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i do something similar, usually it can stop a determined assault, but two starbases don't automatically grant the ability to keep a level 10 titan out and turning those starbases in slag, more so with a large enough fleet protecting it. in those instances a fleet of capital ships will chase the chesty ai off and if you're lucky you can do enough damage to the enemy titan before it jumps so it won't come back for a while.
always start out getting as many colonies as soon as possible and build the mines and civilian infrastructure to remove the penalty on credits, get the first cap ship out and then quickly work on building an economic base, another few cap ships, then start on culture and trade and then starbases not long after.
by the time i'm done i'd have a solid economy working and cap ship costs would be a trifling matter, titans and second starbase not long after.
i've learned to add in a pile of corvettes later in the game playthrough, they are perfect as trolling enemy forces so i can eliminate enemy cap ships quickly and then deal with the titan and or starbase in enemy sectors before they get turned around.
i'm not an offensive player, i don't like attacking at all costs, so securing enemy sectors one or two or even three at a time before the enemy responds, i'll want those places setup with colonies of my own and heavy defenses and then make it impossible to get me out without a significant fight, or at the very least a good distraction so i can come in and wipe out enemy resistance from behind with my own fleet.
Keep a Mobile Fleet of Capitals and Cruisers/Corvettes somewhere nearby to jump in behind the enemy and they will be crushed.
Yes it's surprisingly tanky and has 3 separate fields of fire so send it right into the midst of the enemy fleet.
TEC is all about spam of smaller ships. Their caps are not the greatest and will struggle in an 'evenly' matched battle.
Kodiaks, Corvettes and lots of Bombers/Fighters, 70/30 split, work the best for me.
Even without abilities, the cost effectivess of argonev starbase lies around 5 to 1.
With a fleet and structures protecting it, you can go up to 10 to 1.
Basically TEC defences are broken, in terms of being unkillable.
I can only recommend reading a few guides, if you want to get them to work.
But since starbases do not require any kind of micro, it simply means, that your enemy has managed to invest around 5x more resources into offensive, than you did into defensive.
Therefore you should look into improving your economy skills.