Crusader Kings II

Crusader Kings II

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Collect taxes question
I've been told about a steward action called collect taxes, and am trying to find that. Am still new and learning this game, but all there is is something called administer realm. Did a DLC change that? Or do I need to do something different to find it? Am following Arumba's tutorial, so this is kind of distressing
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Showing 1-10 of 10 comments
Psychotic Fury Apr 12, 2018 @ 6:20pm 
Its the first button on the left of the 3 by the steward (on the page you hire them on).

Should be collect taxes, research eco tech and something else.

Edit: iirc it looks like a few coins. Cant remember exactly dont have ck2 on atm.
Last edited by Psychotic Fury; Apr 12, 2018 @ 6:20pm
Unfortunately, that is not the case. I have administer realm, settle tribe, oversee construction, and build legend.
Rabb Apr 12, 2018 @ 6:39pm 
Those are the tribal govt. type options. Collect taxes is available to feudal and merchant republics.
Last edited by Rabb; Apr 12, 2018 @ 6:41pm
.... and I'm guessing that these new government types were added by a DLC that Arumba did not have in his repertoire when he filmed the tutorial series? Is there a place I can change my beginning government type? Sorry to ask where everything is, this is just a bit overwhelming...
Last edited by Pondera the Radio Angel; Apr 12, 2018 @ 6:41pm
Cerebral Daemon Apr 12, 2018 @ 6:44pm 
Originally posted by Pondera:
.... and I'm guessing that these new government types were added by a DLC that Arumba did not have in his repertoire when he filmed the tutorial series?
Arumba's tutorial series was back at a time when the game was very different, you'll notice even the county names aren't the same.

The reason you have a tribal government is because you took a start date earlier than 1066. If you go for 1066 it should be most similar to what Arumba was playing (although obviously not quite the same, either).
Rabb Apr 12, 2018 @ 6:44pm 
Originally posted by Pondera:
.... and I'm guessing that these new government types were added by a DLC that Arumba did not have in his repertoire when he filmed the tutorial series?
Feudal was the only original playable government type.

Tribal governments were added in DLCs and are common in start dates before 1066. They rely heavily on prestige, rather than gold. Consequently, Build Legend is the most similar to Collect Taxes.
Originally posted by Cerebral Daemon:
Arumba's tutorial series was back at a time when the game was very different, you'll notice even the county names aren't the same.

Oh, I picked up on that. I heard its some kind of option where countries are written as their native tongue would pronounce them or some such? I haven't found a way to turn that off yet. Right now, I'm just trying to figure out all the things I should be doing, everything I need to do, and after that, I'll experiment on my own and see all the things I can do.
Admiral Obvious Apr 12, 2018 @ 7:59pm 
Originally posted by Pondera:
Originally posted by Cerebral Daemon:
Arumba's tutorial series was back at a time when the game was very different, you'll notice even the county names aren't the same.

Oh, I picked up on that. I heard its some kind of option where countries are written as their native tongue would pronounce them or some such? I haven't found a way to turn that off yet. Right now, I'm just trying to figure out all the things I should be doing, everything I need to do, and after that, I'll experiment on my own and see all the things I can do.
In the game rules when you start the game, there's an option to toggle cultural title names. So, Sweden won't be spelled Sövjöd, for example. It will also turn off Muslim rulers naming their empires after their dynasty too.

Arumbas 2014 tutorials are the first result that pops up when you look up a YouTube tutorial for CKII.

As an Irish tribal, your best bet is to usually leave the steward on administer, assuming they're competent. Otherwise, they might actually let smugglers in, which is a huge pain and RNG to fix.
Last edited by Admiral Obvious; Apr 12, 2018 @ 7:59pm
Random Apr 13, 2018 @ 12:43am 
As a tribal use build legend. this generates higher prestige as well as has the chance to spawn a chunk of troops which you can then use to invade your neighbours.

Prestige as a tribal is used to upgrade all troop generating buildings in your holdings, so it is effectively equal to gold, as gold is the only currency used to upgrade a feudal castle, while prestige is only good at giving a minor opinion boost as well as end game score.

Administer realm, is basically NEVER good. it does far more damage then good the second smugglers are let in, and unless you have a godly steward the chance is rather high. honestly oversee construction is better than administer realm, as it will vastly increase the construction time of buildings with zero downside.

settle tribe is useful as a tribal if you are a different culture from your region, like say a norse catholic in ireland, as this will allow you to convert your county to norse thus planting the cultural seeds in ireland that will then spread to its surroundings based on your or the local norse leige's stewardship.

when you eventually adopt fuedalism or merchant republic (basically these 2 are the goals of tribal) then your councilmen task will update to feudal orientated ones, allowing you to collect tax with your steward which will give a sizeable static increase to passive tax generation for ALL holdings in the targetted county, as well as events that provide lump sum gold injections.
kaiyl_kariashi Apr 13, 2018 @ 3:07am 
tribal isn't part of a dlc, it was added 2 Major patches after Arumba's tutorial.

It's just not easily playable as one since there are no innate christian tribals in the default start dates, but you can through some shinanigens get your dynasty to revert to tribal, to play as a tribal christian with no-dlc.

Though it means basically killing your entire feudal side of the family in such a way that none of their titles are inheirted by the tribal side, at which point you'll become the tribal heir with nothing but his tribal titles.

Unlike republics, you can go between feudal and tribal without causing a game over, as long as your religion is legal. (and the only reason it happens for republics is because of how shoddily coded they are)
Last edited by kaiyl_kariashi; Apr 13, 2018 @ 3:09am
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Date Posted: Apr 12, 2018 @ 5:38pm
Posts: 10