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#######################################
#
# Catholic Reforms
# CatR.001 - CatR.500 reserved
#
#######################################
namespace = CatR
### Reforming the western faith
# Reform it!!
narrative_event = {
id = CatR.001
title = EVTNAMECatR.001
desc = EVTDESCCatR.001
picture = GFX_evt_icon
is_triggered_only = yes
option = {
name = EVTOPTACatR.001
religion = catholic_reformed
add_trait = byrhagiose
set_global_flag = catholic_faith_reformed
give_nickname = nick_the_saint
d_catholic_reformed = { grant_title = ROOT }
hidden_tooltip = {
set_character_flag = catr_founder
create_random_priest = {
dynasty = none
random_traits = yes
}
new_character = {
b_hagiasophia = {
grant_title = PREV
}
wealth = 500
opinion = {
who = ROOT
modifier = opinion_creator_of_rel_heal
}
}
}
any_child = {
add_trait = hagios
}
any_courtier = {
religion = catholic_reformed
}
any_dynasty_member = {
religion = catholic_reformed
}
any_vassal = {
religion = catholic_reformed
}
capital_scope = {
religion = catholic_reformed
}
hidden_tooltip = {
any_playable_ruler = {
limit = {
religion = catholic
controls_religion = no
}
narrative_event = { id = CatR.002 }
}
}
}
}
# Convert or Not?
narrative_event = {
id = CatR.002
title = EVTNAMECatR.001
desc = EVTDESCCatR.001
picture = GFX_evt_icon
is_triggered_only = yes
option = { # Yes
name = EVTOPTALoR.211
ai_chance = { factor = 95 }
religion = FROM
any_courtier = {
religion = FROM
}
capital_scope = {
religion = FROM
}
}
option = { # No
name = EVTOPTBLoR.211
ai_chance = { factor = 5 }
}
}
# Warn the the followers of the old catholic church
narrative_event = {
id = CatR.003
title = EVTNAMECatR.003
desc = EVTDESCCatR.003
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OK
name = EVTOPTACatR.003
any_realm_character = {
limit = { religion = catholic }
opinion = { modifier = opinion_religious_agenda who = ROOT years = 50 }
}
}
}
# Let the Purge begin!
narrative_event = {
id = CatR.004
title = EVTNAMECatR.004
desc = EVTDESCCatR.004
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OK
name = EVTOPTACatR.004
if = {
limit = { religion = catholic_reformed }
set_parent_religion = { religion = catholic parent = catholic_reformed }
}
wealth = 1500
religion_authority = {
modifier = catr_expelled_patriarch
years = 30
}
any_vassal = {
limit = { has_landed_title = k_papal_state }
set_defacto_liege = this
THIS = { imprison = ROOT }
}
activate_title = { title = k_papal_state status no }
}
}
character_event = {
id = CatR.005
title = EVTNAMECatR.005
desc = EVTDESCCatR.005
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OK
name = EVTOPTACatR.005
}
}
narrative_event = {
id = CatR.006
title = EVTNAMECatR.006
desc = EVTDESCCatR.006
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OK
name = EVTOPTACatR.006
}
}
narrative_event = {
id = CatR.007
title = EVTNAMECatR.007
desc = EVTDESCCatR.007
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OK
name = EVTOPTACatR.007
}
}
character_event = {
id = CatR.008
title = EVTNAMECatR.008
desc = EVTDESCCatR.008
picture = GFX_evt_icon
is_triggered_only = yes
option = { # SELL OFF TO OTHER COURT
name = EVTOPTACatR.008
ROOT = { banish = yes }
}
}
character_event = {
id = CatR.009
title = EVTNAMECatR.009
desc = EVTDESCCatR.009
picture = GFX_evt_icon
is_triggered_only = yes
option = { # OMG THANKS MATE
spawn_unit = {
owner = ROOT
province = 333
earmark = catr_religious_fanatics
home = ROOT
troops = {
archers = { 500 500 }
light_infantry = { 2500 2500 }
heavy_infantry = { 300 300 }
light_cavalry = { 200 200 }
}
attrition = 1.0
disband_on_peace = yes
maintenance_multiplier = 0.5
}
}
}
https://forum.paradoxplaza.com/forum/index.php?threads/modding-quick-questions.589686/
and don't forget to include at least an example of your script.
Or start a new thread over there in the Modifications subforum.
please tell me what did i do wrong
donate_to_caliph = {
potential = {
religion_group = muslim
age = 16
NOT = {
has_character_flag = has_donated
}
}
allow = {
wealth = 100
}
effect = {
ROOT = {
character_event = { id = AFF.1 }
}
}
}
character_event = {
id = AFF.1
title = t.AFF.1
desc = d.AFF.1
is_triggered_only = yes
immediate = {
}
option = {
name = O1.AFF.1
hidden_tooltip = {
religion_head = {
character_event = { id = AFF.2 }
}
}
}
}
character_event = {
id = AFF.2
title = t.AFF.2
desc = d.AFF.2
is_triggered_only = yes
immediate = {
}
option = {
name = EVTOPTAAFF.2
wealth = 100
hidden_tooltip = {
FROM = {
character_event = { id = AFF.3 }
}
}
}
}
character_event = {
id = AFF.3
title = t.AFF.3
desc = d.AFF.3
is_triggered_only = yes
immediate = {
}
option = {
name = Great
piety = 500
decadence = -100
set_character_flag = has_donated
}
}
ex:
spriteTypes = {
spriteType = {
name = "GFX_mend_great_schism"
texturefile = "gfx\\interface\\decision_icon_mend_great_schism.dds"
}
}
this is only if you have decisions you want to put in.
down here i made the changes that are need. but the things i talked about above are need if you are making it with decisions you can hae them with out them but you need to make sure they fire in gam by hiting ` to open the thing and then typing event AFF.1 or event AFF.2 or event AFF.3
#######################################
#
# Donate to Caliph
# AFF.001 - AFF.500 reserved
#
#######################################
namespace = AFF
### Donate to Caliph
# donate to caliph!!
donate_to_caliph = {
potential = {
religion_group = muslim
age = 16
NOT = {
has_character_flag = has_donated
}
}
allow = {
wealth = 100
}
effect = {
ROOT = {
character_event = { id = AFF.1 }
}
}
}
character_event = {
id = AFF.1
title = EVTNAMEAFF.1
desc = EVTDESCAFF.1
is_triggered_only = yes
immediate = {
}
option = { #OK
name = EVTOPTAAFF.1
hidden_tooltip = {
religion_head = {
character_event = { id = AFF.2 }
}
}
}
}
character_event = {
id = AFF.2
title = EVTNAMEAFF.2
desc = EVTDESCAFF.2
is_triggered_only = yes
immediate = {
}
option = { #OK
name = EVTOPTAAFF.2
wealth = 100
hidden_tooltip = {
FROM = {
character_event = { id = AFF.3 }
}
}
}
}
character_event = {
id = AFF.3
title = EVTNAMEAFF.3
desc = EVTDESCAFF.3
picture = GFX_evt_icon
is_triggered_only = yes
immediate = {
}
option = { #OK
name = EVTOPTAAFF.3
piety = 500
decadence = -100
set_character_flag = has_donated
}
}
namespace = AFF