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Second, do you want yourself in one galaxy and everyone else in another, or do you want each player in their own galaxy? It is possible to do the latter, t my Enhanced 4X mod comes with a random map of every size where each player has their own solar system (called Fiefdoms). http://www.moddb.com/mods/enhanced-4x-mod
The former is not possible with the map designer/random maps. This is because random maps have no concept of player order, so a random player will always be assigned to whatever homeworld is put in the other solar system.
It is possible to do this with the Galaxy Forge external tool located in your Sins install directory. Unlike the map designer, it makes fixed AKA Non-random maps. Every time you load it the placement of the planets at least should be the same. There is an option in galaxy forge to disable "Random Positions" or something like that, which will make the human player player 0 every time. Thus you could make your own solar system just for yourself that way.
Actually, to save time, you could make the map like you want it in Map Designer, then open it with galaxy forge. Opening a random map in galaxy forge causes it to make a random instance of that map. Thus it saves you a lot of time with placing planets, so you just have to make sure player-0 is in the galaxy alone and turn of random positions. Then save the map as a fixed map (in the Galaxy Forge folder in the Sins "My Games" folder, which is located with the Mod and Setting folders).
For me it's in "\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Galaxy Forge". You sure it's not there?
Keep in mind, I'm using map designer here. Not galaxy forge.
You can create a bigger map to increase the player count, if you have a big enough map to support a higher player count then it should be no problem using my technique. I'm 4 years in the future now that I think about it you already know this.
You can decrease the amount of players from a larger number, but can't increase them from a smaller number. This has nothing to do with the map designer though, When you go to the perfect map with say, 10 player slots, you can block some out, put AI in, and control your player count when you're about to host it. This allows for comically oversized maps to become an issue, but it makes more space for AI factions. This does work.