Crusader Kings II

Crusader Kings II

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monicaida25 Feb 20, 2018 @ 2:49am
Light infantry and spearmen vs heavy cavalry
I was playing a game with the dukedom of Holland and when my counties were converted from Friesian to Dutch, the special buildings of my castles gave me light infantry and pikemen (or spearmen), I have a large army, but being a Cathar, an enemy kingdom he hired the hospital order and the Teutonic order, and although they were a few less than me, they crushed me, I suppose it is because those military orders have a lot of heavy cavalry (3000 to be exact) ... At this point I ask myself, Is the heavy cavalry unstoppable? Is not it worth playing with cultures that do not provide heavy cavalry? Can I really take advantage with light infantry and spearmen?
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Showing 1-15 of 16 comments
Azunai Feb 20, 2018 @ 3:10am 
heavy cavalry is extremely expensive in terms of retinue points. they cost 2-3 times as much as heavy infantry or pikes and about 8 times as much as light infantry. their combat stats are better than infantry, but not that much better.

the only problem in your case was that you just compared the numbers and thought your forces were on par. a few thousand light infantry and pikes will not stop an equal number of heavy cav and inf. you'd need to outnumber them.
monicaida25 Feb 20, 2018 @ 3:32am 
then, in the end it is more or less the same, because more soldiers is a greater expense
Siberian Frontier Feb 20, 2018 @ 8:47am 
Cav is weak against spearmen, infantry is weak agains cav.
Are Spearmen+Infantry considered in same group?
Last edited by Siberian Frontier; Feb 20, 2018 @ 8:47am
Hasefrexx Feb 20, 2018 @ 10:18am 
Heavy cavalry rushes battle phase into melee phase, so depending on what you mix them with they might not work so well but do very well against armies strong during skirmish phase (light infantry/archers). Conversely horse archers increase duration of skirmish phase, so both of these army types can be devastating against the right type of armies.

Now that said pound for pound (1:1 ratio) pure heavy cavalry army will destroy just about any regular army, but it's a different story if you face it with numerical advantage and mix the heavy cavalry with an actual army (tactics highly favor pure or mostly pure armies, as are the holy orders). A retinue of heavy infantry like the Norse one could make a good counter for exemple.

Originally posted by Isaac the Conquistador:
Cav is weak against spearmen, infantry is weak agains cav.
Are Spearmen+Infantry considered in same group?

That's not total war...
Siberian Frontier Feb 20, 2018 @ 10:55am 
Originally posted by Hasefrexx:
Heavy cavalry rushes battle phase into melee phase, so depending on what you mix them with they might not work so well but do very well against armies strong during skirmish phase (light infantry/archers). Conversely horse archers increase duration of skirmish phase, so both of these army types can be devastating against the right type of armies.

Now that said pound for pound (1:1 ratio) pure heavy cavalry army will destroy just about any regular army, but it's a different story if you face it with numerical advantage and mix the heavy cavalry with an actual army (tactics highly favor pure or mostly pure armies, as are the holy orders). A retinue of heavy infantry like the Norse one could make a good counter for exemple.

Originally posted by Isaac the Conquistador:
Cav is weak against spearmen, infantry is weak agains cav.
Are Spearmen+Infantry considered in same group?

That's not total war...
xddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
monicaida25 Feb 21, 2018 @ 11:22am 
unfortunately I do not have a retinue because I do not have the corresponding DLC ... if I had a retinue, my situation would be quite different.

Now I'm having another problem, the Saxons attack me and have more archers and light cavalry than me, and although I have more heavy infantry, apparently the morale goes down very fast by a long phase of harassment.
save some money for mercs when you're small
Hasefrexx Feb 21, 2018 @ 12:20pm 
Originally posted by monicaida25:
unfortunately I do not have a retinue because I do not have the corresponding DLC ... if I had a retinue, my situation would be quite different.

Now I'm having another problem, the Saxons attack me and have more archers and light cavalry than me, and although I have more heavy infantry, apparently the morale goes down very fast by a long phase of harassment.

I've got the DLC but barely ever use it, when I'm small I use extra money in mercenaries rather than retinue and when I have the money I'm too strong to need a retinue :)

You already suggested the right counter on your own: commanders with morale defense is what you need. Defense helps too but not so much. Especially if you face tribal Saxons they will route a couple days after melee phase begining.
kaiyl_kariashi Feb 22, 2018 @ 2:55am 
Light infantry are worthless garbage.

Their only general use is filler for meeting a minimum number to siege quota or warding off a faction from firing.


If you have an ass-load of them, you can potentially break the enemies morale before the Melee phase (doesn't work well vs HC as they have several tactics that immediately shift the battle to melee phase), but if you don't, you're gonna have a bad day as they'll fold like wet tissue once the pikes/hi/hc/lc can bring to bear against them.

Pikes have massive defense but only average attack strength in the melee phase, while HC are one of the strongest melee phase units (only elpehants are higher iirc). So while they can take the brunt of the HC's damage, they need some else to handle the attacking or they'll get worn down eventually, like say Heavy Infantry who are a bit stronger attack-wide.

Now that said, if you have enough pikes and the enemy has a certain percentage of cav relative to their total troop composition, your commander (above 8 martial, 16+ for higher weight) can potentially choose the Stand Fast (Force Back also works) tactic which will utterly destroy them usually.



OH and never put a sub-8 martial in charge of your armies. getting bad tactics can utterly destroy you on fights you should've easily won.
Last edited by kaiyl_kariashi; Feb 22, 2018 @ 3:17am
monicaida25 Feb 22, 2018 @ 4:11am 
good advice, if I usually try to hire commanders in the intrigue tab before assigning them to my armies, they are generally very good.

Can I extend the harassment phase if I have much more light cavalry than the enemy? because although my enemy has 300 HC, I have almost 5000 LC, my problem is the HC, less than 100
kaiyl_kariashi Feb 22, 2018 @ 7:24am 
Nah, LC are only really good for running down armies in pursuit phase.

They're pretty junk for everything else (they're sort of nice in Skirmish phase, not Archer good, but one of the better Skirmish phase units).

But if you're ping-ponging the enemies, sicne they immediately rout if their morale is too low, a large amount of LC will cause massive casualties, where as very little LC barely dints the enemy in Pursuit phase.


Unfortunately, there's no real way to stop the enemy from skipping Skirmish Phase if they have enough HC and a suitibly skilled Commander to roll one of the charge tactics consistently.

having the Longbow Volley tactic from a English or Welsh Commander can potentially break the enemy into pursuit phase, but you need a lot of archers for that, and it gets by-passed completely if a Charge is used since you only get 6 days of attacks before charge forces the phase shift which is less likely to break the morale before they can rip your guts out in melee phase.


As far as i can see, the only tactic that can shorten melee phase is Retreat and Ambush, which requires an Altaic Commander, flat and reasonably open terrain, and at least 20% horse archers (30% and Martial 10+ for extra weight), which forces the combat to switch to Skirimish phase and gives your LC, HA, and archers a pretty big boost in damage.
Last edited by kaiyl_kariashi; Feb 22, 2018 @ 7:31am
monicaida25 Feb 22, 2018 @ 11:17am 
I did not know that there were different strategies for the nationality of the commanders ... is it a DLC?
Hasefrexx Feb 22, 2018 @ 11:24am 
No, it's just explained nowhere ingame. You can kind of expect that there's one tactic for cultural retinue which is stronger than all the other available tactics. It usually makes cultural retinue units stronger, but since you don't have the DLC it won't help much. For exemple scots are good with pikemen, norse with heavy infantry,... If you want to dig in tactics, ck2 wiki should help but frankly it's min-max no fun land IMO, where you need specific unit troops ratio to get good tactics and avoid bad ones and hope for the best. Frankly picking the right commander for the right situation will get you win any battle that is not one-sided even without thinking tactics.
kaiyl_kariashi Feb 22, 2018 @ 1:27pm 
you don't even need retinues, they just make it easier to control your unit composition more easily, which means you can get the weight-bonus that makes it more likely for the commander to choose that technique. (you can do it with normal units as well, but it means being very careful about what upgrades you build and then min-maxing each of your army flanks to have the right compositions).

And are massively beefed up versions of the normal units.

the standard retinues that everyone gets are 50% stronger than non-retinue troops of the same type.

The cultural retinues are MUCH stronger than their regular type, though it varies from nation to nation. The Africans especially have a ludacrisly strong LI cultural retinue that is ALMOST as strong as heavy infantry but they're cheap and they get a ton of them for their cap-cost.

All of the cultural tactics are brokenly OP (even after nerfing the crap out of them, they're still the strongest tactics by far), but require you to structure your whole army around around and have the right culture of commander in charge.


I don't really like retinues though because they're too strong and the ai almost never uses them, which means you're basically cheating if you do build them heavily.
Last edited by kaiyl_kariashi; Feb 22, 2018 @ 1:29pm
TehJumpingJawa Feb 22, 2018 @ 3:50pm 
It's not just the combat stats of light infantry retinues that make them broken OP.

The way faction revolt chance considers only the size of their leige's forces, not their strength, means that a large enough LI retinue will make factions NEVER trigger.
This in turn renders the entire opinion system moot, meaning you can be as tyrannical as you like -
your vassals' factions will never revolt.

Of course this broken mechanic can occur with any retinue type, but LI retinues hit this tipping point much much sooner, with a much lower financial & technological cost.
Last edited by TehJumpingJawa; Feb 22, 2018 @ 3:51pm
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Date Posted: Feb 20, 2018 @ 2:49am
Posts: 16