Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example two kind people will like each other but a kind and a wroth pairing will hate each other more.
*edit* Also some simple advice, aviod ambitious or deceitful wives. They inevitably end up killing anyone who stands in the way of her favourite child and this will eventually include you.
Nothing good about a lustfull spymaster wife who is envious.
Especially from another dynasty :P
In a similar vein, the presitge or money option buffs aside, is it better or worse to marry a princess?
I mean, the obvious answer would be better, but I'm not sure if that makes me suddenly a high profile target, or someone suddenly expected to take place in a billion wars, or the allied kingdom may decide they want my kingdom through intrigue, etc... as opposed to a humble courtier no one cares about.
Unlikely you'd ever be able to press the claim in a reasonable amount of time because you'd only be able to press it if there's no male heir. Might as well fabricate and take it personally.
I also generally wouldn't want my spouse outside my own court because from my experience, it's harder to make babies. That may be superstition, there may be no numbers behind it, but regardless, I find that to be the case whenever I take a landed wife.
A Princess? It's good in the sense you'll likely have her father as a strong ally to call into wars. You get claims too I guess, but for afformentioned reasons, it's unlikely you'll get a chance to take advantage. More important early game, than late. By the time you've snowballed it pretty much doesn't matter anymore. Take a lowborn as long as she has good stats.
As a side note, don't be too worried about being called into wars, you can just accept the call and then choose to do nothing. The A.I. will likely ignore you if you're far enough away. I've also never once had an allied kingdom fabricate on my own unless I'm literally right next door. Example: Spain won't ever fabricate on England, it's just too far and too much of a hassle.
It's not a huge deal, most of the time. However it matters in one situation. The AI *looooves* to seduce your wife. If you are planning on seducing people yourself, that's fine. But if you want to play the "I'm loved" or "I'm pious" games, you basically can't do that. So you have to choose a wife who is either chaste (will basically never cheat) or who loves you. You can get your wife to love you if both of you like each other, you choose the family focus, and she has no other lovers. Even then, it's random; what some people do is seduce their future wife using seduction, *then* marry her once they are already lovers.
This matters most for lustful wives, who *will* cheat eventually, young wives, who are vulnerable to even amateur seducers, and lastly anyone without chaste. Oh, though you can, in fact, ignore the issue for a homosexual bride; she *will* cheat on you, but, well...
As for *letting* your wife be seduced, I.E. "I don't care"; this can have consequences for your children if they inherit and someone figures out they, well, aren't (not game ending, but it hurts them), and your wife and you are liable to end up hating each other, potentially ending with someone dead.
Not that it isn't viable to say screw it. Indeed, counter seducing everyone with anything like a good cogenital trait is actually a great move; you create an army of bastards, acknowledge the ones with good traits like strong, attractive, genius, then, once they are older and you can start to see which ones are getting good education traits, legitimize the one you want as your heir. By doing this, and having no legitimate children, you can get away with such things as gravelkind succession without penalty.
It's just that the resulting succession war, claimant crisis, and adventurer hoard might very will end you. Within a generation every ruler in the world is liable to have a claim on your title, and you are most likely going to have faced several adventurers. But if you picked your love child right, you can deal with all that.
Followed by Genius/Strong traits, it's always a good idea to get these in your bloodline. This is also tied with alliance potential, depending on your situation you may need to form a strong alliance to face a greater foe.
If you can't find some one with a title, alliance or good traits, settle for high stats.
Nothing else is important really, at least not important enough to even check on it.
Is it still that bad? I mean I know it was horrendous in the early days of Way of Life, but is it still that messed up? To me it made the game a bit silly, and if it's still bad it definitely would show that the dev's don't really care about the game and see it all as a bit of a joke which would be sad.
-------------------
* Your demesne limit depends on your own + 1/2 your spouse's stewardship. (0.15*(your score + (0.5*spouse score rounded down). So a wife with 14 stewardship gives you 1 extra demesne limit even if you yourself have 0.
* On top of that you also gain +2% demesne income per STATE stewardship (your own + 1/2 your spouse's + your stewart's stewardship points).
-------------
So basically you "capitalize" double on your wife's stewardship: first via higher demesne limit and second via more demesne income. Every other trait is simply less good compared to this one - period. (Except maybe in VERY specific circumstances).
Don't frown upon alliances though, a good alliance can be worth a sh*tty wife sometimes.
Check out http://www.ckiiwiki.com/Attributes and compare personal vs. state attributes for all five of them. A wife with high Stewardship simply is the best. Midas touched all the way.
I've seen both it be a problem and not. It depends. My empires always get big enough that there is always one master seducer floating around my court or vassals, and *those* bastards *are* going to try their luck, and probably get what they came for. You can't really do much about it either, without tanking your relationship with your wife. It's annoying when your strong genius character and his strong genius wife won't have kids, not because they aren't both fertile and young, but because she is busy having kids with the stuttering half mad idiot child from the opposite end of Cathy.