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Sometime later, where I am right now it's far too late. But I would be interested... So long as you pick a lvl 1 guy. I may have played a ton of this on xbox, but I have little to nothing on Steam XD
50% resistance to all magic attacks, and is immune to cc effects. "
^ Fl_l ck that
"-Fencer: Critical Jab
Your attacks have a 5% chance to deal CRITICAL DAMAGE. dealing 5X it's normal damage."
^and that. If someone who needs 5% crit chance is characters who have bad magic or known for doing crits with their base weapon like Stove face, Brute
I have plenty complaints about other characters, but this 2 is the ones that pisses me off the most in your list.
----
I have pretty interesting idea too: A character can transform to beefy with no time limit, but you're not able to transform back and not able to use health potions
For Fener, they're pointy sabers and most likely high accuracy with them would most likely lead to them stabbing someone in a vital area that does extra damage.
These most likely require some negetives to offset the positives, like maybe Industrialist's armor is weaker, thus he takes 20% more physical damage, and Fener does 25% less damage then normal.
If you have any other complaints or ideas, let me know! I know most of these are terrable, but it's fun to just think about what passives each character could have!
As for industrialist he seems more like rough robot like mechanic. So what atribute does fit more for the cold metalic engineer?
Also, I still feel the resistance still makes sense for industrialists, since again, they have to work around almost every single form of magic used by almost all other characters.
Are there any other character you would like to discuss? Or maybe give alternate states to one of these characters?
Necromancer ability summon skeleton(s) to help you in battle
Alternative magic: ability to ressurect fallen enemy to help you in battle
Grey knight: Together as army
When near death, bunch of grey knights come to save you and will stay until they die
extra - recive +300% more health from Kings healing magic
Open-Mask Grey Knight: Together we are strong
If there is grey knights in your team then you and all other grey knights recive 20% bonus to all stats. If all them die or no grey knights in your team you will recive negative -10% damage penalty
extra - recive +300% more health from Kings healing magic
Grey knight - soldier , open mask grey knight - commander, King - king lol
Thanks for your opinions!