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The classics are a lot more focused on slow paced horror, watching your ammo (and inventory management as you had faaaar less item space, not to mention you couldn't just discard items whenever) and solving puzzles while memorizing the layout of the map and figuring out the best way to not constantly run into beasties and are far more horror focused overall (less so with 3).
4 leans far more into the action aspect especially with the departure of zombies and zombie creatures. While I'm a massive fan of the originals and would gladly play them over OG 4 and the remakes, they are all really good in their own respects.
RE1 Remake is a slight outlier in the comparisons as it's the remake of the original trio that retains the most of the original while adding A LOT of extra content, mechanics etc and I'd argue is the best remake overall but it's still really cool to play both it and the original for comparisons (if you don't mind how much the originals have aged I'd recommend OG then remake as the remake plays with your expectations).
RE2 and 3 remakes play very similar to RE4 and it's OG counterpart but there are some differences, Leon's movements' not quiet 1-to-1 and they adopt the more horror puzzle exploration elements (well 3 Remake might be the oddest of the bunch as it lies in the middle between the two gameplay wise).
TLDR: Old school fan, love all of them and I think they're all really good for differing reasons.
*Also the cheesy voice acting MIGHT put you off but they have their own charm imo
RE3 was a more action focused one - it retained the core of the first two games but had more guns, more shooting, more kinds of ammo, ammo crafting and dodging attacks, simpler puzzles. It is also the first game that gave you a real choice between fighting or running away. Fighting was risky but rewarded great loot from Nemesis boss. In many ways it laid the foundation for 4.
RE4 was RE3 cranked to 11 - the revolutionary for the time idea of fighting everything rather than running away, and even more systems based around combat - tactical gunplay with enemies reacting to where you shoot as well as destructible surroundings like doors and red barrels you could manipulate in combat.
RE5 was in turn doubling down on RE4 - even more combat, a proper fighting companion instead of useless Ashley, even less puzzles.
RE6 was doubling down on RE5 and is perhaps the only RE game I never finished with its weird campaigns, weird combat, weird progression and weird camera.
RE7 was a reboot of sorts and kinda Capcom's attempt to invent something new rather than keep riding on the legacy of Shinji Mikami. It's not a bad game per se, but imo it's too different with that first person view, and got things like graphic dismemberment and horror that never really been a part of a RE game and feel out of place there. Though some people like it.
RE8 was a weird baby of RE7 and RE4 - it kind of continued what RE7 did with first person camera, limbs flying everywhere as well as a mandatory pace-breaking horror segment, but it also religiously copied many things out of RE4 like village, castle, factory, fish boss et cetera.
RE1make was more or less a faithful recreation of the original with just modern graphics. Imo, perhaps too faithful - fixed camera did not age well and the backtracking was god awful.
RE2make was a perfect compromise between a classic and modern game - it added that shoulder camera and modernized combat, but made it so that you still feel vulnerable and would prefer running past enemies when you can. Oh and it also butchered the story of the original.
RE3make was an abomination that should have bankrupted Capcom but turned out a commercial success instead. Least faithful to the source material, outsourced development, zero post launch support, awfully short with no replayability. A huge lost opportunity there, given how they could give us a semi-open world with tram fast travel and many other things.
RE4make is a baby of RE2make and RE8, aimed at maximum profits with minimal investment and lots of assets reuse. The combat system is straight outta RE2make and while it was perfect there, it doesn't work for that kind of game RE4 is. And Village's graphic violence and attempts at horror do feel out of place given the silly self-aware B movie RE4 always has been.
Actually, Resident Evil 3 wasn't even suppose to be Resident Evil 3 and there was concern with calling it Resident Evil 3 because it had more action.
On a side note, I'd go as far as to say that the shift to action started with RE2 as that game increased the amount of enemies, gave plenty of ammo, and had a bombastic soundtrack. Really, outside of the original game the series has been more of an action suspense thriller like Terminator 1 then actual horror in my opinion.
I never said it was an action game, I just said it started a spin off and there was concern with calling it Resident Evil 3 because it had more action. As for the atmosphere and tone, the series has always had a horror/action mix with one or the other being emphasized more depending on the game. The series has never been pure horror...or at least if it was suppose to it failed miserably at it.
You literally just explained how there was more focus put into action. Like, you understand its not one or the other right? They can retain a level of horror and still put more focus and attention into combat right?
Are Silent Hill games action focused?! Silent Hill games, specifically the first three, contain various types of weapons. Can you say that those games action focused? as for the atmosphere, The atmosphere in Resident Evil 1, 2, and 3 was pure horror. This is a fact, because whoever plays these games for the first time feels nothing but discomfort, anxiety, and tension. That's what the environment in those games says, that's what the music says, that's what the fixed cameras say, that's what the settings says. All of these and others tell the player that you are in a pure horror game and not in a game that mixes action and horror, These games never make you feel comfort. Resident Evil 4 is the game that intended to be action focused because they changed the camera or the perspective and made the player move freely, and gave him plenty of ammo, This is the game that you can say it is an action game and that the developer wanted to try something new
You do not understand, the events in resident evil 3 took place mostly in the streets of Raccoon City, and because of that they had to increase the number of enemies to show that the disaster has spread throughout the city , so increasing the number of enemies means also increasing the ammunition in order to maintain balance just like the first 2 games, So you have many enemies and you have the nemesis and this makes the ammo you get not enough to make you feel stronger or to feel safe.
and it seems that you did not play Resident Evil 3 in the first place, Resident Evil 3 contains more horror moments or events than 2 , it is enough that it has a monster that chases you everywhere and makes you feel that it will jump you at any moment from anywhere, so Resident Evil 3 increased the horror
RE3 is basically re2 but worse, don't knowe about RE1