Crusader Kings II

Crusader Kings II

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I can't even manage to conquer Ireland... what am I doing wrong?
I don't really know what's wrong. I've read all the beginner guides, I've started, restarted, like a million times, tried ridiculous custom characters, tried reasonable custom characters... believe it or not, the closest I came was in a ridiculously overly combat balanced character who stalled out at 2 counties left before he got into the "I'm so old I can't outlive a war" age.

What have I done wrong? I'm King of Mumu in Ireland. Some common problems:

* I can NOT get a stupid CB to pop via fabricated claims. This includes if my Chancelor is at 100 opinion of me with a 20 Diplomacy and MANY attempts at reload, retry, reload retry with different county, etc.

* I can't even get "ask pope for CB" to even show up.

* If I go to war on behalf of a courtier's claims for a county, it just gives it to them.

* I have never gotten Vassalization to work. I know they have to be "weaker than me" but that's pretty damned arbitrary. And they have to like me. Well I've got a 100 opinioned ex-courtier who owes his entire county seat to me, and he won't vassal to me.


What am I missing? What do I need to make this work? I'm sure there's more I'm leaving out. I really want to love this game. I'm definitely addicted to it, but if I can't even manage to figure out how to conquer Tutorial Island, then what the heck is the point? I know I must be doing something wrong, but I'll be darned if I know what it is.



Some other typical problems are:

* My wife and I won't breed, despite having lustful and good fertilities, neither of us are ugly/deformed/etc... Her opinion of me is high, at times, even Deeply in Love.

* My kids will randomly grow up to be the exact opposite of whatever they should have been. I send them to train with a Steward, since the kid has Steward Stats, and they come back with an education trait of "Misguided Warrior" or something.

* Smallpox wipes out half my council, makes the other half all derp.

* I can't figure out how the heck I get all the "supposed to be a part of this duchy" counties to show up in the map view or in the duchy menu. I can individually click each county and see what duchy it historically belonged to, but it sure doesn't let me see it in any efficient fashion that I can see.

* I have read where you need to focus your army into one really good unit type and specialize. Right. Great. I can't find anywhere that tells you exactly how to do that though. I see something called Retinue, but even if I have money dollars, it doesn't let me create one.


I know this is a very knowledgable, dedicated community, because there's no way you can be a CK2 player and not love the game. I want to love the game, but right now, it feels like just a constant, humiliating beatdown at worst, or a stagnant stalled progress just short of my goal at best.
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Showing 1-7 of 7 comments
Mimir Aug 14, 2015 @ 1:25pm 
Do you play with any DLCs? If so, which ones.

1. Fabricate claim is slow and arbitrary. It has a percentage to trigger each year, so it might take just 1 year or it might take several generations. It's quite unreliable but still very useful in the long run. Also useful in the long run is marrying someone who has a claim that their children will inherit. Which would mean that your next character has a claim.

2. In order to get a CB from the pope, the target should be infidel or heretic or excommunicated.

3. When you press the claim for someone else than yourself, then the county needs to be either in your de jure demense (de jure duchy for instance, if you are the duke) or a dynasty member or a vassal. So if you press a claim for an unlanded courtier outside your de jure demense, they will not become your vassal. However, if it would be your vassal (owning a barony for instance) then he should remain as your vassal. So an easy way is to revoke a barony (which will upset your realm), grant it to the claimant and then press the claim.

4. For someone to willingly become your vassal, you need to be a LOT stronger than them. Like 10 times bigger realm. And of course same religion, good opinion and such. Being their de jure liege helps a lot though.

5. If your wife doesn't give you children and your dynasty is dying out, then go ahead and start fathering bastards... If you have the Way of Life DLC it's supereasy as the DLC makes all women in the world gigantic sluts that'll ♥♥♥♥ anything that moves. Otherwise it's random events. Getting a new wife helps sometimes (divorce or assasinate her).

6. Pick your teachers more carefully. See the first trait? That is what the wards will get. If the teacher is a "misguided warrior", all wards will get that, +/- one level. Always educate children yourself too, unless your education is trash (then you should educate less important children as some events might give you boosts).

7. Yeah, diseases are dangerous in the middle ages. Nothing to do about that.

8. There are several ways to view de jure duchies, kingdomw and empires. Easiest is probably to change the map overlay in the bottom right menu.

9. You need the Legacy of Rome DLC to form a retinue. Otherwise you just build stuff that increase specific unit types.
Last edited by Mimir; Aug 14, 2015 @ 1:26pm
Ninthshadow Aug 14, 2015 @ 1:38pm 
Okay, here goes nothing:

- Fabricating claims is a random chance. It's going to take a while sometimes, you've just got to let it tick. There's really no way around it. Reloading probably isn't the solution here. Just let it roll. It's not like you're on a time limit. Arguably, this is a last resort way of getting claims.

- Asking the Pope (iirc) is only going to work if you get the pope to excommunicate them. It's like a religious blacklist and it can get them in pretty hot water just from the opinion penalty.

- Courtier's will run off with any county you win for them in a war. You've got to give it to your dynasty or family. ( EDIT: Forgot vassals. doh. ) Anyone with a blood droplet icon will do, even a small one. Don't press claims for your unrelated courtiers; Marry them if they can inherit the claim. Then you can one day press the claim for your grandson/cousin down the line. Straight up inheritance and this strategy can potentially get you just as much, if not more land than fabricating in the long term. It's a slow start but it builds; a big dynasty is a weapon in itself.

- Vassals will typically only swear to their dejure liege. Even with a huge army, getting a random count to swear to you as a duke is nigh impossible. Hell, even as king is a hard sell. What you're really aiming to do, is get just enough to form the kingdom title, then spam vassal requests to everyone. Chances are, the majority of the last 49% counties will just fall in line. Why conquer when they sign up willingly?

- Breeding, can just be a matter of time. The Fertility stat is hidden so there's no way to know the odds. Once again it's the random number generator at work. Traits and ambition helps alot, but it's no certainity. Marry young for the best shot at it. Iirc 35 (or is it 45?) is the cut off, after that, you're not getting kids regardless. Bad as it sounds, if you're wife hits that and you have no heir.... time to get a new one, if you catch my meaning...

- Tutoring. It's important to note the education trait is what defines it; doesn't matter if he's a steward. If you're badass 17 skill steward is a misguided warrior, the kid will come out as one, albeit with a above-average stewardship. Skill points and traits both factor and try to transfer. Changing educators can really mess a kid up. Each child only needs one tutor for their entire childhood. Switching between education types and late in life can knock off several 'ranks' of their education. For this reason it's best not to assign your kids to anyone too old; you don't want them to die before finishing the lessons. If they do, assign them someone similar for the best results.

- Smallpox. It's a patch thing. You just have to make do with what you got. On the bright side, it makes keeping backup heirs etc seem like a good idea for once.

- If you click the shield, it'll give you one of the most efficent ways to see it. If you tick the dejure box, and then select the kingdom in the upper right of the window, you can quickly click through the list of each duchy title to see what 'chunk' they historically own. There isn't really a better way.

- Specialisation only applies to retinues in any real sense. You can 'shape' your levies by buying certain improvements first but you're going to want them all eventually. Light infantry and archers make for good numbers but because of recent changes most other types are better. I daresay heavy infantry can comfortably take light 2:1. Commanders (specifically their traits) are also frighteningly important. Retinue is largely a lategame feature because it takes a lot of tech (miltary organisation) and territory (king or above realistically). I believe you also need the Legacy of Rome DLC, just to be clear. The 'specialisation' people mention is basically buying all one of type of unit for this force, so tactics that fire have maximum effect. A tactic that makes heavy infantry strong and archers weak means nothing to a flank with no or very little archers in it.

Hope I helped.
Last edited by Ninthshadow; Aug 14, 2015 @ 3:16pm
Surimi Aug 14, 2015 @ 2:26pm 
1) As others have said, claim fabrication can take a very long time and is purely luck based. If it was easy, there would be no point in trying to advance through marriage so just wait it out. Bear in mind that the claim costs both money (proportional to your income) and prestige to fabricate, so make sure you keep a surplus of both.

2) Getting claim from the pope is done via the title screen, not via the diplomacy interface. The pope is generally very unwilling to give out claims (unless he is your vassal, in which case he will have no choice). He needs to have a very high opinion of you and a very low opinion of your target, and will never give claims on anything higher than a duchy. The easiest way to fabricate claims is to wait until a crusade happens.. Christian lords who won't join the crusade have a ticking opinion debuff from the pope, and eventually may become vulnerable to claims from crusading neighbours.

3) In order for a claimant to remain a vassal when you press their claim, the title must be of a lower rank to one you currently possess (i.e. a Duke/Petty King cannot have Duke rank vassals, so pressing a claim on a duchy will always result in independence). Also, one of the following must be true.

A) The claimant is a landed vassal (i.e. you have given them land. A barony will do, but they have to actually hold land in your realm).
B) The claimant is of your dynasty.

If neither of those are true, then the claimant will remain independent (although they will be very grateful to you, obviously).

4) Many things influence the likelihood of a successful vassalization. The most important thing, again, is that the title must be lower rank than your own. "Weakness" is a rough measure of how many troops each lord can raise (vassals will only submit to lords who can muster much more military force than they can). Another important consideration is whether the vassal is de jure. I.e. The Duchy/petty Kingdom of Munster/Mumu contains three counties as de jure counties. Trying to vassalize someone outside of those borders is much less likely to succeed, unless the king of Mumu also controls their de jure overlord titles (i.e. if the king of Mumu is also the king of Ulster, then counties in Ulster will be more willing to submit).

5) Breeding is a bit of luck, and involves some hidden stats "under the hood". Once you get a few generations in as a Christian ruler, you should aim to have "cadet branches" of the family who can step in if the main line fails, but in the early game it can be a bit hit and miss. If you feel a certain wife is getting you nowhere, you can always divorce or murder her, or have an affair (much easier with the "way of life" DLC). Bastard children will be slightly less respected, but once legitimized they can make a decent stand in for a trueborn heir.

6) Diseases were a bit out of control a few patches back, but this has mostly been fixed so make sure you're using the latest patch. You still shouldn't be surprised when the odd epidemic kills half your court though.

7) There's a "de jure duchy" map mode. It looks like a little crown (there is also a kingdom and empire mode, which look like increasingly bigger crowns)

8) Retinues have been severely toned down and are no longer the necessity they used to be. They are also very much a late game thing, as they have a cap which can only be increased by the number of holdings in your realm, some advanced special buildings and technological advancement. For now, rely on your levies and hire mercenaries when you can afford it (the cost of mercenaries is actually pretty competitive with retinues if you use them sparingly).
Doc_McStabbins Aug 14, 2015 @ 4:39pm 
First off, thank you so much for the responses, all. It is greatly appreciated, and helps a lot. Here's followup answers and questions:

The DLCs I play with are:

Celtic Unit Pack
Customization Pack
Legacy of Rome
Ruler Designer
Saxon Unit Pack
Sons of Abraham
Sunset Invasion
The Old Gods
The Republic
Turkish Unit Pack

Oh, and I've been playing in 1066 as a custom ruler in Ireland, ruling the petty Kingdom of Mumu.


1. So, are you saying that if I had a courtier, gave them a landed title, that would make them a vassal? And, then if pressed a claim on their behalf, and then won that war, that claim would become part of my...uh...stuff?

* If this is correct, then does it make the most sense to Land any courtiers with claims I want, so I can press those claims and git 'em?

Or do I have to marry them to one of my own blood in order for it to work?

2. If I have to marry them to one of my blood (ex. Matrilineal if I have a daughter), and do so, does that then mean if I press a claim on their behalf, then I get that land into my stuff?

3. What have you found to be the best 2nd generation (first son of your starting ruler), training?

4. I've read that the primary job of your first-generation king is to leave a lasting impression to your heir. That said:

* What is that "lasting impression?"
* What defines the lands they will get (if I can't change the law) if I only have one son who is set to inherit?
* How much (if any) of my wealth/prestige/piety/etc passes on to them?
* Anything else passes on to them?
* Any other considerations I need to take into account to pass successfully from first King to Heir?

5. Okay, I still don't get how Retinues, or focusing my army production works... I'm sorry. Is there a guide for this I can be pointed to, if it's long and complicated. Or alternately, if it can be explained at your convenience, I'm all ears.
Firefinch Aug 14, 2015 @ 8:50pm 
1) Yes, ONLY if the title you are giving away is lower than the title you currently have.

Emperor (Purple) > King (Gold) > Duke (Blue) > Count (White) > Baron (Orange)

Most courtiers are eligible, especially if they have claims so make sure to give the territory to the person whose claim you want to press and make sure the claim is something lower than your title otherwise you will lose the land to them if it is equal or greater.

Family, blood, is usually preferred but not always possible. Giving family land is usually a good way to keep the realm stable, as they tend to like you more. Just be careful not to give land to too many siblings or they will hate the new ruler and maybe even rebel as pretenders to the throne.

2) Marrying courtiers into your bloodline is not a requirement for pressing said courtiers' claims. Try to keep track of which family members are going where and marrying who, within reason, to ensure your family doesn't accidentally give one of your rivals a claim to your throne.

3) Personally, intrigue is my throw-away stat. High Stewardship early game helps get the ball rolling and, in Ireland, high Martial makes war a bit easier with the bonus troops that come with the Martial skill. Diplomacy is vital for large empires but small Duchies don't really need to worry about it. Learning is only useful once you are a Duke or higher and with high enough Learning your country, or at least your capital, can become the technological center of the world (a pretty good benefit overall).

4) Lasting impression: Take land, build buildings/holdings, gain vassals, make allies, have kids, etc.

Inheritence:
Wealth: 100% to heir (including debt)
Prestige/Piety: None
Score: Cumulative
Land: Only what the law allows based on the number of siblings to the heir. Land is divided evenly among the potential heirs of the realm, with the designated heir taking place of the previous ruler.
Other: Some claims can be inherited (not fabricated claims). Concubines remain in the court.
Try to make sure you have alliances set up for your heir upon inheritence. This means marrying said heir through the two rings button below their picture and selecting someone with a blue flag next to their name. Marry them into your court if at all possible. Sometimes it is better to select a strong ally instead of a strong spouse. Keep in mind not all allies will help you with your wars, especially offensive ones, so make sure those allies like you and improve relations if they do not. Give your designated heir an Honorary Title through diplomacy actions. This will give the heir both money and prestige, making your situation slightly better when the heir takes the throne. Sometimes you can give multiple titles to the same person. This also works if you are trying to make someone happier, like a Spymaster so you don't get backstabbed.

5) Retinues are a standing professional army that can be hired with higher levels of Military Organization and greater country sizes. A Retinue starts with One soldier and then builds up to the number specified for the Retinue. They cost money to intially purchase and money to reinforce but no upkeep, meaning once you get the Retinue they are easy to hold onto. They can be hired in the military section in the game.

The amount of Retinue soldiers you can have is based on your Retinue Cap, determined largely by Military Organization and Size of Country. Each individual Retinue has a weight to it, listed in the purcahse cost when hovering over the Retinue, and that weight will be applied to your cap. If there is not enough available Retinue Cap then you will not be able to hire that Retinue.

Example: If your cap is 4500 and you are using 3900 you can afford a Retinue with the weight of 600 but not a Retinue with the weight of 650.

Focusing army production essentially means building more military buildsings in your holdings (click on the provence then on the castle/town/church to build a building). The more military buildings you have the larger your miilitary can potentially be. Your Martial advisor can help your army production by training troops in your provence (done in the same way that you would fabricate a claim in another provence, only use the Martial on your own).

Later in the game Retinues are a major portion of your army but early on focus on developing your own provences and building additional holdings (castle for straight military, town for straight economy, church if you are confident you can make the bishop loyal to you instead of the Pope). It is also worth mentioning that sometimes it is better to build economy buildings before other buildings, as a strong economy means more money.

It is sometimes preferred to improve your vassals holdings over your own, especially if your upgrades are going to be very expensive. Be careful about building new holdings in your vassals lands, however, as they will covet the land and it can damage your reputation (or you could give them the new holding you spend hundreds of coins and years to build to avoid a conflict).

You might find my Crusader Kings video series helpful. It is a year old but many of the concepts and ideas are still relevant. A short 16 episodes long (with a continuation into EUIV). You can find the link here.

Cheers!
Ninthshadow Aug 14, 2015 @ 9:33pm 
1. You got it pretty much spot on. Landing them makes them a vassal, which means they remain under your control when you press their claim. Doesn't matter if they have 1 county or 100, they are still your count. This is the easier way.

I'd land them just before you push their claim but that's it. To keep your levies strong you want to keep as many holdings under your personal control as possible.

2. My suggestion of family is probably the harder of the two. In the marriage situation, they would still go independant if you pushed their claim. You'd have to wait for the opportunity to push the child's claim later. This solution is a longer term solution when you don't have a county to just 'give out'. Bad idea to be a one county duke with one of you're counts holding 2+.

3. This is pure personal preference. Myself, I always love a good martial character. No matter how messed up a realm gets after a death, a decent martial son can probably fix it by warring, if all else fails.

4. It's my interpretation that the phrase basically means "Making your mark" on the game world. Essentially you want to get as much done with your first character as you can, because no other character will ever be quite as hand-crafted to your playstyle after that.

For my typical single, ruler designer count, here's my checklist in order of importance:

- Get married
- Have Son
- Form Duchy
- Max out desmense (sp). If stewardship lets me have 4 counties, I want 4.
- Improve skills/capital holdings improvement

Lands depends on the law. In most cases though, if you have one son inheriting, he will inherit it all.

Your heir will recieve all your money when you die. Prestige and Piety are both converted into gamescore, never to be seen again.

5. my attempt at an Incredibly short summary version:

- Levies. You can't focus basically. Just build the buildings in your castle. Most you can focus this is picking which ones you get first. (aka, build stables first if you like light calvary).

- Retinue. Think personal mercenaries for big leiges. These can be 'handpicked' in small chunks of specific types when you 'buy' them. For irish I recommend heavy infantry. They are basically just a handful of extra troops to follow your main army around.

Hopefully someone else will cover this section in more detail. Explaining it without point on a screen/screenshot is a little too much for my tired brain right now.
Surimi Aug 14, 2015 @ 11:17pm 
Round 2

1) Yes, if you invite a claimant and give them some land (even a barony) then press their claim, then provided the title is lower ranked than your own then it will become part of your realm as the new ruler will remain a vassal. Be careful though, if you do this then claim an equal or higher ranked title, you will actually end up losing land!

2) Simply being married to a member of your dynasty does not count as being part of your dynasty, although some claims can be passed down to a character's children when they die so marrying people with claims can sometimes lead to dynasty members having interesting claims. Also, of course, if you press your husbands/wife's claim, then although they will remain independent it's likely that their heir will also be your heir, so the title may come to you eventually.

3) There's a lot of personal preference to this. Stewardship education is a very strong option for small realms. High stewardship means a higher demense cap (and thus more troops and money going to you personally) and also gives a small boost to fertility.

Martial is another strong contender, particularly since a good martial education also increases a character's health and means they will generally live longer. Martial also means your character is likely to be a competent general (although using your ruler as a general can obviously be risky).

4)
a) Presumably, having many good stats/traits and few bad ones. Personally educating your heir gives a lot more control over their education than dumping them on an AI courtier.
b) Under gavelkind, titles will be divided up between a ruler's trueborn/legitimized male sons. If there is only one male son, there is nothing to worry about. Many players try to get out of gavelkind succession as quickly as possible, however, as it can lead to problems including realms potentially being broken up.
c) Wealth passes to your children. Nothing else does (although characters do get a starting prestige bonus based on how many titles their dynasty as a whole has held throughout history, even in 1066 being a Karling means something).

5) Ignore it. There is basically very little you can do to specialize your army as an early game feudal lord. Guides which suggest trying to do so are likely from a while back, when it was possible for even a medium sized realm to entirely replace levies with retinues. That's no longer possible, so just focus on increasing troop numbers by any means.

In general though, you want to aim for buildings which give heavy infantry and pikemen as these are the strongest all round troops right now (especially pikemen!) An army composed of mostly heavy infantry/pikemen will generally perform reasonably in combat and is quite unlikely to roll a useless tactic in any situation.
Last edited by Surimi; Aug 14, 2015 @ 11:20pm
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Date Posted: Aug 14, 2015 @ 12:50pm
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