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Edit:
Invite people to your plot. In the intrigue menu at top is a button to click to invite people.
That comes with its drawbacks however, as the bigger your pool is, the bigger the chance someone would either have a change of heart or get drunk and spill the beans, which would give you a harsh penalty for being ratted out.
That being said, if everything goes smoothly, you'll get an event where one of your co-inspiritors will execute the plan from a variety of options. Like snakes, "uncontrollable" carriages, and poison to name a few.
keep in mind, you can still be ratted out, but if you are willing to take a chance, you'll find that getting a black mark in your record in exchange for killing your target might be not be that bad of a trade-off to get rid of someone terrible.
Just be careful, as the guy's family might be a bit pissed off if you kill one of their own.
I tried to invite others, but I they are all thumbed down. What do I have to do to win some supporters?!
I think 300% = 3% chance per year to kill, I could be off.
at 100% i seem to fire off one attempt every year or two.
sending your spymaster to "build spy network" in the county that your target lives in will boost plot power
you pretty much need 100% for a chance at the plot firing in a reasonable timeframe.
Get them to like you and hate the guy you're trying to kill, basically.
If all of the potential conspirators are red thumbs, don't bother. You won't get the minimum plot power.
Less than 100% and the plot won't fire. You won't get an attempt. You might, however, drive the target into hiding if you have the Charlemagne DLC. Hiding has negative effects on opinion and diplomacy. I've seen it happen when I forgot to end the plot after checking to see if there were enough conspirators. This might be useful infomenting rebellions. Just start a plot, don't invite anyone and see if you can force them into hiding.
At 100% plot power attempts will be made. They might succeed, but less than 150% it is likely that you'll fail and be discovered. Try to get the plot power above 150% or consider giving up. Failing over and over is really bad, since you'll get a -10% on opinion from every vassal for "dishonorable" each time you fail. Above 200%, you are likely to succeed.
The traits and stats of the conspirators have an effect on whether or not the plot is discovered. Gregarious is not a good trait for a conspirator. A gregarious, greedy drunkard is going to spill the beans on the plot every time. Good traits for conspirators are shy, paranoid, diligent, etc. although this is only anecdotal and based on the experiences of others. There is no solid proof that these things really do matter. One thing is true, the more conspirators you have, the more likely you are to be discovered.
My incorrect guess of 300% was based on going about 20 years on a plot (consistently) with 200% plot power. I have never actually gotten to 300%, but that was my guess and the people who corrected me are right.
But if you can turn the spymaster, a spouse, or the marshal its freaking amazing how quick they go down, and how little you need to invite to the plot. I think my best one yet was killing an heir of a rival so I could push weak claim for my wife and some one not sure who had 100%+ plot power, I didn't even bother inviting any one else.