Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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WTF is wrong with pirates?!
The pirates keep going after me the whole time, no matter what. what ♥♥♥♥♥♥ give?
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Showing 1-10 of 10 comments
Ardanis Feb 6, 2019 @ 10:40pm 
You mean without any bounty on you? They do that often now, yes.
GoaFan77 Feb 6, 2019 @ 10:54pm 
With the outlaw sectors DLC the pirates can go after multiple players now.
John Feb 7, 2019 @ 2:33am 
Do you have the only functioning pirate base close to you?, with no one else sharing a system? If that is the case they can't get to anyone else and you are their only target. But be glad, free exp for your titan, if you are the vasari and have wreckage salvage you get a lot of free cash as well.
Sagi Feb 7, 2019 @ 7:16am 
it would actually be way cooler and more interesting if the pirate raid get's bigger the bigger your bounty is. The pirate fleet then could be calculated how to attack players from the total bounty pot.

example:
player 1: 5000 bounty receives 50% of the pirate attack
player 2: 3000 bounty receives 30% of the pirate attack
player 3: 2000 bounty receives 20% of the pirate attack
player 4: 0 bounty does not get attacked by pirates

If all players would have no bounty then they all get an even split

This could make the bounty system much more itneresting and people would again be more eager to place bounty on players.

chaosbringer42 Feb 7, 2019 @ 9:04am 
Currently I believe its
1. Every pirate base sends out an attack at the nearest player
2. The top 2 bounties get an extra attack sent at them from the nearest pirate base
3. A paid pirate fleet can be sent to a specific planet to attack it
4. Pirates cant jump systems, so if there isnt a pirate base in the system of the bounty target or paid attack, the pirates wont even spawn

In essence you can be attacked by 1-3 pirate "fleets" at a time, though the size varies wildly. For instance at the start of the game if someone paid for 5k bounty and a weak attack you would end up attacked by 2-3 cap ships and maybe 40 ships. But late game if someone shelled out 50k+ and a strong attack you would end up with 6-8 cap ships and easily 150+ ships heading towards you.

Ive used this fact to decimate enemies (both AI and real players) when playing TEC loyalists. I attack one spot after the pirates attack another, or in some cases I let the pirates attack then hit the enemy right as the pirates start finishing dying off. In both cases it leads to a situation where the enemy loses 2-3 planets from a single pirate attack time period, which I then take and dual starbase up (I love dual starbases :D). The only issue is it takes alot of effort in making sure your defenses dont eat the pirates on the way, and you dont get the planet that the pirates operate out of.
Last edited by chaosbringer42; Feb 7, 2019 @ 9:10am
Oh for Fox Sake Feb 20, 2019 @ 12:40pm 
This is a load of ♥♥♥♥
Oh for Fox Sake Feb 20, 2019 @ 12:40pm 
not playing with pirates now, too op early game
chaosbringer42 Feb 20, 2019 @ 12:45pm 
Originally posted by Morcaster:
not playing with pirates now, too op early game
Thats perfectly fine. However to most players early pirate attacks are literally free xp for capships. You know where they attack from after 1 wave, so you plant a couple defenses and send a cap that way when you get the alert, then the cap levels faster :D.
Ardanis Feb 20, 2019 @ 2:10pm 
In early game a cap that farms pirates is a cap that doesn't take planets or push back the enemy line.
MFD Suraj Feb 20, 2019 @ 5:18pm 
xp , time lost , yes too , but mostly is better look how much you lose in credits and resourses , much more than you could think , check well.
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Date Posted: Feb 6, 2019 @ 9:18pm
Posts: 10