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Took me less than a minute once I had all four swords.
Wow! Aren't you very very clever? As for me, I can't see why a rusty sword can't stab someone.
Each one of those pictures could have any one of those swords in them.
Ok. Then tell me why a rusty sword can't stab someone and I will bow to your infinite intelligence o wise one.
Look at the images and the types of swords. When your options are rusty sword or bloody sword, there's absolutely no logical reason to put the rusty sword in that slot.
Context clues aren't complicated.
Even here, Ashley attempts to do a backseat gaming by going "Wait, the artwork... Doesn't it look like it's telling some kind of story?"
Now imagine them try solve the Piano puzzle in Silent Hill 1 or the V-Jolt one in RE1.
What I always find mindboggeling is, that Games these days have to tell you even the most obvious things.
"Oh no, a big scary Monster appears. What to do?"
"Mission Objective : Kill the big scary Monster" appears in big, bright letters on the screen
"Thanks game. I´ve never thought about that"