Red Faction: Guerrilla Steam Edition

Red Faction: Guerrilla Steam Edition

Lihat Statistik:
updated safehouse vehicle selector (edited original that is on factionfiles) + my walker fov mod
Enhanced Safehouse Vehicle Selector:

{LINK REMOVED}

Walker FOV Mod:

{LINK REMOVED}


mod manager required. (find it on factionfiles site) for the vehicle selector you will now have the following available; (ones in grey are the rest of the vehicles in the game)

https://i.imgur.com/1Q9I4Yp.jpg

also check this out, easter egg? (not useable, indestructable, mars rover)
https://i.imgur.com/W3tyG4z.jpg
Terakhir diedit oleh PlaystationBeast3000; 2 Feb 2016 @ 11:46am
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forgot to add these;

<Option Name="APC No Turret">
<vehicle_type>EDF_APC_noturret</vehicle_type>
<vehicle_type>EDF_APC_noturret2</vehicle_type>
<vehicle_type>EDF_APC_noturret3</vehicle_type>
<vehicle_type>EDF_APC_noturret4</vehicle_type>
</Option>
<Option Name="Colonial Flatbed">
<vehicle_type>Col_FixedFlatbed</vehicle_type>
<vehicle_type>Col_FixedFlatbed2</vehicle_type>
<vehicle_type>Col_FixedFlatbed3</vehicle_type>
<vehicle_type>Col_FixedFlatbed_2</vehicle_type>
</Option>

i think the flatbed is the vehicle you drop off the walker on in one of the missions. screen below;

https://i.imgur.com/97fU0Xh.jpg
Raxo 5 Feb 2016 @ 9:49am 
i'll check the mod out
i've adjusted the follow distance of the heavy walker as i wasn't happy with it, still too close to the camera imo.

if i'm forced to play in 3rd person, i wish they wouldn't default these type of games to have the view so close, makes it look like they wanted to both views and couldn't decide..

i think the worst offender is dead space, terrible annoying view.


a large gap between the camera and character / vehicle is better imo,
it's like playing with a toy, it's there in front of you, the whole thing.
i imagine it's like holding a toy close to your face, that's how i see 3rd person games with bad view points.
Terakhir diedit oleh PlaystationBeast3000; 7 Feb 2016 @ 1:09am
Raxo 7 Feb 2016 @ 4:31am 
i can't get any walker to spawn in the base. what am i doing wrong?
restore the misc and table files from originals. sounds like the got messed up.

below are the following;

walker follow distance mod, adjusted heavy walker distance:

https://www.dropbox.com/s/w9zkzllfy9hah91/BetterWalkerFOV.7z?dl=0

added extra vehicles to safehouse vehicle selector:

https://www.dropbox.com/s/xrn6zlwi8c9ew3v/SafehouseVehicle.7z?dl=0

edited the faction files vehicle fov mod, lowered to 80 from 90, looks too stretched at 90 imo.
it's easy to change to your own preference though just edit file with notepad.

https://www.dropbox.com/s/uewp0q0kbn46fbj/Vehicle%20Camera%20Tweaks.7z?dl=0
Terakhir diedit oleh PlaystationBeast3000; 7 Feb 2016 @ 4:55am
Raxo 8 Feb 2016 @ 8:09am 
The walkers didn't spawn in the original either, i mean the one included in the mod manager. so i downloaded yours and nothing happend
Diposting pertama kali oleh Blue (H4C0M4N):
The walkers didn't spawn in the original either, i mean the one included in the mod manager. so i downloaded yours and nothing happend

weird, works for me.
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Tanggal Diposting: 2 Feb 2016 @ 11:46am
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