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Rapporter et problem med oversettelse
yeah it'll be cool to use the other backpacks in the campaign, shame you can't get the correct models on all of them. guess it's because they were never meant to be used in the campaign.
the activation effects don't show either, forgot to mention that.
tested them all though and they seem to work the same as they do in mp, apart from stealth which is pointless against AI who weren't coded to think you disappeared and continue shooting you regardless of where you are.
there's two backpack mods on faction files but they aren't great, one just uses the default pack model for all of them and the other the author decided to add cheats to each one including the default pack file he included. (god mode, infinite ammo, infinite fuel)
i didn't want that as i still want to play the game with unaltered gameplay, my tweaks are just cosmetic, fov, some minor visual effects disabled, adding extra weapons only the edf have etc.
(extra weapons are unaltered, just evens the odds a bit)
nothing that makes the game easy, the games meant to be tough, that's why it's so fun.
one last thing, i think i'll move the marauder weapon unlocks to when you have liberated the badlands and the rail driver and gauss rifle to eos/central command. i think that'll make it more realistic, getting the good stuff when your in the toughest part of the game.
*only the ones not available in the locker by default, the ones that are actual unlocks like the rocket launcher and mines, these are still unlocked by doing missions.
i just enabled all the rfg campaign weapons that they disabled for the dlc.
still trying to get singularity bombs to show in the locker...
also still doing the backpack selector. i got the backpacks working in the dlc campaign but they crash the game if the game does an autosave, also the models do not appear, only a floating jetpack appears in the air where you spawn.
1st person mod!!!!
pros:
1st person!!!!!!!!!
cons:
stuck @ 45 fov / 54 fov on vehicles (perfectly playable imo, the view uses the fov of your weapon)
weapon zooming no long works
can just about see mason at the edge of screen at times
had to tweak fov scale for backpacks or the view does an annoying zooming thing, when you start a round, the view zoom in and continues to zoom...
fixed it by changing fov scale in mp_backpacks to 0.999 :)
for 3rd person i had it set to 1 to fix the backpack fov zooming, 0.999 does the same, fixes backpack zooming as well!
next:
i will try and make turrets first person without the over shoulder view (if possible)
first person vehicles (if possible)
then combine it all in a separate mod.
http://steamcommunity.com/app/20500/discussions/0/361787186426975560/
^ new thread. will be much clearer.
Todo:
instructions for some of the mods
fix a few issues
finish backpack selector (still got to edit several more backpacks and remove the cheats the original mod author added)
make mod for visual style transition removal, will also make it a switcher, i.e. make parker look like dust or eos like parker etc) so far it looks pretty sweet on default (all the sectors on my install match parkers visual style without any need for tweaking) i tried without fog but the game looks like ass, also tried to distant lod to match close lod setting, but still looking into that...
sorry to anyone patiently waiting for all mods to be finalised, having therapy atm and sometimes i don't want to do anything.
(effect_heartbeat.xtbl)"
Does that mean there's a way to modify bloom? Really want a way to turn it off, or at least lower it. Is that possible?
just means when you are taking fire and get low on health the screen doesn't loose colour and the current bloom setting does not change to what's usually in the xtbl file.
are you talking about the bloom from the sky? doesn't bother me, the only thing that annoyed me was the low health effects..i prefer just one indication i'm low on health. (the health bar) i don't need other effects ruining my vision.
if you've played armageddon, it's terrible in that game, took longer to disable in that one but once it was, the only mildly irritating thing is the screen effects from the alien bug that screws your vision, but since that's part of gameplay, i let it alone.
back to bloom, i haven't looked for other settings re bloom yet.
I did appriciate a tutorial and some gameplay to see what it is like.
3rd with 1st person turrets
3rd with 3rd person turrets
1st with 3rd person turrets
1sr with 1st person turrets
because although full 3rd person turrets looks cool, it's easier to aim when they are default or 1st.
might as well give players a choice.
marauder raider is another vehicle with separate fov setting or follow distance from the rest, i did change it but then repacked with unchanged file and then forgot i needed to do it again...
so that'll go in the mod as well
still gotta adjust light walker fov on armageddon as i zoomed it out too far, looks cool but aiming is impractical. heavy walker looks sweet in full 3rd person though. fov stops just at the edge of the back legs so you can see pretty much the whole model.
yuk @ the low half vehicle fov's...