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Do you want to know when to parry? I know it sounds obvious. But it's when the attack is going to hit you.
If you press it to early, (on Pro) you're getting hit. Simple as that .
There's not much to teach. I don't look at the prompt, it's just there to give you an idea.
(Just pay attention to your enemy animations.)
Timings are strict. That's the skill ceiling of the game.
You playing Sekiro/DMC with Dante's Royal Guard which has very specific timings mind you. I'd assume you'd understand that.
But tell you what? There's nothing more fulfilling than pulling off consistent parries on Pro. (At least for me)
You're missing your timings.
There is no delay.
I would also like to point out that I do manage to perfect parry most of the regular enemies attack rather often. I just did not expect that particular enemy to be so difficult to fight in terms of timings and skill ceiling. I was also rather disappointed at myself for performing so poorly after spending so many hours in the games which demand the player to have rather good reflexes. I guess I just need to git gud. There is no other solution.
During my first run I made saves near X enemies that I wanted to get more consistent at getting parries, it helped.
But if you want to save time and not have to constantly load. I'd just get a trainer and sit on the guy's face landing parries until you feel comfortable.
Best luck! Also mad respect.
Most people in here. Just mindless bash the parry system without acknowledging when it's their fault, you'll nail it in no time!
Personally, I'd like to have imperfect parries on pro with either a slightly shortened window overall and/or chip damage. Perfect parry is just a tad too unforgiveable imo.
inb4 muh skill issue brigade comments - I can parry the majority of enemies just fine but the thing is, the system encourages gameplay where kiting the enemies is the optimal strat which is boring af and I rather prefer getting up close and personal more often. But getting hit on pro is so punishing, thus seldom worth the risk.
I wish it'd be tweaked.
Pretty much boils down to skill issue really.
You can play aggressive on Pro just fine. Just land your parries.
I did it: I cleared the first Krauser fight without taking any hits on Pro. There's something that I wanted to share with you, although I think that everybody who dedicates a lot of time to this game probably knows this: although the game states that normal parries are disabled on Pro, they are still functioning during certain battles and situations, or, to be more precise, there are attacks (their number is very small) which , although parried perfectly, will still look like they were simply blocked, not deflected. Leon won't stylishly swing his knife after parrying them and the counterattack prompt won't appear, of course. That little detail confused me greatly during my first Hardcore run, because I thought, for instance, that I could break that nasty Krauser's five-hit combo anytime I wanted, but was too bad at parrying to do so. It's true that perfectly deflecting certain attacks won't allow you to retaliate (for instance, deflecting spade swipes won't make your enemy vulnerable), but doing so is at least followed by the visual and sound indications to let you know that the parry was perfect. Parrying some of Krauser's attacks, however, will look like Leon's only blocking and not deflecting them.
Sorry if everything mentioned above seems somewhat confusing, but I just wanted to share my observations with you as soon as possible. And I'm not ranting, of course: the game should have probably stated that parrying certain attacks will only look like blocking them, but other than that, I've got nothing to complain about. And the fight I've just cleared seems even more enjoyable now: Krauser's a very honest boss and fighting him is a good way to improve your parrying skill. Hope the second fight will be as interesting as the first one because I now know a lot more about parrying and how it functions in this game.
TL;DR: even if you've perfectly parried some of the attacks (especially the ones which consist of multiple hits), it will still look like you've only blocked and not deflected them.
Played only on Normal thus far, but I noticed he delays some attacks on purpose to make you miss the timing.