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But it depends where do you live and what time can you play games. One big reason why sins do not have many really good players is because we dont have enough people to play non-stop.
Sins is more like a casual RTS.
https://forums.sinsofasolarempire.com/319926/unit-guide-faq-complete
https://steamcommunity.com/sharedfiles/filedetails/?id=161168470
https://steamcommunity.com/sharedfiles/filedetails/?id=1768819566
Unfortunately sins do not have a archive for that. So you have to watch your own played games from pro players perspective.
They knew very well how to spam units, so the only weakness of theirs, was the lacking of knowledge of capital ship'S abilities, though even in their "first mp game" those sc 2 guys, would be capable of fighting and maybe winning against sins regulars with 400 games.
Also, there are many ways too to slow enemy advancement towards your 'production lines' too with phase jump inhibs, there are so many tactical possibilities, especially in lategame.
In SC2 and as far as I know in AoE2, after you've cleaned up you just push through, you can realy easily deal high economic damage to enemies by killing workers, etc. in SinS, it's not possible, you realy have to make a long term tactic to reduce enemy economy.
There are some balance issues however for lategame (fighters mainly and titans).
Edit: Sins is very much like Warcraft 3. If you have played Warcraft 3 you'll probably pick up Sins fairly quickly
When i play singleplayer i usually play at double speed.
Combat still feels realistic but you have to wait less for everything.
It would be nice if multiplayer had such an option.
The game's biggest advantage over other strategy games, is that it's not a button smash feast...
If you want a faster game, go play Starcraft 2.... seriously!
Well, I dunno what is your apm, but with 1-2 clicks per second, I am struggling to keep up with the pace of the game :D
In general, there is nearly no time, where you could have nothing to do, if you are a perfectionist. Especially if you have allies, you need to analyze their front as well, in order to send them resources or ships, or simply to understand that if you do not win your fight, the global front will colapse.