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FYI Fyst, the memory leak he refers to in the Enhanced 4X Mod ended up being due to a passive ability with the "Retaliate Damage" modifier (the one used by the Raptures Vengeance ability). At some point it seems like it can overload the game engine and cause the game to completely freeze for 30-60, recover for a few seconds, then freeze again.
When I changed this ability to do something else instead of retaliate damage, the issue immediately went away, so I'm thinking that if too many retaliate damage operations get queued the game just cannot handle the stress and stalls. While I could perhaps see this being a more difficult operation than usual, I wouldn't be surprised if there is some part of the code that fails under heavy load.
It's pretty unlikely to happen in vanilla unless you really spam Raptures I imagine, but perhaps there's some performance improvements to be there if you're curious.