Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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anyway to cheat?
Im not usually a cheater but i gotta admit im struggling with this game, ill get 5 or 6 planets but i can never have enough resources to build fleets to protect them so i usually end up losing </3 also im playing sins of a galactic empire mod so im not sure if that will effect the cheating (if there is any)
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Showing 1-15 of 26 comments
Delnar_Ersike Apr 17, 2014 @ 1:41pm 
Mods play vastly differently from the base game, so it's likely that you have yet to learn how a mod's economy works. If I were you, I'd actually play the original Sins a bit before jumping into a mod so you can learn how the unmodded game's economy works. That said, there are two way you could cheat: 1) modify the map files to start you off with an insane amount of resources so you never run out, or 2) play the game via the Dev .exe and use the dev console to give yourself resources, units, research, etc.
AzureAlliance Apr 17, 2014 @ 2:04pm 
Do you upgrade civilian infrastructure on every planet you conquer? New players often forget this, destroying their early-game credit income.
Anfield-Knight Apr 17, 2014 @ 2:10pm 
I think its the opposite actually, I think i focus too much on research and developing planets instead of building ships
Delnar_Ersike Apr 17, 2014 @ 2:25pm 
Originally posted by Anfield-Knight:
I think its the opposite actually, I think i focus too much on research and developing planets instead of building ships
I don't know much about SoGE, but remember than Sins is an RTS with 4X elements, not the other way around: only research techs that will give you a direct advantage (when it comes to eco techs, this usually means it's more profitable to actually build ships and conquer a planet instead of sinking your resources into a slight extraction rate improvement), only choose planetary development stuff when you need them (ie. population infrastructure when you have underdevelopment or your current population limit is maxed, infrastructure slots if you've maxed out infrastructure modules, etc.), and most important of all, remember that when it comes to economies in the midgame and endgame, trade trumps all, especially on larger maps, where you can get longer trade routes going.
BrigadierBill Apr 17, 2014 @ 2:40pm 
In stock sins, if you're playing on a large map it's basically a three-step process for people who like researching and eco-building rather than rushing.
1.) Build a fleet and grab a bunch of resource-heavy planets; maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.
2.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).
3.) Trade ports. They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the

In stock sins it's important to not build too many capital ships too, since they kill your exp rate (capital ships share XP, so having several in the same gravity well makes them level up more slowly; high-level capitals are what make them worth the cost). Also, some mods change greatly the effectiveness of defenses (i.e. SoA2 makes static defenses a tenuous proposition at best, as starbases do not gain shield strength comparable to firepower increases) so be careful about step 2.
Anfield-Knight Apr 17, 2014 @ 3:55pm 
Thanks for all the help guys appreciate it!!
Orion Apr 17, 2014 @ 3:59pm 
If you want a way to cheat, download a trainer. I use Cheathappens.com. Awesome staff, and it is never more than 24hrs after a patch that they update the respective trainer.
myfist0 Apr 17, 2014 @ 4:08pm 
Jeeze :(

Put the mod in the Dev folder and learn to use the DEV exe. Give yourself credits, experience, spawn ships, etc, etc...

C:\Users\[USERNAME]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80 Dev

C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Sins of a Solar Empire Rebellion Dev.exe

Dev.exe guide by GoaFan
http://forums.sinsofasolarempire.com/410160/
AzureAlliance Apr 17, 2014 @ 8:35pm 
Originally posted by Anfield-Knight:
I think its the opposite actually, I think i focus too much on research and developing planets instead of building ships

When you take a new planet, the only development to get right away is Civilian Infrastructure (at least 2 levels of it). Everything else is situational.
=DTM=Samurai May 29, 2017 @ 5:38am 
Using DEV in Rebellion has one annoying feature: any cheat you use, whether money, resource, planet upgrade, and whatnot, goes for all players, no matter if they are computer or player.
Thus, cheating in that way... gives you zero advantage.

Hilarious, really... XD
G1EX May 29, 2017 @ 6:51am 
Originally posted by =DTM=Samurai:
Using DEV in Rebellion has one annoying feature: any cheat you use, whether money, resource, planet upgrade, and whatnot, goes for all players, no matter if they are computer or player.
Thus, cheating in that way... gives you zero advantage.

Hilarious, really... XD
Why would you necro a 3 year old post?Don't do that.It would be good if a mod closed this thread.
=DTM=Samurai Jun 16, 2017 @ 9:09am 
Sorry... didn't pay attention to the thread age.
AxiomExotic (Banned) Sep 21, 2017 @ 7:40am 
there are not alot of things in the world that annoy me but ♥♥♥♥♥♥♥♥ who complain about necroing really grinds my gears the most, why the ♥♥♥♥ shouldnt someone be able to respond to a post just because its old?
HellWatcher Sep 21, 2017 @ 7:58pm 
Cheat Engine works fine for this game vanilla or modded. The 1.85 Cheat table works w/o any issues.

Necroing shouldn't be an issue if it still contributes to the discussion.
Sugam Sep 22, 2017 @ 11:58am 
this works even on the hardest of difficultys. Scout out, pick out the best local planets and chose a choke point you know the enemy will have to go through first. rush to build a starbase. Dont build anything else cause you will need the money for this assuming there will be at lest 2 choke points. while building starbase research other defences such as repair platforms. Save resources to upgrade that starbase. Once you have a decent one built, build some ships, go out with your cap and start claiming other planets near by if possible and start building your econ. scouting is huge, you have to know where and who is building agression to you and muster everything to counter it. after this its a race for the first titan. Ussualy in the highest difficulties 4+ AI beat me, granted I play on a full map and max difficulties by default. But dont worry, as long as you keep building your defences up the whole time and adjust to building threats you scout out you will be just fine.....most of the time. Of course, as they said, any new planets you need to dev them to a level where it does not cost more resources to maintain.
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