Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yeah, will see if I can get my friend who hosts to set the AI to aggressor, might try one of those maps where everyone gets their own base system too!
When an AI loses, its stuff is still there and will still auto attack you but it won't give any more orders. You can tell for sure in the diplomacy screen, the player portrait will be cracked.
The basic victory condition is to kill all enemy players. The way to force this without any other victory conditions is for them to lose all their planets. If you do not have allied victory enabled you do have to kill every player.
There are at least 4 different random "huge" maps and a few premade ones, but I think they range from 80-150. Of course not all of those are colonizeable planets, some will be asteroid belts and the like.
You're doing it wrong. :p If you resource income is higher than your credit income, that means you're just not getting in to trade. Trade is by far the best way to earn resources of any type, at least 50% of your credit income should be coming from trade min-late game. I do talk about it a little bit, when the next patch comes out I think I'll make new sections for economics and planetary development.
Indeed, but keep in mind the starbase trade port upgrade costs more than twice as much. Against the AI, it sucks at killing starbases so its usually not a wasted investment, but online you will not have that kind of money to spend on starbase upgrades unless you are already winning. Possible exception is TEC Loyalists, with that 25% starbase upgrade discount and having two possible trade upgrades (the second is more profitable than just having the first one).
The key use for the starbase trade upgrade is to expand your trade chain through uncolonizeable gravity wells (save those blasted magnetic clouds...). That's one case where you should not hesitate to build one if you can afford it, especially if that better fortifies your defensive peremeter.
Excellent point, I will keep that in mind in my games.