Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Sir Whiskers 2017 年 10 月 17 日 上午 7:44
AI question (Star Trek Armada III)
I've noticed that the Federation AI sometimes stops playing (in the last game i've noticed that he had a colony ship in the middle of an asteroid field, maybe it's caused by getting "stuck" trying to colonize uncolonizable systems) all of a sudden.

One time i've even won a military victory agaisnt the federation without meeting anything other than scouts, i assume the pirates killed them. This hasn't happened with any other faction so far, but to be fair i've only played 10 games with the mod, at most.
最後修改者:Sir Whiskers; 2017 年 10 月 18 日 上午 10:55
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Sir Whiskers 2017 年 10 月 17 日 上午 7:46 
Although, after we (it was a 2v2 game) were attacked, i'm not sure if he lost that colony ship or not, he started playing again, colonizing stuff, making more ships, attacking, etc...
Ceejay 2017 年 10 月 19 日 上午 8:56 
You just hit a bug. (unless its happening lot)

I think Ive have only seen it happen a few times (but I have played this a lot 926hours) again I am sure its not just a fed thing, but a bug in the ai in general, as I have seen that with klingons I believe.

Though it sounds like your hitting it a bit more often that you should be, while a pain I would give the whole game a complete re-install just to be safe, I certainly cannot narrow it down to one or two things to try, as it does appear to be a bug in the ai.
最後修改者:Ceejay; 2017 年 10 月 19 日 上午 9:01
Sir Whiskers 2017 年 10 月 19 日 上午 9:43 
Thanks for the reply, i've played 2 more games since then with federation allies (just to be sure) and they've played normaly, if it happens again i'll try reinstalling the game.

Thanks for the help.
Ping 2019 年 4 月 23 日 上午 10:51 
引用自 Sir Whiskers
I've noticed that the Federation AI sometimes stops playing (in the last game i've noticed that he had a colony ship in the middle of an asteroid field, maybe it's caused by getting "stuck" trying to colonize uncolonizable systems) all of a sudden.

Same thing happened to me (v1.94) on the 'Q's Judgment map' today. The federale colony frigate stranded in asteroid belt (maybe, AI assumed the colony frigate to be capable of capturing neutral extractors, instead of the carrier frigate). At first it had started normally by colonizing one asteroid next to their homeworld, but then it just bypassed another one. AI never went for other planets even with their Ambassador colonizer cap, and never researched tier I planets, although it had eliminated the militia.
Instead it researched the envoy cruiser and (self-)relationship techs. Weird.
最後修改者:Ping; 2019 年 4 月 25 日 下午 3:38
Ceejay 2019 年 4 月 27 日 上午 5:00 
Nice resurrect :)

i should add sometimes when it looks like they are not doing anything, if you scroll about you may find they actually have a fleet chasing some of the enemies, however they are miles and miles away from the planets and just flying off into the middle of nowhere, but because their ships can only match the enemies speeds, they just keep flying, however as they have not killed everything in that gravity well, their coloniser wont colonise as technically there are still enemies about.

I have seen that happen a lot with ai. Where the ai has sometimes not just sent a few ships, but actually sent their entire fleets after some militia that are just flying off into the distance, with newly built ships just joining in the huge convoy of ships, leaving all their planets unprotected and leaving a lot of uncolonised planets behind.
最後修改者:Ceejay; 2019 年 4 月 27 日 上午 5:01
Ping 2019 年 4 月 28 日 上午 3:23 
引用自 Ceejay
i should add sometimes when it looks like they are not doing anything, if you scroll about you may find they actually have a fleet chasing some of the enemies,...

They had cleaned the militias, but moved on, without colonising the asteroids/moons.
Although, in STA3 it's safe to colonise before destroying the militia, because the latter doesn't boast any siege vessels and is going to ignore the construction frigates as long as your fleet remains in the well.
I always start by colonising before fighting the militia to get the income up asap (or if - as Romulans - I want the construction frigates to build mines in order to help defeating strong militias. but that is taking some time).
Ceejay 2019 年 4 月 28 日 上午 7:51 
引用自 Ping
引用自 Ceejay
i should add sometimes when it looks like they are not doing anything, if you scroll about you may find they actually have a fleet chasing some of the enemies,...

They had cleaned the militias, but moved on, without colonising the asteroids/moons.
Although, in STA3 it's safe to colonise before destroying the militia, because the latter doesn't boast any siege vessels and is going to ignore the construction frigates as long as your fleet remains in the well.

I do that, but I do not think the AI does, as I say you may not notice and think all the militias have gone, but sometimes if you scroll the playfield you can find vessels miles away, chasing down the odd retreating ship, but not actually being able to destroy it as its just out of range, so the ai either continues to hunt them militia off screen, or moves onto the next area without colonising etc.
最後修改者:Ceejay; 2019 年 4 月 28 日 上午 7:52
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張貼日期: 2017 年 10 月 17 日 上午 7:44
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