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That statement is not true. (as I "proved" right above your post).
I just loaded up my game to double check and yes, I can raid my neighbours (both christian (edit: if overseas) and pagan), although I am playing a Christian, feudal ruler. My ability to raid is tied to my culture (Norse).
Come on, I'm not making this ♥♥♥♥ up.
Edit: I just triple checked, of course the ability to raid can be tied to culture. Where do you take the statement that raiding isn't tied to culture from?
Playing on all gameplay DLC except sunset invasion + both, the beta patch and latest regular patch.
I don't think this is true any more. Since Horse Lords, some things are connect to relgion, some to government and some to culture.
I took a quick look in the game files, and norman has this line: "seafarer = yes". Most if not all altaics have the slightly clearer "allow_looting = yes". But though Norse has both lines, it's decendants (Danish, Swedish, Norwegian) have only the seafarer one.
I'd think the fastest way to test this is start a new, non-ironman game as any of these cultures (Norman or non-Norse North Germanic) and see what you can do.
Edit: huh, ninja'd.
Get your info from the source, check game files :)
It is actually quite awesome. You don't need to play norse pagan to raid and navigate rivers anymore, you can do it just by selecting one of the cultures that can do that. Similarly, you can raid your neighbours when you are altaic, nevermind your religion, and that makes muslim turks even stronger, since they not only get huge taxes but also raiding money.
On the other hand, it is not possible to stop the raids anymore by just converting norsemen to christianity. You actually need to conquer the land and replace the lords with other cultures.
Altaic cultures in particular were rather hard-hit by the debuff to horse archers, though, so one could argue that for them it's compensation.