Red Faction: Guerrilla Steam Edition

Red Faction: Guerrilla Steam Edition

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BetaSword Oct 19, 2014 @ 11:36pm
Geo-Mod or Building-Mod?
Well, one Question that comes to me since Red Faction 2 is:

Does the Game actually allow you to destroy the Environment?

For that Question I have to explain one thing first:

In RedFaction1, the GeoMod-Engine allowed you to destroy the Terrain, not just Structures like in Red Faction 2.
While taking Buildings down is quite nice and interesting, It was nice in the Red Faction 1 Demo, to cut a giant Piece out of the Cave's ceiling to let a giant Rock come down, something that wasn't even slightly possible in Red Faction 2, only limiting the destruction to predefined Structures.
Red Faction 1 has even so far as implementing a Tunnel-Driller-Vehicle, that allowed the Player to dig him/her-self a new Tunnel and not just Pre-Scripted Portions.

And now I hope for some enlightening Answers(And NO, a single Crater is still not GeoMod for my opinion)
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Showing 1-4 of 4 comments
Night Ride Oct 20, 2014 @ 11:02am 
You cannot deform terrain in this game; only buildings. Shame, but still more than what we get in most other games...
BetaSword Oct 21, 2014 @ 1:10pm 
Originally posted by charley43144:
You cannot deform terrain in this game; only buildings. Shame, but still more than what we get in most other games...
Thanks for the Information, that confirms, that the Name "Geo-Mod" for the Engine, is just a Name, instead of what the program does.

So it's just like the Crytek-Engine, implementing some Physics-based destruction on designed Structures and ignoring Damage to the Geographic Elements of the Surrounding.

This "faked geo-modding" is what prevents me from buying this Game.
Crunchy[Daz] Oct 21, 2014 @ 8:23pm 
The technology available in Red Faction 1 is alot older then whats available when RFG came out. Ones inclination is to expect the techonology to improve but sometimes it doesn't work that way. It just might not have been possible to have enviromental destruction, especially on the scale of the world that RFG has.

That said, I wouldn't really call it a fake Geo-mod engine...its just the evolution of the engine. They decided to go in a different direction. Personally, i find building destruction alot more satisfying then enviromental destruction.
BetaSword Oct 24, 2014 @ 8:09am 
Originally posted by ZLACrunchy:
The technology available in Red Faction 1 is alot older then whats available when RFG came out. Ones inclination is to expect the techonology to improve but sometimes it doesn't work that way. It just might not have been possible to have enviromental destruction, especially on the scale of the world that RFG has.

That said, I wouldn't really call it a fake Geo-mod engine...its just the evolution of the engine. They decided to go in a different direction. Personally, i find building destruction alot more satisfying then enviromental destruction.
The Premise and the Naming of the original Geo-Mod Engine was, that it actually allowed the Player to modify the Geographic surroundings.
That was the whole point of giving the Engine that Name.
But starting with Red Faction 2, the Developers completly retreated from the unique Idea of Modding the Geographical surroundings, so the Engine's Name became a farce, only reducing the destruction to much-more limited structures.

And now, only Games like Minecraft and it's clones allow similar capabilities.

And since I Can't actually modify the Geographic Portions, the naming Geo-Mod does feel inappropriate for me.
Especially, then other Engines are also implementing similar destruction(anyone seen the StarCitizen-Videos, with detructible ships?).
So in the End, the Geo-Mod engine's Name is reduced to just being a Name.
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Date Posted: Oct 19, 2014 @ 11:36pm
Posts: 4