Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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BlizBurn Jul 27, 2024 @ 7:10pm
Multiple mods
Is there a way to have multipule mods going in the game? there is a couple race mods/addons i want to try out and it would be cool to have more than one at a time. Like Replicators vs Nephilim vs blah, blah..
I am hoping there is a way to get more than one to work since the game is friendly towards modding.

cheers
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Showing 1-7 of 7 comments
BlizBurn Jul 28, 2024 @ 9:33am 
messing around i still havent got more than 1 mod to run at once. Do i need one of those mod managers from moddb? There is a mod called "sins of the fallen" and its packed with mods but i cant get any of them to work. let alone more than one.
Nongenti Jul 28, 2024 @ 11:59am 
Unless specificaly stated most mods do not work together.
For this there are mainly two reasons:
1) one would do a lot of customization and coding to allow those two specific mods to work with one another, which might be different for each combination.
2) Sins has uper limits on memory and too large mods or combining mods can go beyond what the game engine can handel and thus not really work at all.

In doubt I would recommend asking one of the creators of the respective mods if they are compatible with others.

If not you will have to do a lot of modding to make it work, if it can work without running into issue 2).



The developers are improving upon this issues in the sequel of the game, currently in development.
Short answer: No.
Long answer: Still No, but some mods have greater customisation than others.
For example Blitz highlights that Sins of the Fallen does indeed have multiple 'modules' that you can mix and match, but generally you'd want to be using the unified mod until you've learned how to match the modular version of the mod.
Broadly speaking, each mod is a standalone entity and not compatible with others unless otherwise specified. E.g. Star Wars Interregnum requires E4X to run, and is why it comes packaged with it.
Elunamar Jul 31, 2024 @ 9:49am 
I'm currently using two mods at once:
The Enhanced 4X Mod (version 1.881) and
Sins: Remastered (version 1.01)

So far, I haven't had any problems.
dolynick Jul 31, 2024 @ 12:34pm 
Originally posted by Elunamar:
I'm currently using two mods at once:
The Enhanced 4X Mod (version 1.881) and
Sins: Remastered (version 1.01)

So far, I haven't had any problems.

If you're only using those two together, it's not actually working correctly. It's just not crashing. There is a third compatibility mod you need to use for that stack to actually work properly.

This is a case were those mod are intended to work together though. In the majority of cases, two randomly chosen mods of any considerable substance have too many conflicts to work together properly.
Elunamar Aug 2, 2024 @ 6:16pm 
@dolynick. Thank you for the heads up.
dolynick Aug 6, 2024 @ 12:55pm 
Originally posted by Elunamar:
@dolynick. Thank you for the heads up.

You're welcome. Enjoy.
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