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So, "Grotto" missions are less difficult than "Terminus", etc.
Then when I was making the Planetary Campaign DLC, I decided to add difficulty levels that affected how much damage you take. It was easy to port it back to the vanilla campaign, so I did.
So now there are kind of two difficulty schemes.
Are the bold words referring to the name of the mission, or the difficulty level?
An achievement:
I noticed some (yellow) missions in the story have "raid" in the name. Is that what it means by raid map? The last one is called "Terminus Raid". So I have to beat that level (killing all hives of course), perhaps on easy difficulty to get that achievement?
Any tips on which mission to attempt the Guard Slayer achievement?
I'm also trying to get the achievement where you need to cancel 10 alien mutations on the Endgame mission. I tried that one on easy but could only seem to get 9 mutations before they stopped developing new ones. At a guess, is that because I chose the easy difficulty? Maybe that difficulty level causes one less mutation overall.
I think you need to make sure you don't capture all the points around the central hive until you've got the 10, otherwise they stop developing further mutations.
For the record, got the Guard Slayer achievement on The Grotto. Found it to be the easiest. I didn't realise before that buffs would remain if you abandoned or restarted a level. Only finishing a mission wipes them.