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example:
player 1: 5000 bounty receives 50% of the pirate attack
player 2: 3000 bounty receives 30% of the pirate attack
player 3: 2000 bounty receives 20% of the pirate attack
player 4: 0 bounty does not get attacked by pirates
If all players would have no bounty then they all get an even split
This could make the bounty system much more itneresting and people would again be more eager to place bounty on players.
1. Every pirate base sends out an attack at the nearest player
2. The top 2 bounties get an extra attack sent at them from the nearest pirate base
3. A paid pirate fleet can be sent to a specific planet to attack it
4. Pirates cant jump systems, so if there isnt a pirate base in the system of the bounty target or paid attack, the pirates wont even spawn
In essence you can be attacked by 1-3 pirate "fleets" at a time, though the size varies wildly. For instance at the start of the game if someone paid for 5k bounty and a weak attack you would end up attacked by 2-3 cap ships and maybe 40 ships. But late game if someone shelled out 50k+ and a strong attack you would end up with 6-8 cap ships and easily 150+ ships heading towards you.
Ive used this fact to decimate enemies (both AI and real players) when playing TEC loyalists. I attack one spot after the pirates attack another, or in some cases I let the pirates attack then hit the enemy right as the pirates start finishing dying off. In both cases it leads to a situation where the enemy loses 2-3 planets from a single pirate attack time period, which I then take and dual starbase up (I love dual starbases :D). The only issue is it takes alot of effort in making sure your defenses dont eat the pirates on the way, and you dont get the planet that the pirates operate out of.