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Báo cáo lỗi dịch thuật
The default configuration (in the tar) uses steam to launch the game to avoid disabling the content button.
As an information, I've compiled it against Qt4 succesfully with modifying the Makefile and some #includes to adjust them to Qt4.
My system: Gentoo
I have a new version almost ready for release -- no real new functionality; that's for later. Currently I'm planning saving your choices of which mods you have active and which dlcs you have deactivated so you don't have to pick it over and over gain. I'm also, sort of, planning to add support for settings (windowed, fullscreen, graphics effects and such), that's not going to happen just yet (I have a bachelors project I'm about three weeks behind on; I want to finish that before I spend too much time on this project). A proper progress dialog for mod installation and support for more formats (prolly going to use libarchive for that) is also in the pipeline.
You're welcome to publish your changes btw.
Makefile
It should correct the rest automatically, when compiling, if it don't you have to change the libs and Linkage too.
ck2l.pro
src/main.cc
src/window.h
Steps to compile:
A nice desktop Icon you can find at:
~/<your steam library>/common/Crusader Kings II/gfx/CK2_icon.bmp
If you changed something and want to recompile, just run "make clean" before the above steps.
@Clearer
I'm not sure, if you could change the includes to mines generally under Qt5 too.
So if this is possible, we don't need a change there. I don't know that, because I only have Qt4 and I'm no programmer.
Regarding the icon file; paradox has copyright on that file, so I can't distribute it -- that also means I can't rely on it. I have set a png version of that very icon as the icon for the launcher on my local machine though.