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I'm tribal but I already changed culture. I can share screen shots if that would help?
You keep mentioning horse archers (special troops), but I fail to see how horse archers have any relevance to this discussion unless the county culture for the county you're building in has an associated horse archer culture. If that's the case, you need to spread your culture into those counties.
Camel Riding Ground: +20 Camel Cavalry per rank
Desert Riders: +12 Light Cavalry/+4 Horse archers per rank
It should be providing camel cavalry(from the level 3 camel riding grounds) and the base 20 horse archers. Only the Horse archers end up in the final levy, and camel cavalry isn't raised with the levy so its not just a display bug. Both buildings work as intended separately.
The problem you are facing is that only one type of special units troops are allowed from a holding. You can't have a mix of horse archers, camel cavalry, or war elephants coming from the same holding. Whichever special unit troop type gets introduced first becomes the only special unit troop type allowed unless that active building gets destroyed. There may be a mod that can override this, but it's a pretty obscure issue.
If you wish to remain tribal, you'll need to decide if you prefer horse archers or camel cavalry or a mix of both; then build the applicable building first. If you upgrade to feudalism, the horse archer problem will go away and you'll have more camel cavalry.
Ultimately though, you should be creating pure stacks of the Camel Warrior retinues as your primary force rather than worry about a few troops coming from a building that can't be separated into pure units. This would also mean focusing on the Camel Riding Ground building for the stat bonuses. Generally speaking, flanks of pure camels are the best units in the game.
Fair, yeah I use levies more often. I've heard pure camel flanks can lead to bad tactics like unorganized harass though, is that still true?
https://www.reddit.com/r/CrusaderKings/comments/mdo1nh/since_the_holy_fury_retinue_composition_post_got/
Other than Lancer horde troops buffed by nomadic capital buildings (which is an entirely different style of game play), there's not much that will demolish the enemy like Camels. You can min/max some slight diluting of pure camels.
As for the cultural building issue. Try quiting and reloading the game. If that doesn't work, you may need to mess around with changing the capital holding to another barony and then back.