Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was playing as Poland, attacking saxony, conquest casus belli
Suddenly war ends, with province in question remaining part of saxony
The #1 biggest thing though is that CK II doesn't focus on "Countries, Factions, or Nations". Like Total War games, and other games. You aren't attacking Saxony with most CB's, you're attacking the leader him/herself. If they die.. invalid CB.
This isn't true for all CB's however.
Basically, a king declares war on another king for... for whatever reason. One of the kings dies due to whatever cause. CKII has about even odds of invalidating the entire war due to that death, due to some arcane logic processer I haven't been able to divine the workings of.
Claimant wars expecially get hit hard with this. Claimant DW king. Claimant dies. CKII has about even odds of continuing the war anyway under the claimant's closest relative.
It's how it was during the medieval days. It is actually historical. They didn't declare war in most cases on a country itself. They declared it on the person or leader.
The reason for this is because unlike countries today, back then land was owned by 1 person. Not by the government per say. Every bit of land had a title to it. Kings, Barons, or.. anyone with a sizeable army would declare war over that title.
Now, realistically when a change in ownership happened often times they would just keep the war going, simply because nothing serious changed. However, in the game Sometimes a change in ownership drastically changes whether you want to fight a war or not, either because he brings in some serious new allies, or because he is actually very friendly towards you and would be more suited as an Ally rather than an enemy. It's the games way of letting you decide whether you want to continue the war or not.
If you do.. Just re declare war on him and keep going as if nothing happened.
That's what i did, but i differ on historicity. After all, remember first crusade. During crusade a owner of holy land changed, yet crusader did not stop.
Crusades are different, and won't end in CK II either if the ruler changes.