Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know 40k is the space version ... but I think it would make an interesting setting for a CKII Total Conversion Mod as well. Escpecially since Feudalism is still strong in the future.
http://steamcommunity.com/workshop/filedetails/?id=430187559
There is a Terran Empire you can get and RP as the God-Emperor of Mankind.
https://forum.paradoxplaza.com/forum/index.php?threads/warhammer-geheimnisnacht-version-0-13.931817/
Crisis of the Confederation is fin, but it's not a fitting substitute for a 40k mod. 40k had all the trappings of fuedalism with the addition of giant guns and multiple alien races and constant warfare on a massive scale.
Make every planet a settlement, every star system an island with channels connecting them, then you can "march" from planet to planet.
Last time I tried modding I failed miserably. Plus a Total Conversion Mod is difficult to do on your own.
But if I ever learn to Mod I will certianly put effort into it.