Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes.
Be
But seriously, pirates are broken. L2P with pirates off. If you make your own maps, don't put any pirate bases on those maps.
That said, you can never tell who placed bounty on who (unless you have a peace treaty, then you can rule them out), so for all you know it is just the one player you're attacking that always outbids you.
I haven't tried in recently but generally in the past I have been able to get the AI into bidding wars with each other.
At least in my experience this works. I like to play with the pirates enabled too.
..out of a cannon, into the sun. =D
Pirates are imba because of this.
Google is your friend. :p
http://www.urbandictionary.com/define.php?term=imba
The problem is that there can only be one loser of the pirate auction. And if the player is skilled enough to kill the pirate raid with no losses, the 'loser' turns out to be the winner with the free xp you say. This creates a disincentive to bid; the pirate system is fundamentally broken.
Delete Pirate Bases in games where pirates are inactive, Stardock.
I got the context of course but I refuse to use anything called the urban dictionary. That sounds pure ghetto.