Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When I conquer one county, just one, and that county is not my religion either, my threat level goes to 6 and then the knights templar start a defensive pact.
What? Knights Templar? The guys I funded and have land in my realm thing taking a muslim county is threatening?
Not a well thought out mechanic.
In a "paint the map" game this won't normally happen or you will treat such land as a beachhead for future invasions, but if you have other goals it isn't that uncommon to have a bit of land that is causing more problems than it is worth.
One thing though - it is difficult (at least for a Catholic ruler) to grant independence to anybody who shares your religion. My strategy was to pull in Orthodox or Heretic courtiers to grant the land to (which lead to most of Britain becoming Orthodox once. I felt mildly guilty about that)
After conquering the world with Defensive Pacts on, I stopped playing with it. It doesn't really accomplish the objective (you declare different kinds of wars, learn how to encourage vassals to conquer stuff for you and approach the wars you fight differently but you really can just play at 100% threat all the time and still curbstomp everything, it is just slower). So you get a slower game with real game-breaking immersion as the Sri Lankans team up with Mongols and Templars to stop you from taking Acre from the Muslims.
But no, it is ahistorical. The existing marriage-based alliance systems, the way tribal/nomad vassal potential ally response works, and the holy war responses seem to model the kinds of alliances that really did happen. The biggest threat to something the size of the HRE, Byzantines or Islamic Caliphates was usually each other, or rarely a charismatic Steppes nomadic leader. If you actually formed a stable empire that size or larger (which is where defensive alliances don't let you twitch without fighting everybody) you would curbstomp anybody you fought.
If you want to stop big blobs from forming the better response is to turn up revolt strength to maximum and strengthen factions, decadence and similar internal problems compared to vanilla game. That's pretty much how it worked historically. Maybe tie the problems to the geographic sprawl. A lot of why the Plantagenet empire broke up so quickly was it was extremely hard to manage with the command-and-control limits of the times, plus the dynastic claims were all over the place leading to a ton of pretenders for various regions. A lot of why the HRE had trouble projecting power was that it was a full time job managing the internal problems of what we'd call a low crown authority sprawling empire.