Crusader Kings II

Crusader Kings II

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Threat
The new threat system can be a game killer and is really starting to annoy me. Is there a console command I can use to get rid of it?
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Showing 1-7 of 7 comments
Varainger Jun 29, 2016 @ 9:14am 
infamy number

or use the No Coalitions mod, as i do.
http://steamcommunity.com/sharedfiles/filedetails/?id=571829131
Last edited by Varainger; Jun 29, 2016 @ 9:17am
Rowley Jun 29, 2016 @ 9:34am 
Like the above poster shows, there's a mod to get rid of it, and a console command specifically to reduce it.

I've personally often found threat to be trivial in many cases however, because oftentimes you can bypass it by just ending a war quickly using overwhelming numbers to assault down a target--and because the A.I often prioritizes its own wars. You can even keep specific people from joining pacts by forming a Non-aggression pact of your own through marrying off your family members. That said, once you get big enough you can pretty much just take on the world without repercussions anyway, though I get that not everyone wants to deal with the hassle.
brandygbarnes Jun 29, 2016 @ 9:47am 
Originally posted by Cloaked Destiny:
Like the above poster shows, there's a mod to get rid of it, and a console command specifically to reduce it.

I've personally often found threat to be trivial in many cases however, because oftentimes you can bypass it by just ending a war quickly using overwhelming numbers to assault down a target--and because the A.I often prioritizes its own wars. You can even keep specific people from joining pacts by forming a Non-aggression pact of your own through marrying off your family members. That said, once you get big enough you can pretty much just take on the world without repercussions anyway, though I get that not everyone wants to deal with the hassle.
But what is the console command?
Rowley Jun 29, 2016 @ 9:52am 
Originally posted by Varainger:
infamy number

That's literally it.
Varainger Jun 29, 2016 @ 9:58am 
Originally posted by Cloaked Destiny:
though I get that not everyone wants to deal with the hassle.

It's not the hassle, but the nonsense, ♥♥♥♥♥♥♥♥, laziness (by Paradox) that this feature/thing/crap represents.

Well for me.

@brandygbarnes
You might have to add a minus in front of the number, other wise the infamy level could just rise, but i ain't sure about that anymore.
Last edited by Varainger; Jun 29, 2016 @ 10:01am
Rowley Jun 29, 2016 @ 10:06am 
Eh. I agree with the concept of Defensive Pacts/Coalitions in theory, but not in implementation. Neighboring rulers should fear you and band together if you're aggressively expanding in a very short period of time in order to present a deterrent--hell, under certain circumstances, I'd say it makes sense for most of a continent to do so if you're an RPG-esque evil-emperor that just up and started conquering the ♥♥♥♥ out of everything one day. To me, it's totally fine and some deterrent/challenge against unimpeded expansion is a welcome change.

But the meta nature of it is what gets me. The fact that the A.I will instantly join fellow pactmembers' defensive wars, even if their nation is halfway across the world is one thing--this isn't real world communication, and messages aren't delivered that smoothly besides. I can honestly deal with Catholics and Muslims teaming up at a certain threshold if you're really that scary/feared, although it just being treated like a simple mechanic "Go past this threat, and suddenly pacts merge" isn't the way to go about it.

I'm more or less fine with it, I just believe that if Paradox was going to implement something like this, they shouldn't have half-assed it, like you said. It should be a very involved and engaging mechanic rather than just something that automatically springs up to oppose you--this is a game about intrigue, after all.
Varainger Jun 29, 2016 @ 10:21am 
Originally posted by Cloaked Destiny:
I can honestly deal with Catholics and Muslims teaming up at a certain threshold if you're really that scary/feared, although it just being treated like a simple mechanic "Go past this threat, and suddenly pacts merge" isn't the way to go about it.

I can't sometimes, as as soon as you are king it becomes silly.
Arond a handful of close by realms no matter which culture and religion their leaders are joining up, sure, but not basically the whole world if you reach several kingdoms/empire+x size.

they shouldn't have half-assed it, like you said. It should be a very involved and engaging mechanic rather than just something that automatically springs up to oppose you--this is a game about intrigue, after all.

That's about ma conclusion as well.
I doubt though they will invest much if at all into building on the basic concept, especially as it will become optional with the next patch (outside Steam Achievements).

Well, well..Paradox as we know it...nothing new on the swedish front. ;)

Last edited by Varainger; Jun 29, 2016 @ 10:22am
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Date Posted: Jun 29, 2016 @ 9:10am
Posts: 7