Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Yarlen  [developer] Jun 13, 2016 @ 1:34pm
Sins of a Solar Empire v1.84 Change Log
Ironclad Games and Stardock Entertainment are pleased to announce the availability of Sins of a Solar Empire version 1.84 on Steam and GOG. This latest update adds functionality for modders, fixes several bugs, improves online play and more.

Note: This update may invalidate your save games and recordings!

Change Log:
  • Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
  • Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
  • Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
  • Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
  • Fixed "Planet for a Planet". Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
  • UseCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
  • Fixed bug where there was no music to play in the interim between frontend and entering a new match.
  • Added a new BuffInstantActionType "GiveExperience"
  • Modders can now specify up to 9 titans to build in the menu.
    PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
  • Advent Illusion frigates now refund for the correct amount (zero).
  • Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
  • Fixed crash when a capital ships dies and the player is using Polish.
  • Optimization improvements for online play.
  • Stability improvements to ICO.
  • Removed Stardock Activation requirement.
  • Added a new "Invite Friends" button.
  • Fixed a bug where under certain conditions the Ai would not build new ships until a Titan has been built
  • Fixed bug where under certain conditions players couldn't join their friend's passworded game.
Last edited by Yarlen; Jun 14, 2016 @ 8:23am
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Showing 1-15 of 145 comments
facciola007 Jun 13, 2016 @ 2:44pm 
!!!!!WOOT!!!!!
ShadowSutekh Jun 13, 2016 @ 3:56pm 
Awesome
Commander AFK Jun 14, 2016 @ 6:52am 
wow! Awsome job and thank you for continuing forward with bug patches! :)
The Inquisitor Jun 14, 2016 @ 8:44am 
Awesome support, Stardock!
slavemaster Jun 14, 2016 @ 8:46am 
Great, but any balancing?
misuzu Jun 14, 2016 @ 8:46am 
WOW
Itharus Jun 14, 2016 @ 8:52am 
+1
shalshaska Jun 14, 2016 @ 8:54am 
Yeah!!! Thanks!
Zapp Brannigan Jun 14, 2016 @ 8:54am 
All this time waiting for 1.83 and now its never coming :P
Vile Redcap Jun 14, 2016 @ 8:56am 
Wow, awesome!
Olympian Jun 14, 2016 @ 9:05am 
Nice to see you're still supporting this awesome game!
S.O.L. Jun 14, 2016 @ 9:06am 
I should play this great game again.....:spycon:
Xoidin Jun 14, 2016 @ 9:07am 
Awesome to see that you still care about your game :)

ps: Any news on a new Sins of solar game that would fix the core issues and massive lag spike at end game?
Keviin Sorbo Jun 14, 2016 @ 9:10am 
no news yet xoidin..but stardock ceo has said there will be another..just that it will be awhile.
[HG]Burac Jun 14, 2016 @ 9:17am 
Nice!
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Date Posted: Jun 13, 2016 @ 1:34pm
Posts: 145