Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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zippydsmlee Jun 20, 2020 @ 10:58pm
How do you play TEC defensively?
I pretty much can only do build up and take planets one at a time, or 2 at a time, so the best I can manage starting out is pushing out to 2-3 planets and control choke points but their starbases always get ripped apart no matter how much support, upgrades or ships I have around, I mean they don’t want me to build a titian first or anything silly like that right? Or do they want capital ship spam? The other races have strong defenses that with ships can hold off a titian long enough that I can push and take a new planet,ect or send more forces to take the titian. TEC seems broken but I tend to only focus on defensive styles.
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Showing 1-11 of 11 comments
DarthLarzz Jun 20, 2020 @ 11:43pm 
i tend to go captail ship spam, with titan and double star bases with max upgrades for armor and such. Tends to do the job
zippydsmlee Jun 20, 2020 @ 11:56pm 
Originally posted by thegrimdeath:
i tend to go captail ship spam, with titan and double star bases with max upgrades for armor and such. Tends to do the job
I have not needed captial ship spam yet lulz I guess get a captial ship to a choke point put out turrets and repair bays and hangers and try and hold out till I can build star bases.
Xautos Jun 21, 2020 @ 3:53am 
Originally posted by thegrimdeath:
i tend to go captail ship spam, with titan and double star bases with max upgrades for armor and such. Tends to do the job

i do something similar, usually it can stop a determined assault, but two starbases don't automatically grant the ability to keep a level 10 titan out and turning those starbases in slag, more so with a large enough fleet protecting it. in those instances a fleet of capital ships will chase the chesty ai off and if you're lucky you can do enough damage to the enemy titan before it jumps so it won't come back for a while.

always start out getting as many colonies as soon as possible and build the mines and civilian infrastructure to remove the penalty on credits, get the first cap ship out and then quickly work on building an economic base, another few cap ships, then start on culture and trade and then starbases not long after.

by the time i'm done i'd have a solid economy working and cap ship costs would be a trifling matter, titans and second starbase not long after.

i've learned to add in a pile of corvettes later in the game playthrough, they are perfect as trolling enemy forces so i can eliminate enemy cap ships quickly and then deal with the titan and or starbase in enemy sectors before they get turned around.


i'm not an offensive player, i don't like attacking at all costs, so securing enemy sectors one or two or even three at a time before the enemy responds, i'll want those places setup with colonies of my own and heavy defenses and then make it impossible to get me out without a significant fight, or at the very least a good distraction so i can come in and wipe out enemy resistance from behind with my own fleet.
seabo_76 Jun 21, 2020 @ 12:23pm 
Double Starbase surrounded by Turrets, Hangar Bays with a couple Repair bays and an epic crapton of Carriers will hold forever.
Keep a Mobile Fleet of Capitals and Cruisers/Corvettes somewhere nearby to jump in behind the enemy and they will be crushed.
Shellbie Jun 21, 2020 @ 11:52pm 
Originally posted by zippydsmlee:
Originally posted by thegrimdeath:
i tend to go captail ship spam, with titan and double star bases with max upgrades for armor and such. Tends to do the job
I have not needed captial ship spam yet lulz I guess get a captial ship to a choke point put out turrets and repair bays and hangers and try and hold out till I can build star bases.
Use your capital ships as bait to bring the enemy armada to your Starbase firing range.
zippydsmlee Jun 21, 2020 @ 11:54pm 
Originally posted by seabo_76:
Double Starbase surrounded by Turrets, Hangar Bays with a couple Repair bays and an epic crapton of Carriers will hold forever.
Keep a Mobile Fleet of Capitals and Cruisers/Corvettes somewhere nearby to jump in behind the enemy and they will be crushed.
Found the colony captial ship to be some what handy, have ti backed up by the anti abilty/anti matter captial ship and a few kodiack seem to work great for boosting defense
zippydsmlee Jun 21, 2020 @ 11:57pm 
Originally posted by Xautos:
Originally posted by thegrimdeath:
i tend to go captail ship spam, with titan and double star bases with max upgrades for armor and such. Tends to do the job

i do something similar, usually it can stop a determined assault, but two starbases don't automatically grant the ability to keep a level 10 titan out and turning those starbases in slag, more so with a large enough fleet protecting it. in those instances a fleet of capital ships will chase the chesty ai off and if you're lucky you can do enough damage to the enemy titan before it jumps so it won't come back for a while.

always start out getting as many colonies as soon as possible and build the mines and civilian infrastructure to remove the penalty on credits, get the first cap ship out and then quickly work on building an economic base, another few cap ships, then start on culture and trade and then starbases not long after.

by the time i'm done i'd have a solid economy working and cap ship costs would be a trifling matter, titans and second starbase not long after.

i've learned to add in a pile of corvettes later in the game playthrough, they are perfect as trolling enemy forces so i can eliminate enemy cap ships quickly and then deal with the titan and or starbase in enemy sectors before they get turned around.


i'm not an offensive player, i don't like attacking at all costs, so securing enemy sectors one or two or even three at a time before the enemy responds, i'll want those places setup with colonies of my own and heavy defenses and then make it impossible to get me out without a significant fight, or at the very least a good distraction so i can come in and wipe out enemy resistance from behind with my own fleet.
Gettign the hang of it got much farther witht he colony and anti antimatter anti abilty captial ship with some kodiack seem to boost defenses well enough. I need to get trade ports going faster so I can unlock more stuff more quickly. But I am getting there....I jsut get stuck building walls/blockaides which dun work so well in this game LOL
seabo_76 Jun 23, 2020 @ 3:59am 
Originally posted by zippydsmlee:
Originally posted by seabo_76:
Double Starbase surrounded by Turrets, Hangar Bays with a couple Repair bays and an epic crapton of Carriers will hold forever.
Keep a Mobile Fleet of Capitals and Cruisers/Corvettes somewhere nearby to jump in behind the enemy and they will be crushed.
Found the colony captial ship to be some what handy, have ti backed up by the anti abilty/anti matter captial ship and a few kodiack seem to work great for boosting defense

Yes it's surprisingly tanky and has 3 separate fields of fire so send it right into the midst of the enemy fleet.

TEC is all about spam of smaller ships. Their caps are not the greatest and will struggle in an 'evenly' matched battle.
Kodiaks, Corvettes and lots of Bombers/Fighters, 70/30 split, work the best for me.
delta Jul 11, 2020 @ 10:51am 
So what are you supposed to do with the colony capital ship? Just rush it out solo and grab as many planets as possible? What happens if the militia have siege frigates? Do you just keep going until you run out of hp? Is it worth losing that first capital ship to grab more planets?
zippydsmlee Jul 11, 2020 @ 12:21pm 
Originally posted by delta:
So what are you supposed to do with the colony capital ship? Just rush it out solo and grab as many planets as possible? What happens if the militia have siege frigates? Do you just keep going until you run out of hp? Is it worth losing that first capital ship to grab more planets?
Well its not like you use only colony ships, IMO you start off with a colony capital ship and a normal colony ship bang out 4 or 6 light frigates so you can start claiming planets in 2 directions. Get 3-4 planets under your control and start building up your choke points with gauss turrets, hangers and repair bays or a starbase and repair bay. I’ve not found a good way to juggle things yet tho, javlin spam with capital ships is not really cutting it for me maybe a mix of javlins and heavy cruises I dunno, it feels like getting a titian out ASAP is the best way to go. Pushing out from getting some defenses up is driving me a bit batty still.
z|A|bik2 Jul 11, 2020 @ 12:35pm 
If your starbases die, you are doing smth wrong.

Even without abilities, the cost effectivess of argonev starbase lies around 5 to 1.
With a fleet and structures protecting it, you can go up to 10 to 1.

Basically TEC defences are broken, in terms of being unkillable.

I can only recommend reading a few guides, if you want to get them to work.
But since starbases do not require any kind of micro, it simply means, that your enemy has managed to invest around 5x more resources into offensive, than you did into defensive.
Therefore you should look into improving your economy skills.
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Date Posted: Jun 20, 2020 @ 10:58pm
Posts: 11