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So it's just like the Crytek-Engine, implementing some Physics-based destruction on designed Structures and ignoring Damage to the Geographic Elements of the Surrounding.
This "faked geo-modding" is what prevents me from buying this Game.
That said, I wouldn't really call it a fake Geo-mod engine...its just the evolution of the engine. They decided to go in a different direction. Personally, i find building destruction alot more satisfying then enviromental destruction.
That was the whole point of giving the Engine that Name.
But starting with Red Faction 2, the Developers completly retreated from the unique Idea of Modding the Geographical surroundings, so the Engine's Name became a farce, only reducing the destruction to much-more limited structures.
And now, only Games like Minecraft and it's clones allow similar capabilities.
And since I Can't actually modify the Geographic Portions, the naming Geo-Mod does feel inappropriate for me.
Especially, then other Engines are also implementing similar destruction(anyone seen the StarCitizen-Videos, with detructible ships?).
So in the End, the Geo-Mod engine's Name is reduced to just being a Name.