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1.) Build a fleet and grab a bunch of resource-heavy planets; maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.
2.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).
3.) Trade ports. They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the
In stock sins it's important to not build too many capital ships too, since they kill your exp rate (capital ships share XP, so having several in the same gravity well makes them level up more slowly; high-level capitals are what make them worth the cost). Also, some mods change greatly the effectiveness of defenses (i.e. SoA2 makes static defenses a tenuous proposition at best, as starbases do not gain shield strength comparable to firepower increases) so be careful about step 2.
Put the mod in the Dev folder and learn to use the DEV exe. Give yourself credits, experience, spawn ships, etc, etc...
C:\Users\[USERNAME]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80 Dev
C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Sins of a Solar Empire Rebellion Dev.exe
Dev.exe guide by GoaFan
http://forums.sinsofasolarempire.com/410160/
When you take a new planet, the only development to get right away is Civilian Infrastructure (at least 2 levels of it). Everything else is situational.
Thus, cheating in that way... gives you zero advantage.
Hilarious, really... XD
Necroing shouldn't be an issue if it still contributes to the discussion.