Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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gumby Sep 26, 2018 @ 11:30pm
advent memory leak still not fixed?
so they seem to still not have fixed this issue and it seems more people then just me have it, so is it safe to assume they abandoned the game or just are taking the EA approach to patches
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Showing 1-6 of 6 comments
CursedPanther Sep 27, 2018 @ 2:53am 
What Advent memory leak issue?
gumby Sep 29, 2018 @ 12:20pm 
it happens from playing advent you basically slow down to a point where you hit 0 fps and no amount of reloading or galaxy size or opponent numbers affects it, simply having an advent player in the game. i can play 12 people on 5 galaxies manually putting in races to avoid random advent spawn and nothing happens. where as i can have a tiny 1v1 with advent in it and if i run the game longer then a 1v1 vs any ai difficulty takes 2+ hours the game fps drops slowly down to 0. and it seems its not just me happening, its been happening for people since 2017
Fiddler Sep 29, 2018 @ 1:46pm 
I thought the game was just always like that, but then again I never have played a game without advent as far as I can remember.
Fyst  [developer] Sep 29, 2018 @ 2:33pm 
When it happens again, send a save game to bfraser@ironcladgames.com. You may already have an autosave with it.
gumby Sep 30, 2018 @ 9:14pm 
i need to do a few more tests with and without e4x installed, as i was able to play a game that lasted a bit over 9 hours as advent without the mod active, which may just mean i'm stupid and nothing is wrong with the game as far as memory leaks are concerned
GoaFan77 Oct 3, 2018 @ 8:08pm 
Originally posted by Fyst:
When it happens again, send a save game to bfraser@ironcladgames.com. You may already have an autosave with it.

FYI Fyst, the memory leak he refers to in the Enhanced 4X Mod ended up being due to a passive ability with the "Retaliate Damage" modifier (the one used by the Raptures Vengeance ability). At some point it seems like it can overload the game engine and cause the game to completely freeze for 30-60, recover for a few seconds, then freeze again.

When I changed this ability to do something else instead of retaliate damage, the issue immediately went away, so I'm thinking that if too many retaliate damage operations get queued the game just cannot handle the stress and stalls. While I could perhaps see this being a more difficult operation than usual, I wouldn't be surprised if there is some part of the code that fails under heavy load.

It's pretty unlikely to happen in vanilla unless you really spam Raptures I imagine, but perhaps there's some performance improvements to be there if you're curious.
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Showing 1-6 of 6 comments
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Date Posted: Sep 26, 2018 @ 11:30pm
Posts: 6