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Stellar Phenomenon - Adds new non-colonizeable planets, new stars, and random events.
Outlaw Sectors - Adds "Rampant Milita", which is basically auto regenerating local defense forces for the owner of the planets. They will defend their planet and defend or attack adjacent planets. Also allows pirates to attack multiple players, adds a "Smuggling" planet specialization.
If you want more types of stuff to run into in your games or more planet customization options, then you will like the DLC. They do not however change the core gameplay for the most part, just make the game world a bit more interesting.
If you like sins though, I'd say its worth buying. Makes things more interesting n all.
If rebellion was free the DLC would still be worth 5 bucks each. I don't agree with your assessment.
While I cannot speak for other modders, the mods I've made work fine regardless of which DLCs you own. Some features may be unavailable unless you have appropriate DLCs, but in Sins is quite easy to make mods work regardless of DLCs.
Maybe I fundementally miss something about the DLCs but I hope you can share how these DLC are worth the cost of entry at $5 when the premise is Rebellion is free. Most mods add more and better things.
I agree you with annaliseh. Chairman Wang doesn't seem to understand anything in this regard.