Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Should be collect taxes, research eco tech and something else.
Edit: iirc it looks like a few coins. Cant remember exactly dont have ck2 on atm.
The reason you have a tribal government is because you took a start date earlier than 1066. If you go for 1066 it should be most similar to what Arumba was playing (although obviously not quite the same, either).
Tribal governments were added in DLCs and are common in start dates before 1066. They rely heavily on prestige, rather than gold. Consequently, Build Legend is the most similar to Collect Taxes.
Oh, I picked up on that. I heard its some kind of option where countries are written as their native tongue would pronounce them or some such? I haven't found a way to turn that off yet. Right now, I'm just trying to figure out all the things I should be doing, everything I need to do, and after that, I'll experiment on my own and see all the things I can do.
Arumbas 2014 tutorials are the first result that pops up when you look up a YouTube tutorial for CKII.
As an Irish tribal, your best bet is to usually leave the steward on administer, assuming they're competent. Otherwise, they might actually let smugglers in, which is a huge pain and RNG to fix.
Prestige as a tribal is used to upgrade all troop generating buildings in your holdings, so it is effectively equal to gold, as gold is the only currency used to upgrade a feudal castle, while prestige is only good at giving a minor opinion boost as well as end game score.
Administer realm, is basically NEVER good. it does far more damage then good the second smugglers are let in, and unless you have a godly steward the chance is rather high. honestly oversee construction is better than administer realm, as it will vastly increase the construction time of buildings with zero downside.
settle tribe is useful as a tribal if you are a different culture from your region, like say a norse catholic in ireland, as this will allow you to convert your county to norse thus planting the cultural seeds in ireland that will then spread to its surroundings based on your or the local norse leige's stewardship.
when you eventually adopt fuedalism or merchant republic (basically these 2 are the goals of tribal) then your councilmen task will update to feudal orientated ones, allowing you to collect tax with your steward which will give a sizeable static increase to passive tax generation for ALL holdings in the targetted county, as well as events that provide lump sum gold injections.
It's just not easily playable as one since there are no innate christian tribals in the default start dates, but you can through some shinanigens get your dynasty to revert to tribal, to play as a tribal christian with no-dlc.
Though it means basically killing your entire feudal side of the family in such a way that none of their titles are inheirted by the tribal side, at which point you'll become the tribal heir with nothing but his tribal titles.
Unlike republics, you can go between feudal and tribal without causing a game over, as long as your religion is legal. (and the only reason it happens for republics is because of how shoddily coded they are)