Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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SuperWarDog 2014 年 9 月 24 日 下午 2:14
SOASE 2??
Any one know when it will come out with info?
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正在显示第 16 - 26 条,共 26 条留言
vandigeth 2014 年 9 月 27 日 下午 4:18 
引用自 WOEaintME
引用自 CPPFZGoaFan77
It didn't, people are taking Yarlen's comment out of context. We have no official information about Sins 2.

This. Sins 2 has not been confirmed at all. Though Yarlen did make it sound as though it was a matter of when not a matter of if.

Agreed; and the sales of Sins have to be enough to warrant a sequel at some point if it isn't already in development unannounced.
CursedPanther 2014 年 9 月 28 日 上午 3:25 
This pretty much explains where Ironclad is standing:
http://www.rockpapershotgun.com/2013/02/01/ironclad-on-why-rts-is-dying-moba-needs-to-evolve/

Until announced otherwise, we can still expect SoaSE2 some time in the future.
vandigeth 2014 年 9 月 28 日 上午 6:06 
引用自 CursedPanther
This pretty much explains where Ironclad is standing:
http://www.rockpapershotgun.com/2013/02/01/ironclad-on-why-rts-is-dying-moba-needs-to-evolve/

Until announced otherwise, we can still expect SoaSE2 some time in the future.

That's an interesting article. I'm pretty much entirely uninterested in MOBAs but if it is a Sins title then I *might* give it a chance after I see some gameplay videos.

Fact is, I'm just interested in playing with others. Single player is where it is at for me.
GoaFan77 2014 年 9 月 28 日 下午 1:26 
引用自 SuperCerberus
"Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”" Source: PC gamer. So the answer to your question is no. Mr Blair Fraser does not see any worth in conitnuing rts games. Why because his mind set is set on profits and what make him a profit guaranteed. If you want to talk about sales well that is when its on sale. This game is very basic as a whole. Incoming Fanboy hate. The game could use some improvements that should have been done long ago but I see Mr Blair did not bother because that would cut some profit off of him. One is multi core support for sure. The other is more content to the base game. Like the ideas the modders have. Like there should be a outpost (Ministarbase) for early to mid game. Special space structures to cap and stuff. More vareity of ships. Expand more on the 4x elements. Also add tactics for the love of god. It would be nice to be able to target a cap ships hardpoints or subsystems. Be fantastic if you can do target the titians at least. That is just me though.

I'm personally very glad this game does not have hardpoints. And if you ever play online you'll quickly realize that when fighting against intelligent opponents, the game does have tactics and you need to use them to win.

And that article is several years old, and I have no doubt actually working on Sins of a Dark Age might have changed Mr. Fraser's opinions on Mobas. :p
Shotty 2014 年 9 月 28 日 下午 4:14 
引用自 Yarlen
I will be giddy with joy when there is Sins 2 news. :)

I am giddy that you will be giddy with joy when there is Sins 2 news. :)
Nadlug 2014 年 9 月 28 日 下午 7:00 
引用自 CursedPanther
This pretty much explains where Ironclad is standing:
http://www.rockpapershotgun.com/2013/02/01/ironclad-on-why-rts-is-dying-moba-needs-to-evolve/

Until announced otherwise, we can still expect SoaSE2 some time in the future.

RTS dieing and being replaced with MOBAS? Ide rather kill myself than see one of the best genres in gaming history being replaced by my second to last liked genere.
CursedPanther 2014 年 9 月 28 日 下午 11:00 
Again, I believe a few of you have missed the point of that interview and I am quoting Fraiser directly:

“Sins of a Solar Empire is still thriving, and it’s basically our take on RTS, but it’s kind of diverged from classic RTS, so it still has a place. It still has a very specific community that wants more.”

You may argue this was a statement from 20 months ago and a lot could have changed Ironclad's plans for the future, still looking forward to a sequel is bit more than wishful thinking, and your average 'fanboyism'.

Furthermore, who with the right mind won't project a reasonable forecast for potential profit? If every game publisher is aiming for a day one sale of $800 million simply because Rockstar has set the 'par', then no one will be making any games at all.
GoaFan77 2014 年 9 月 28 日 下午 11:34 
引用自 SuperCerberus

I yeah, I could kind of see that hardpoint thing now that I have thought about it. The article is a year old. As for the Blair do not get your hopes up. If MOBA changed his mind it would not be back to RTS. He said it himself that to him its very niche and will not make the profits he wants. Be realistic for a second here. Do you want a guy like this making Sins of a Solar Empire 2. I mean he is super worried about profit. Would not settle for anything less. If you still believe that he would change his mind back to rts and not worry about profits. Have at it I am not going to stop you or change your mind.

Personally there is no doubt in my mind that SoaSE will produce far more money than Sins of a Dark Age will. That's enough to convince anyone that they were wrong. And even if it doesn't, Ironclad owns the rights to the Sins of a Solar Empire IP and if he really cares only about profits as you say (if you read his dev journals throughout the years and actually message him as I have, you'd know that's not a fair assessment), they might well let another studio make Sins 2 for a share of the profits, I.e. Stardock, which has done much of the work for Rebellion and certainly is not leaving the Strategy genre anytime soon.

Also, we know Ironclad was one of the bidders (or was about to be) for the Homeworld license when THQ went under. Why would a studio who thought RTS games was dead be willing to pay a lot of money for an IP that has only be used for strategy games thus far?
最后由 GoaFan77 编辑于; 2014 年 9 月 28 日 下午 11:35
WHIPperSNAPper 2014 年 9 月 29 日 上午 10:53 
引用自 CursedPanther
This pretty much explains where Ironclad is standing:
http://www.rockpapershotgun.com/2013/02/01/ironclad-on-why-rts-is-dying-moba-needs-to-evolve/

Until announced otherwise, we can still expect SoaSE2 some time in the future.

I dunno. When you read the title, it makes it sound like they intend to divest themselves from RTS. Unfortunately for Ironclad, the world probably doesn't need yet another MOBA. I won't be surprised if their F2P MOBA fails miserably.

What they had with Sins was unique and to this day not replicated -- a slower-paced 4x-RTS. They had gold with a Sins 2's potential for online multiplayer PvP (see the success of the original Starcraft) but they needed to figure out how to dramatically improve the online multiplayer aspects of the game (skill-based matchmaking, improve game stability, allow disconnected players to return to the game, custom map auto-download, etc.). If they had been able to do that, they could have potentially created the next Starcraft with Sins 2.

CursedPanther 2014 年 9 月 29 日 上午 10:58 
引用自 WHIPperSNAPper
I dunno. When you read the title, it makes it sound like they intend to divest themselves from RTS. Unfortunately for Ironclad, the world probably doesn't need yet another MOBA. I won't be surprised if their F2P MOBA fails miserably.
Keep in mind, game developers will try everything to get their works into news circulation, so I suspect it was partially Ironclad's idea to focus more on its latest title SoaDA in that interview.
最后由 CursedPanther 编辑于; 2014 年 9 月 29 日 上午 10:58
Innocent 2014 年 9 月 30 日 下午 9:51 
It would be a mistake to abandon the Sins brand given how successful it has been. I too am very much hoping for a Sins2 or at least continued support.

Releasing a Fantasy MOBA in an oversaturated market is a risky gamble to say the least!
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发帖日期: 2014 年 9 月 24 日 下午 2:14
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