Awesomenauts

Awesomenauts

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Account Level Item Unlocks
What's the point of these? They're obnoxious and arbitrary. Remove the gating of in-game items please. It serves no good purpose, other than making people grind. And it severely limits people from inviting new players to play. I doubt anyone would want to go through the unlocking process.

Get rid of the locked items please. I beg you.
Last edited by HighLanderPony; Mar 5, 2015 @ 12:07pm
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Showing 1-15 of 24 comments
LastSide Mar 5, 2015 @ 12:11pm 
Its being like that since day one when COD was all the rave. The unlocking system. I think long overdue to change it.
The Grand Mugwump Mar 5, 2015 @ 12:11pm 
Bot matches forever.
VolteVaris Mar 5, 2015 @ 12:32pm 
Carrot on a stick so to speak. I don't mind it.
Edible Eyebrows Mar 5, 2015 @ 1:15pm 
you unlock everything in way less time than it takes to learn the game, introduces options slowly.

its a nice learning curve.
HighLanderPony Mar 5, 2015 @ 1:24pm 
Nice? Lol, how's it nice? It takes ages to unlock everything. It would be fine if it introduced options, but it's more like it's restricting builds. For example, try playing Raelynn with a snipe focus with her range bonus on snipe being locked.

The system doesn't do anything good, it's just there for the sake of it. It'd be okay (but still annoying) in a F2P game, but this isn't one. How does it have anything to do with learning curve? How can one learn about options they can't combo because they're missing pieces? Or they can't use them at all.
Last edited by HighLanderPony; Mar 5, 2015 @ 1:25pm
PastelWraith Mar 5, 2015 @ 1:59pm 
Originally posted by HighLanderPony:
Nice? Lol, how's it nice? It takes ages to unlock everything. It would be fine if it introduced options, but it's more like it's restricting builds. For example, try playing Raelynn with a snipe focus with her range bonus on snipe being locked.

The system doesn't do anything good, it's just there for the sake of it. It'd be okay (but still annoying) in a F2P game, but this isn't one. How does it have anything to do with learning curve? How can one learn about options they can't combo because they're missing pieces? Or they can't use them at all.
It takes like a few matches of winning to get enough options. A few more to get all of them.
HighLanderPony Mar 5, 2015 @ 2:38pm 
It shouldn't take any, is the point. And even if they wanted to keep the unlocks (which is terrible and tedious), it's all over the place.

Why not have unlocks for a hero you unlocked after you unlocked them? Like you unlocked Swiggins, and then all the next item unlocks would be for Swiggins, etc. Currently, you just get random stuff. Why'd I need to be over level 100 to get an item for a character I could unlock by the time I was about level 50? Makes zero sense.
Xelrog Mar 5, 2015 @ 6:17pm 
It's only really annoying when prestiging. I didn't mind it the first time through. It's replay value.

I'd be fine if you just kept the unlocks after you prestiged.
Paraakie Mar 5, 2015 @ 6:58pm 
I got Prestige 10+Max Level after 300 hours (95% online matches) so every level up took me on averge 30 hours I think thats ok for an online game, you are new and you aren't getting overwhelmed by the shop as well, which is my personal biggest problem with MOBAs. Also the point of an online game is too play it a lot and about 30 hours isn't a big deal(looking at my nearly 1000 hours).
THe whole main point behind the level up system is to give new players a goal. And if they have played enough their goals, to play well is all that is needed to kep them playing. Because if you got a player to that point than he/she is occupied by new content, forum discussion and video content.
Last edited by Paraakie; Mar 5, 2015 @ 6:58pm
Kyle_116 Mar 5, 2015 @ 7:10pm 
The gating of items is a basic incentive to keep you playing. Knowing you have something to work towards makes people more likely to keep playing for a longer time.

My example: I played Gotham City Imposters like crazy cause I wanted to unlock something, but unlike Awesomenauts I lost interest once my goal was gone.
Last edited by Kyle_116; Mar 5, 2015 @ 7:10pm
Mewsha Mar 5, 2015 @ 7:13pm 
i wouldn't miss them.
Rainbow Dash (Banned) Mar 6, 2015 @ 3:21am 
i always found that system to be very unfair. the game i played with her i was "♥♥♥♥ if only i could buy THIS upgrade" the whole time. i could understand that feature for new players in bot matches but everything should be unlocked right off in online play

also it's "useful" for prestiging. P10 means that one handicaped him/herself 10 times while playing ranked games (well, at least I did) by not having all the upgrades available to buy. i personally went P10 before the loadtout was shut down so it was even harder :bh:
vividBloodsucker Mar 6, 2015 @ 3:51am 
The big issue with loadouts is when certain upgrades that are near madatory or extremely useful are locked, often making the character too weak to bother using.

Seriously, try using vinnie and Spike without Chrome File, Spike Dive is NEUTERED without it. Have fun being stuck with a lonestar that has to choose either bounce or blind on tnt because you can't get lifesteal or DOT. Froggy can't damage stack Splash Dash or have Twister Tweeters, two near essential upgrades that make him the danger he is. Good luck using Rae's snipe if Skolldir is about because you can't take Iron Rifle, and watch as your DPS on AA is terrible because two of the DPS boosting upgrades are locked out. Oh and finally, realize that Penny is at a huge disadvantage without HSB (even WITH the nerf)

Levels only punish players because they haven't played enough by giving them loadout restrictions which are often much weaker than what one would typically want or need. I've lost and won so many matches simply on the fact that a player couldn't pick an upgrade that was really needed (so many bounce+blind lonestars...)
HighLanderPony Mar 6, 2015 @ 7:00am 
Originally posted by vividBloodsucker:
The big issue with loadouts is when certain upgrades that are near madatory or extremely useful are locked, often making the character too weak to bother using...

Amen. Even if it's any good - which is highly doubtful - it does more harm than good.
DaniDelayed Mar 6, 2015 @ 9:39am 
While I agree that it's unfair at times, but that is the thing with the Leveling Up.
You only need to go through it once, unless you wanna prestige, whereas that pain is none of Ronimo's fault, all your's.

As others have said, its incentive to continue to play, and without it, people just wouldn't.
It seems that most seasons of "Race To Prestige" (Nauts series from lvl 1 to next prestige on Youtube, Popuptwo) are about 60-70 episodes, so you would usually play about 100 matches or so before you get prestige (taking into account his skill level). When you think about it, 100 matches really isn't that much. If you stop before then, than you either reaaally didn't like the game (in which you wouldn't post here), or you just really hated going against people that counter you hard without upgrades.

Of course, a lot of these people are hard counters against you anyway, but there ARE characters that suck without upgrades, like Penny and her combos, or Vinnie's Every-Enemy-In-Cloud=1-Solar upgrade + Solar Krab for healing, Clunk's Missile Pack, or Derpl's Catsuit, but from my experience, it's not too bad your first time around because you don't know any better.
And I shall repeat myself: Prestiging is something on your head, not Ronimo.
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Date Posted: Mar 5, 2015 @ 12:07pm
Posts: 24