Red Faction: Guerrilla Steam Edition

Red Faction: Guerrilla Steam Edition

View Stats:
Why Other Games Dont Have Destruction Like This?
This game came out in 2009 but I haven't seen any other game rival its in game destruction physics. Whats the deal, is Red Faction Guerilla before its time?
< >
Showing 1-15 of 15 comments
Fire and Glory Dec 20, 2014 @ 4:49pm 
THQ sold Red faction to Nordic games and Nordic doesn't want to use the engine to make another game in the series due to how bad the fourth game was.
Plaid Dec 21, 2014 @ 1:25am 
Originally posted by Blazeandjazz:
THQ sold Red faction to Nordic games and Nordic doesn't want to use the engine to make another game in the series due to how bad the fourth game was.

The only true part of that post was "THQ sole Red Faction to Nordic".

Nordic love the Red Faction games and have stated that a Red Faction: Guerrilla 2 is already on the table.
The 4th game was a lot better than the 2nd game anyhow...

Originally posted by Neuroplasticity:
*snip*

I get what you are saying, though not everything needs to be calculated on the server; a lot of things can be done client side.
Just sayin'.

Also, there is the single player which, still, no other game has matched as far as destruction and its resulting physics.
Last edited by Plaid; Dec 21, 2014 @ 1:30am
MegalomaniacNG Dec 21, 2014 @ 10:43am 
Yeah, we can even imagine using the Red Faction technology for other games of our portfolio.
We hope to be able to do soon something cool with Red Faction.
The Brown Hornet Dec 21, 2014 @ 1:47pm 
Originally posted by MegalomaniacNG:
Yeah, we can even imagine using the Red Faction technology for other games of our portfolio.
We hope to be able to do soon something cool with Red Faction.
Cool, I'm certain a new release triple A title would have all our support.
Spook75 Dec 21, 2014 @ 9:04pm 
Originally posted by MegalomaniacNG:
Yeah, we can even imagine using the Red Faction technology for other games of our portfolio.
We hope to be able to do soon something cool with Red Faction.

Honestly, aside from expanding the story arc into something similar to the Russian Revolution where the Red Faction becomes worse than what it replaced, the story line is done; the revolution is complete, Mars is independent, and the Earth is in no economic position to do anything about it. Red Faction is no longer a faction, but rather the system.

That would be a cool story line, and reasonable as well. Revolutions do not always turn out as planned. See the French Revolution, the USSR, or Cambodia for examples.

Anyways, expanding off the RD storyline or not, I want to see a game with awesome destruction like RFG. Please, take my money. Ok?
SpawnCap Dec 22, 2014 @ 3:25pm 
The Battlefield "Bad Company" games had good destructable environments, it the reason its one of the few FPS I enjoyed.
CarbonRevenge Dec 22, 2014 @ 3:56pm 
Originally posted by Spook75:
Originally posted by MegalomaniacNG:
Yeah, we can even imagine using the Red Faction technology for other games of our portfolio.
We hope to be able to do soon something cool with Red Faction.

Honestly, aside from expanding the story arc into something similar to the Russian Revolution where the Red Faction becomes worse than what it replaced, the story line is done; the revolution is complete, Mars is independent, and the Earth is in no economic position to do anything about it. Red Faction is no longer a faction, but rather the system.

That would be a cool story line, and reasonable as well. Revolutions do not always turn out as planned. See the French Revolution, the USSR, or Cambodia for examples.

Anyways, expanding off the RD storyline or not, I want to see a game with awesome destruction like RFG. Please, take my money. Ok?

They could prequel to Red Faction: Guerilla and actually do it with Alecs brother during the early years of the...I believe...it's the third Red Faction uprising.

At least since they're planning on doing a sequel to this game in the series specifically. It'd make the most sense. Fill in a gap where we haven't played with what Alecs brother had been doing for the Red Faction till well...probably a little bit before the events of the first Guerilla game.
Soldiershak Dec 22, 2014 @ 4:20pm 
For some reason I have something against prequels. I rather see the story move forward than go back to the ol "and that's how they did this and that".
CarbonRevenge Dec 22, 2014 @ 4:49pm 
Originally posted by Soldiershak:
For some reason I have something against prequels. I rather see the story move forward than go back to the ol "and that's how they did this and that".

I'd like to get answers as to what Dan Mason did for the Red Faction without having to hear mentions of it in passing.

And actually experience it.

But a prequel to RFG would work since I don't see how a direct sequel could work due to how the storyline is basically at a close.
Spook75 Dec 22, 2014 @ 8:01pm 
Originally posted by HomelandAuteur:
Originally posted by Soldiershak:
For some reason I have something against prequels. I rather see the story move forward than go back to the ol "and that's how they did this and that".

I'd like to get answers as to what Dan Mason did for the Red Faction without having to hear mentions of it in passing.

And actually experience it.

But a prequel to RFG would work since I don't see how a direct sequel could work due to how the storyline is basically at a close.

Apparently He did very little seeing as though when he died EDF was in total control. I would stay away from the prequels, and move the story forward. Imagine having parts of the story in nearly zero G environments like on one of Mar's moons, or on a Space Elevator or even a Space Station or spacecraft.

Sadly, the game I (I in bold) would want would be one-part RFG as far as destruction physics, one-part Minecraft for full fidelity landform destruction and manipulation, and a final part War Thunder/WWII Online-like combined arms combat in a larger scale. Imagine an EDF invasion of Mars where Infantry/Armored/Close Air Support is the name of the game and the entire planet is up for grabs. THATS what I would like to see one day...
Web watcher Dec 22, 2014 @ 9:47pm 
If you think the distruction in this game is epic just play the very first red faction that game still have unmatched distruction in shooters you can tunnel in the ground which is not possible in this one but they are both fantastic games, the Geo mod is the tool, engine modifcation that handles destruction dunno if nordic got the rights to that from volition.
Striker Dec 23, 2014 @ 1:34am 
Yes RF was advanced in this way for it's time.

Originally posted by The Brown Hornet:
Originally posted by MegalomaniacNG:
Yeah, we can even imagine using the Red Faction technology for other games of our portfolio.
We hope to be able to do soon something cool with Red Faction.
Cool, I'm certain a new release triple A title would have all our support.
Lets hope so. A pity Nordic doesn't have that much money just to throw at a good developer.


Originally posted by dotclock:
battlefield bad company 2 has really good destruction its the only game i can think of that can compare to red faction
It doesn't. BF series destruction is "static" based on certain strike points and same for the most weapons. RF destruction model is "active" and "calculates" destruction for each area and weapon type.



Originally posted by Spook75:

Honestly, aside from expanding the story arc into something similar to the Russian Revolution where the Red Faction becomes worse than what it replaced, the story line is done; the revolution is complete, Mars is independent, and the Earth is in no economic position to do anything about it. Red Faction is no longer a faction, but rather the system.

That would be a cool story line, and reasonable as well. Revolutions do not always turn out as planned. See the French Revolution, the USSR, or Cambodia for examples.
Lol.

Actually Revolution creating USSR made it much better for ordinary people than the previous system.
Last edited by Striker; Dec 23, 2014 @ 1:34am
Hoddy_457 Dec 23, 2014 @ 1:53am 
Originally posted by dotclock:
battlefield bad company 2 has really good destruction its the only game i can think of that can compare to red faction

no comparison.

all large destruction is scripted in bc1 & 2 and bf3/4, happens the same way each time.
all other destruction is micro and also happens the same way each time like shooting chunks off a block or leveling a small house, always collapses the same way.

dice is a crap company, they lied about their engine loads of times, a lot of the destruction was meant to be unscripted, like the falling tower on caspian border in bf3, you were meant to be able to destroy it with explosives, turned out all it falls down automatically in the last 10 seconds of a conquest round on said map. fail.

true they add more destruction is later dlc but it's all scripted "triggered" events. hardly awesome. frostbite sucks, they can't even fix their own engine, the new battlefield hardline still has the same bugs (present in beta) that bf3 had & still has. dice are incompetent to the max.

at least with the faction games they did something new in each game, granted not always for the best but each game is different and is playable.

dice removed everything good from their games, shrunk the maps, disallowed modding, disallowed tweaking, no mp bots or lan, made them visually unplayable and turned the game play from fun arcade/action to cinematic ♥♥♥♥♥♥♥♥.
CarbonRevenge Dec 23, 2014 @ 10:41am 
Originally posted by Spook75:
Apparently He did very little seeing as though when he died EDF was in total control. I would stay away from the prequels, and move the story forward. Imagine having parts of the story in nearly zero G environments like on one of Mar's moons, or on a Space Elevator or even a Space Station or spacecraft

He broke out of an EDF controlled prison which isn't very little. I can imagine how fun that would be if you were taken captive and forced to break out the prison to get back to a safehouse.

Not to mention if they do a prequel with Dan then they can expand his story by adding onto what is already known. It's not a bad idea.

Originally posted by Spook75:
Sadly, the game I (I in bold) would want would be one-part RFG as far as destruction physics, one-part Minecraft for full fidelity landform destruction and manipulation, and a final part War Thunder/WWII Online-like combined arms combat in a larger scale. Imagine an EDF invasion of Mars where Infantry/Armored/Close Air Support is the name of the game and the entire planet is up for grabs. THATS what I would like to see one day...

That is nothing like a Red Faction game. At all.

It's a convulated mix of ideas.
Last edited by CarbonRevenge; Dec 23, 2014 @ 10:42am
Geo-mod engine2.0 for Red Faction was incedribly advanced, the designers almost needed to architects because of how great it was and to keep everything from falling instantly.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 20, 2014 @ 4:09pm
Posts: 15