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I haven't broken it yet, but it might still let you slash and thrust enemies with the knife after you "break" the knife. I haven't broken the knife yet in the Demo. Shouldn't be too hard to purposely do this, just to see if you can still swipe at enemies ( or thrust if you hold the button to wield the knife instead of the gun ).
What point does being able to insta kill enemies and parry melee and ranged attacks make it too weak? Its been heavily buffed. Not only is it much easier to use and kill enemies with, its also upgradable at the merchant making it more powerful and last longer. The infinite knife should be available in re4 either as a completion bonus or its max upgrade.
I don't want to use the shotgun to shoot 10 ganados at the same time and swipe at them until their recovery animation is finished. If i wanted that, i would be playing the original.
And REmake2 Knife is one of the most OP weapons in the entire game, and you can complete it, with the breakable knifes, 100% Knife Only.
Once you got those 15 statues you literally had an infinite knife and it BROKE the game... you can get S+ ranks on Hardcore like nothing with that thing... quit whining and figure it out. Surely there is going to be an option to have an infinite knife in RE4R as well because why the hell not?
lmao to be fair you just said
"You didn't like playing re2r because the knives broke? why tf didn't you just play the entire game twice?"
Are you going to change your mind and start crying about the Code Veronica knife not counting as survival horror? Because you are making the mistake that only inconvenience counts as oldschool?
You just know there are gonna have an overpriced infinity knife in an NG+ shop or unlocked early via DLC too, to trick the gullible into thinking that they don't deserve classic survival horror without extra grind. Hopefully they don't pull a village and make parts to finish upgrade your guns locked into NG+
Kids these days love crying that having ammo in a game with guns is cheating without MMO crafting, so we might get a striker with the drum sold separately in NG+, SYG style.
Then again, people are treating the literal weakest enemies in the game like they should be given boss health bars. If people are mewling "Skill issues!" over eye rolling at padding out the bottom of the barrel, what happens for anything stronger than a peasant? Will people white knighting for parasite peasants beg for bugs to be bulletproof and claim anything less is worse than call of duty?
As for Re4, I welcome a knife durability. It heightens the "survival" part of the "survival horror" game. You don't have the 'OP knife' safety net to fallback to. Aside from that, they allow you to upgrade the knife, which includes durability. Plus, there are probably knife variants to find/purchase that have different stats and upgrade paths.
Anyways, if that's still not good enough for you, they will probably have an infinite knife to unlock just like they did in Re2.
Otherwise, you'd breeze through the game quite easily due to the Parry, Grab Counter, Ground Slash and Melee moves being extremely high damage.
And the survival horror element would've been weaker, but, for me, honestly, didn't care much about that factor when playing the original.
I don't think this can be a valid reason for not buying the game, usually they lock away items like Infinite Knife under certain conditions like either collecting all collectibles of some type or beating the game under a specified time, or having to gather up your completion points to buy a good one.
So, long story short, you can still use one but you have to put in the effort to unlock one if that's your worry.
Classic? THEY redesigned the game for the Knife to be super OP. Of course it has to have a durability. You can also carry as many knives as you can pick up, not just your primary one.
Yes, it's a skill issue. Because they don't want you to spam the Knife "Jail Free" card every time you get grabbed, or every time you encounter a Crimson Head Ganado from stoping him to mutate, or parrying a powerful blow.
Stealth and Knife Parries and Knife Durability now tie into the game. If they make an Infinite Knife, it better be a reward.
The most OP REmake2 weapon was the Knife. And you are saying they should have left it infinite? The game revolved around shooting body parts and dismemberment. Knife was the most OP tool for that for Zombies, and even just bosses.
Dismemberment plays a part in REmake4 too. Either you can slash a Knife at a Ganado, and you will quickly dismember him without using ammo. It's way quicker. Just Spam R2.
Or use R1 and Poke (The proper way of using a knife most of the time, not slashing). to the head for a stun.
The fact that you can complete REmake2 with a Knife Only Run that has a durability meter just proves how OP it is.
another said it's not reliable. dafaq? knife is super strong in re2 (almost cheating) and looks even more broken on this remake, it needs to be breakable (you could even power up it, for some re4 OG player this sounds not fun like knife only runs, but already is much stronger, maybe not stun like original but already as a free ticket from grabs is already OP).
at least in re2 the zombie took the knife inside until you kill it, but here you don't even loose the knife, an infinite knife would be pretty damn easy