Castle Crashers

Castle Crashers

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Features that will never be put into Castle Crashers, but I'm gonna suggest anyways.
So yeah, I was bored as hell, and I said to myself "Hey, you know what would be cool? If each character in Castle Crashers had a unique passive/avtive abilety to make each of them unique outside of their magic attacks". So I made a passive/active for each.

So here it is... I know you never asked for this, but screw you I'm doing it anyways.

THE LIST

-Orange Knight: Combustion

10% of damage you deal with Light Attacks will be stored, and can later be released as a large flaming exploshion when using a heavy attack that's not used in a combo. The damage stored has no limit, but can be premptivly released if knocked over, or you die.

-Green Knight: Poison Lacing

Melee Attacks have a 10% chance to poison your target. Enemies have a 10% chance to be poisoned when meleeing you. Arrows have a 100% chance to poison your enemies. The damage the poison does depends on your strength, defense, and agilty stats, respectivly.

-Red Knight: Discharge

After performing a combo, you release a discharge that chains to all nearby enemys equel to the damage the finishing move of the combo.

-Blue Knight: Mana Drain

20% of melee damage you do is returned to use as mana. If you have teamates, they also gain 5% mana of all damage you do with your melee.

-Grey Knight: Together we Stand

As your hp drops below certain threshholds, other Grey Knights will come from offscreen to aid you! 1 Knight when under 75%, 2 under 50%, 3 under 25%, and 4 under 10%. However, all damage you do is 20% less powerful. If you're hp is restored, or you die, your knights will walk off screen and disapear.

-Fire Demon: Fireborn

Being hit by fire heals you instead of harming you. You also heal 25% of all fire damage you deal.

-Royal Gaurd: Royal Sheild

Your completely invunrable from the front while blocking, and will reflect any damage that would normally break your sheild back onto your attacker. However, you move 20% slower, and your bow is 30% weaker.

-Skeleton: Soul Drain

5% of all damage you do is returned to you as health.

-Industrialist: Industrial Immunity

50% resistance to all magic attacks, and you do not flinch from magic damage. However, your take 20% more physical damage.

-Ninjer: Evashion

You take 25% more damage, but you have a 35% chance to ignore incoming attacks.

-Saracen: Sand Swap

Dealing physical damage ups the damage of your next magic attack by 20%. Dealing magic damage ups the damage of your physical attacks also by 20%.

-BEAR: Storm Bringer

Your magic attacks will sometimes shock your enemies, holding them in place for 1 second. This effect will sometimes chain to multiple enemys.

-Fencer: Critical Jab

Your attacks have a 5% chance to deal CRITICAL DAMAGE. dealing 5X it's normal damage. If your using a weapon that already has a Krit boost, or you're using your trusty Fencing Saber, you'll gain a 10% chance to deal CRITICAL DAMAGE.

-Barbarian: Pure Blooded Savage

Your spells do physical damage, and damage scales with strength instead of Magic (Your still need to level magic to get new spells, and increase the size of your spells). You also deal 20% more physical damage than normal.

-Killer Beekeeper: NOT THE BEES

Bees will randomly spawn from off screen to fight for you. There can be up to 3 bees at a time.

-Theif: Hawk Eye

Your Arrows fly faster and do more damage. They also never arch.

-Snakey: Viper Combo

Your arrows have a 100% chance to poison enemys, and scales with agilty, much like Green Knight. However, Meleeing that same foe will reset the poison's durration.

-Peasant: Hard Worker

Finds 25% more gold.

-Civillian: Adowable

All prices of items are 20% cheaper for everyone!

-Stove Face: Heavy Armor

Takes 50% less physical damage, but takes 20% more magic damage.

-Icekimo: Spine Chiller

Enemy's attacked my Iskomo move and attack 15% slower.

-Brute: Juggernaut

Takes 25% less damage from everything. This is increased to 50% when under the infuence of a sandwhich. You also deal 25% more damage while under the effects of a sandwhich.

-Conehead: Null

Conehead's attacks, magic, and armor are uneffected by the abiletys of the other characters.

-Open-Mask Grey Knight: Divided we Fall.

Grey Knights near you deal 20% more damage, and are resistant to 20% to all damage, but you personally take 20% more damage.

-The King: Kingly Aura

Has 15% less attack and defense, but gains 10% more attack and defense for every other player in a game. Your allies also gain 10% to attack and defense while your alive.

-Cultist: Demon Blood

Completely immune to magic damage, but can still be stun locked and pushed around by it.

-NECROMANCER: Necromancy

Killing an enemy has a 10% chance for a Skeleton to spawn in their place that will fight for you. Your magic attacks also do not consume any mana, but instead consume HP.

-Alien: All or Nothing

Your attacks do insane amounts of damage, but you only have 1 hp with no way of increasing it.

-Blacksmith: Fuel the Flame

You deal 50% less physical damage. However, as you Melee people, your weapon heats up, and deals more damage. Your weapon can heat up a max of 100 times, and deals 2% more damage with each each stack of heat. At max stacks, your weapon will ignite enemys. Your stacks will decay quickly if you do not hit anything for 10 seconds.

-Pink Knight: Power of Love

Your rainbow magic can insta-gib any boss with the sheer power of LOVE!!! OP, but adorable!

-Hatty: GEMS

All enemys you kill drop gems, with the same value as emeralds.



Do this abiletys suck? Of course they do! So tell me why they suck and how you can do them so much better! That's my way of saying I'm open to opinions :D
Last edited by The Nuclear King; Sep 24, 2016 @ 2:39pm
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Showing 1-9 of 9 comments
BIG DOG Sep 22, 2016 @ 8:44pm 
hey wanna play you some castle crashers?
The Nuclear King Sep 22, 2016 @ 9:32pm 
Originally posted by Donkey:
hey wanna play you some castle crashers?

Sometime later, where I am right now it's far too late. But I would be interested... So long as you pick a lvl 1 guy. I may have played a ton of this on xbox, but I have little to nothing on Steam XD
Justice Sep 23, 2016 @ 9:01am 
"-Industrialist: Industrial Immunity
50% resistance to all magic attacks, and is immune to cc effects. "

^ Fl_l ck that

"-Fencer: Critical Jab
Your attacks have a 5% chance to deal CRITICAL DAMAGE. dealing 5X it's normal damage."

^and that. If someone who needs 5% crit chance is characters who have bad magic or known for doing crits with their base weapon like Stove face, Brute

I have plenty complaints about other characters, but this 2 is the ones that pisses me off the most in your list.

----
I have pretty interesting idea too: A character can transform to beefy with no time limit, but you're not able to transform back and not able to use health potions

The Nuclear King Sep 23, 2016 @ 10:30am 
I'm just throwing buffs at people how I think it would match their character. The Industrialists have worked around tons of elements, poisons, ect, so their armor is most likely made to easily endure the elements.

For Fener, they're pointy sabers and most likely high accuracy with them would most likely lead to them stabbing someone in a vital area that does extra damage.

These most likely require some negetives to offset the positives, like maybe Industrialist's armor is weaker, thus he takes 20% more physical damage, and Fener does 25% less damage then normal.

If you have any other complaints or ideas, let me know! I know most of these are terrable, but it's fun to just think about what passives each character could have!
Last edited by The Nuclear King; Sep 23, 2016 @ 10:31am
Justice Sep 23, 2016 @ 2:38pm 
Originally posted by The Kawaii King:
I'm just throwing buffs at people how I think it would match their character. The Industrialists have worked around tons of elements, poisons, ect, so their armor is most likely made to easily endure the elements.

For Fener, they're pointy sabers and most likely high accuracy with them would most likely lead to them stabbing someone in a vital area that does extra damage.

These most likely require some negetives to offset the positives, like maybe Industrialist's armor is weaker, thus he takes 20% more physical damage, and Fener does 25% less damage then normal.

If you have any other complaints or ideas, let me know! I know most of these are terrable, but it's fun to just think about what passives each character could have!
Fencers despite having pointy saber, they have 4 different weapons that they use (as enemies). So they are more like specialist in using different kind of weapons instead of 1 pointy fencing sword.

As for industrialist he seems more like rough robot like mechanic. So what atribute does fit more for the cold metalic engineer?
The Nuclear King Sep 23, 2016 @ 4:48pm 
Well true, but the point (LOL PUNZ) is that Fencer's are deadly accurate with their attacks. The idea is that they can get krits with any weapon, though the chance of landing one is low.

Also, I still feel the resistance still makes sense for industrialists, since again, they have to work around almost every single form of magic used by almost all other characters.

Are there any other character you would like to discuss? Or maybe give alternate states to one of these characters?
Justice Sep 24, 2016 @ 1:42pm 
For royal guard instead of reflecting projectiles, give him ability to block all damage including splash magic and magic jumps while holding block with his shield. Penalty: reduced speed

Necromancer ability summon skeleton(s) to help you in battle
Alternative magic: ability to ressurect fallen enemy to help you in battle

Grey knight: Together as army
When near death, bunch of grey knights come to save you and will stay until they die
extra - recive +300% more health from Kings healing magic

Open-Mask Grey Knight: Together we are strong
If there is grey knights in your team then you and all other grey knights recive 20% bonus to all stats. If all them die or no grey knights in your team you will recive negative -10% damage penalty
extra - recive +300% more health from Kings healing magic
Last edited by Justice; Sep 24, 2016 @ 2:10pm
Justice Sep 24, 2016 @ 2:17pm 
This will make grey knight and open mask grey knight a team characters. And their king as a lider and important player to protect. Bassicaly:
Grey knight - soldier , open mask grey knight - commander, King - king lol
The Nuclear King Sep 24, 2016 @ 2:41pm 
Made some edits based on what you've said so far. If you have any other ideas, spit them out, and I might add those too!

Thanks for your opinions!
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Date Posted: Sep 22, 2016 @ 8:37pm
Posts: 9