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It's a very slow, WWI style attrition match.
https://www.youtube.com/watch?v=A9cMr6-2DM4&t=1164s
The AI is a cheating bastard but its still limited to its fleet size and tech. If you hold out, in time, you can even the playing field and start crushing them one at a time. Its fun.
As a side not, I use to get my friends to play with me and it was funny to watch them freak out over the aggression of the AI.
There's a lot of good info on this site:
https://sinsofasolarempire.fandom.com/wiki/Main_Page
Zabik has also kindly written guides for TEC and Vasari that give lots of tips on how to improve - that guy is very good at Sins.
As for me, I'm just a mid level player who has recently got back into the game after not playing it in years, so I think there are people who could give you better advice than me.
I'll tell you how I approach Advent Loyalists and if any of it is helpful to you, then that's great.
early fleet is some scouts to survey the map on auto explore, plus a mothership and some disciples and I'll leave some spare capacity to get a colony ship if I see neutral extractors nearby and/or heralds if there are minor factions near.
I'll try to protect the disciples and withdraw them from matchups where they'll get shot up.
Once I get close to fleet limit I'll expand to a Halcyon, plus corvettes, plus drone hosts, with some spare capacity for scouts and constructors - I'll also scuttle my colony ship if it's grabbed all the extractors. I'll try to protect this fleet and use it defensively rather than expanding too fast - the AI has far more resources so it can afford to be wasteful. I support the fleet with repair bays and turrets, and possibly a basic starbase or two.
From there, I'll get the economy built up get the Coronata titan and find opportunities to farm xp to get it levelled up - I'll develop the starbases that are seeing lots of conflict and support them with the fleet. Mass disorientation is an excellent upgrade for starbases, plus the first weapons upgrade - if you support this starbase with your own fleet, you can cause huge damage to their fleets. It only requires 4 military labs to access this too.
From here, I'll develop the fleet by adding in more capital ships, carriers, disciples (with antimatter upgrade), and corvettes - though I start to move away from corvettes at this stage as their power drops off - I'll also get a small number of Solanus and Dominas, which I'll be careful with, as they're expensive and squishy. The real hitting power is the capital ships and the titan. I'll add to the original Progenitor, Halcyon, and Coronata, with at least 3 Discords, a Rapture, a Radiance, and perhaps an extra Halcyon and Progenitor - by this point I'll have possession on the mothership and mass transcendence and this force will be able to win the game for me. I keep building disciples as they're destroyed because they work really well with high level Discords and the Coronata - I won't just throw them away but, if needed, a Discord can prime them as psi-bombs. Otherwise, they keep the capital ships antimatter topped up and allow the Coronata to fire powerful shots through unity mass. If a capital ship gets destroyed, the mothership's possession skill will restore the replacement's level back up to where it was.
It takes a while to get to such a late game fleet but when it's built that's basically GG. In addition to this there's the deliverance engine which wins games.
I basically tech up, and econ up as Advent Loyalists have a strong late game advantage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1768819566
and here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1776116762
How are your starbases leveled up? I never used Mass disorientation. I use 3 defense, 2 offense, 2 meteor, 1 devotion
With starbases, I only fully develop them if they're in key choke points. If the starbase is by a star or gas giant, I'll add 2 fighter bays, 2 armour, trade docks, the first weapon upgrade, plus 2 mass disorientate or mass disorientate and meteor. If it's an owned planet that's seeing a lot of fighting, I'll replace fighter bays with enduring devotion and support the starbase with tactical structures. If it's a wealthy econ planet that's not seeing lots of fighting, then maybe induced reverence, enduring devotion (if facing novaliths) trade docks.
The reason I really like mass disorientation is because it has a long range and a large area of effect and a long duration - it also affects titans. It allows for traps against the AI where you move your fleet out of a grav well but leave a high level starbase with disorientate. The AI will send a large fleet to attack the isolated starbase but get disabled by disorientate. If you then send in your fleet to assist, you'll destroy lots of ships before they can withdraw. Of course you can also give the starbase meteors too to make this even better.
I actually prefer disorientate to meteor because it works on everything except strike craft and corvettes - most disorientated ships can't fire, titans can but they spin around and it messes up their firing arcs.