Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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alex Apr 18, 2014 @ 2:28pm
Auto-replace fleet losses
Hi,

I just bought Sins of a Solar Empire Rebellion (+ Forbidden Worlds) a few days ago and I wondered if there is a way to automatically replace the ships you lose in a battle? It's a bit tedious after a big battle to replenish your fleet.

Thanks,
Alex
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Showing 1-8 of 8 comments
myfist0 Apr 18, 2014 @ 3:08pm 
No. but you can group ships and structures.
Let's say you have 3 frigate factories in an area your battling. you can select 2 frigate factoirs at 1 planet, another factory at another planet, group them to your 1 key and select a rally point, then press 1 and build 3 light frigates, they will all be built at the same time and rally to your point.

Press Ctrl and a number (not on numpad, above q-p) to group ships or structures, press that number once to select, press 2x fast to zoom to location.

In a 10 player huge multistar FFA, I often group the front line starbases, with a frigate factory or 2 nearby, then I can quickly jump to front line locations pressing the group key 2x, or select the group and build and set rally without ever going back to that location.
Last edited by myfist0; Apr 18, 2014 @ 3:14pm
AzureAlliance Apr 18, 2014 @ 4:48pm 
Originally posted by alex:
Hi,

I just bought Sins of a Solar Empire Rebellion (+ Forbidden Worlds) a few days ago and I wondered if there is a way to automatically replace the ships you lose in a battle? It's a bit tedious after a big battle to replenish your fleet.

Hotkey a planet with a bunch of Frigate Factories, then Shift+click ship buttons to queue up 5 ships per click. Standard ship construction costs apply.
GoaFan77 Apr 18, 2014 @ 8:42pm 
Originally posted by alex:
Hi,

I just bought Sins of a Solar Empire Rebellion (+ Forbidden Worlds) a few days ago and I wondered if there is a way to automatically replace the ships you lose in a battle? It's a bit tedious after a big battle to replenish your fleet.

Thanks,
Alex

Sadly Sins does not have a Supreme Commander style auto construction option, which is something I really think the game should have. I suppose it maybe because in Supreme Commander you pay for units as they are being constructed, so your income rates can remain positive while still constructing units. Sins on the other hand has the traditional paying up front system, so it is much easier to be temporarily bankrupt it an autoreplace system was added.

That said, I find the Empire tree to be tremendously useful in allowing you to queue up replacements as you are fighting large battles, which with the rally points the other posters mentioned can allow you to get reinforcements mid-battle.
EolSunder Apr 19, 2014 @ 12:10pm 
Really the only way is to select a waypoint for your ship construction facilities and just que up ships as you have resources. They will automatically be built, and rally to what ever system you set up as a meeting place. Once you get decent at playing you'll be fighting with your main fleet, and every once in a while you'll check your waypoint for new ships and send them in a group to meet up with your main fleet to get it back up to fighting strength. As you progress into taking over new systems, you'll simply build new ship facilities closer to the "front line" to speed up ships getting to the fights, and the old facilities way in the back planets will only be for emergencies if pirates or something happens to zip past your main fleet area.
Delnar_Ersike Apr 19, 2014 @ 3:19pm 
You could also play as Vasari, unlock the Dark Armada tech, set the recruit dark fleet ability to autocast on all your phase gates, and set your rally point to your titan or main capital ship... :P
alex Apr 20, 2014 @ 7:29am 
Thanks for the answers! So there's really no (convenient) way to keep a balance of all ship-types in your fleet? I'm not doing that now but would've been nice if it were possible.

@Delnar_Ersike: I like the sound of that, maybe I'll try that.
GoaFan77 Apr 20, 2014 @ 10:32am 
Originally posted by alex:
Thanks for the answers! So there's really no (convenient) way to keep a balance of all ship-types in your fleet? I'm not doing that now but would've been nice if it were possible.

@Delnar_Ersike: I like the sound of that, maybe I'll try that.

Afraid not, other than simply building some of everything as you need replacements, though as some ships might take higher casualties than others trying to keep with any specific ratio is impossible. Though if you hover over you fleet supply in the main HUD it will give you a break down of how many of each ship you have, so I use that to get an idea of what I need more of.
kaiyl_kariashi Apr 21, 2014 @ 8:58pm 
Could go heavy on carriers. Strike craft are automatically replaced and are ridiculously OP in massive numbers. Just use your capital slots to be your tank/support and lay on the carriers.

Though the Dark Fleet ability from the Vasari does do a nice job of giving you a decent spread of ships each time.

I also make extensive use of pirates and just consider them a part of my forces, even if I'm not Rebel TEC.
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Date Posted: Apr 18, 2014 @ 2:28pm
Posts: 8