Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, the Truce Amongst Rogues nerf that caused it to only work on pirates and not neutral militia really hurt them. A TEC Rebel player used to be able to rush that an colonize rapidly, which was a very unique strategy. It was probably a good change, but I wouldn't be opposed to some minor buffs to them as compensation.
Rebels are just a far more aggressive choice, while loyalists are much more defensive oriented.
And yes Goa, Truce Amongst Rogues getting nerfed was a nasty hit to rebel players, but god that skill was overpowered as all hell, way too early in the tech tree for a small research amount for a MASSIVE gain.
Rebel Titans do alot of damage from low level to high level...thats really it.
tec rebel is better,for loyalist the passive heal doesnt mean much outside your own gravity well, and the damage per second it does is meh , the shielld group is decent, with an antimatter counter that titan is useless, just there..tec rebel sheer raw power, doesnt need antimatter..but if you do use its abilities lol jesus christ at level 3 it obliterates whole fleets of long range frigates and light frigates both xombined abilities of shotgun and grenande ..at level 6..it reks heavy cruisers and carriers with all 3 abilities working together..ofc if you compstomp and starbase and wait for ai to suicide on sb then tec loy is ideal for that scenario..but sheer firepower and abilities..tec rebel leads the way.
The Rebel factions are another story. Each race has their own.
I generally build a TITAN within the period it takes me to colonize 5 to 6 planets. It then becomes my super-scout.
Totally agree, the rebel titan is easily the most powerfully offensive titan in the game, 1on1 will kill any other titan easily and its good against enemy fleets. however it has basically no fleet support abilities. Though the eradicator comes a close 2nd, the fact it can only lock 2 of its main weapons on an enemy titan means its going to need a lot of help if another one turns up.
Well you manage with a swarm shirken corvette and some cap. ships. Atleast against computer players. Never played again human......shirken corvette can be researched after first mil. research station and very cheap and effectiv too. I mostly play with doble fleet and capital supply...but dont think its needed
Conceptually though, after gaining a few levels the TEC Rebel Titan can eliminate entire fleets with an Explosive Shot or two. The Rebels can also raise instant armies through their Broadcast Centers when Pirates are active, which will then pillage credits from enemy gravity wells. So once they get an offensive advantage going it's easier to snowball that effect.
even if pirates are not active, broadcast centers still work for rebels