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<Option Name="APC No Turret">
<vehicle_type>EDF_APC_noturret</vehicle_type>
<vehicle_type>EDF_APC_noturret2</vehicle_type>
<vehicle_type>EDF_APC_noturret3</vehicle_type>
<vehicle_type>EDF_APC_noturret4</vehicle_type>
</Option>
<Option Name="Colonial Flatbed">
<vehicle_type>Col_FixedFlatbed</vehicle_type>
<vehicle_type>Col_FixedFlatbed2</vehicle_type>
<vehicle_type>Col_FixedFlatbed3</vehicle_type>
<vehicle_type>Col_FixedFlatbed_2</vehicle_type>
</Option>
i think the flatbed is the vehicle you drop off the walker on in one of the missions. screen below;
https://i.imgur.com/97fU0Xh.jpg
if i'm forced to play in 3rd person, i wish they wouldn't default these type of games to have the view so close, makes it look like they wanted to both views and couldn't decide..
i think the worst offender is dead space, terrible annoying view.
a large gap between the camera and character / vehicle is better imo,
it's like playing with a toy, it's there in front of you, the whole thing.
i imagine it's like holding a toy close to your face, that's how i see 3rd person games with bad view points.
below are the following;
walker follow distance mod, adjusted heavy walker distance:
https://www.dropbox.com/s/w9zkzllfy9hah91/BetterWalkerFOV.7z?dl=0
added extra vehicles to safehouse vehicle selector:
https://www.dropbox.com/s/xrn6zlwi8c9ew3v/SafehouseVehicle.7z?dl=0
edited the faction files vehicle fov mod, lowered to 80 from 90, looks too stretched at 90 imo.
it's easy to change to your own preference though just edit file with notepad.
https://www.dropbox.com/s/uewp0q0kbn46fbj/Vehicle%20Camera%20Tweaks.7z?dl=0
weird, works for me.