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I just tested it against a 10 armor level 5 Antorak Marauder with 13 nearby allies and hit ~1200 hull damage.
It seems to work better on shields, ~3800 on a level 1 Vorastra with 15% shield mitigation.
~2000 on the hull of the same ship with 16 armor (no nearby allies).
Some abilities exist that ignore one or both of these mitigation, which makes them extremely dangerous.
vasa missiles when upgraded have a chance to bypass shields - meaning same as kol gun skill, damage doesnt hurt shields, but goes directly to hull, not reduced by mitigation whatsoever.
normally, something has say, 5 k damage, 85% mitigation leaves it doing 15% only, 750 damage. Now if the shields are down, said damage is still mitigated (reduced) and is further reduced by ship armor, meaning, that 750 example damage can get reduced to stuff like 300-400 with good enough armor.
Pirates have no mitigation, so regardless of their big health and nice armor, they get no increase in survivability based on damage taken.
Stuff like kol battleship cannon skill ignore shields, including mitigation, so while the damage might seem low based on the number, it does full damage and is unmitigated, meaning, very good means against lowly armored but heavily shielded foes, since they can be downed even before their shields are out.
Haven't had a problem. Sins has never crashed for me. Since I got the GTX 960 4GB DDR5 video RAM it even runs smoother. The only time I get lag is when my Dad and I play over our network.
After that I am maxed out on ships - maybe still can build 3 more capital ships.