Crusader Kings II

Crusader Kings II

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Jeebus Jun 12, 2020 @ 1:29am
Realistic War Score Mod?
Does anyone know of a mad that makes war score more like ancient wars in real life? Back then you didn't have to total war the whole country to take a province, a war was usually won or lost in just a handful of battles. I want that kind of immersion. It might make the game too easy, but I think it would be interesting for a while.
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Showing 1-8 of 8 comments
Cave Vale Jun 12, 2020 @ 6:43am 
What you're asking for is what already the game does.
To avoid that situation, you must capture the CB province, it's the war goal and gives you most of the war score.
You gain around 18-25% defeating the main enemy army, defeating it a couple of times, and then capturing the CB province, you will win the war in less than 3 battles.
Anyway, there's a mod called "decisive battles" that increases K/D ratio but, I don't know if it's compatible anymore.
galadon3 Jun 12, 2020 @ 7:36am 
Originally posted by Ma Vavavale:
What you're asking for is what already the game does.

THIS

Maybe try to understand how the mechanic actually works before asking for something to change it.

In some cases you might end up with for example the byzantine emperor holding a county in england and you being the king of england wanting to get it, but you don't exactly want to pay a fortune for a fleet to actually sail your army to constantinople.

That is where the ticking warscore comes into play, wich works for whoever holds the territories the war is fought over.
So in the example, you mobilize your troops, siege down all holding in that one county and wait, since now you hold the territory the war is fought over the war-score ticks for you.
All you have to do now is to wait and see if the byzantine emperor actually ships his armies all the way to england for you to beat or if you just win by default after 3 years because your enemy never showed up to the actual fight.
There is absolutely no need to "total war the whole country" In fact in most cases that means needless losses since sieging down holdings usually costs men, marching deep into enemy territory costs men, assaulting fortifications costs men.
The only thing to keep in mind there is that you need to have won at least one significant battle against an army of your actual opponent (allies dont count) or your warscore is capped at 99% until the war has gone on for at least 3 years. (thats more of a balance mechanic to give realms in bigger wars an actual fighting chance to gather their army and move it to the theater of war)

Best you can do is actually taking the wargoals and beating off the enemy army, the only point in actually sieging more then that is
- prisoners and looted artifacts from capital holdings of your enemy and his vassals
- shortening the war a bit (taking the enemy capital helps most with that, its why the AI is so often hellbent on actually taking yours)
Varainger Jun 12, 2020 @ 7:52am 
Agree with the first responder, "Decisive Battles" might be what you are looking for, assuming it still works, but going by the comments it worked with 3.2.1 , so should still on 3.3.3.
Easy to find with the Workshop search box.
Last edited by Varainger; Jun 12, 2020 @ 10:06pm
Jeebus Jun 12, 2020 @ 6:48pm 
Really? Whenever I'm at war with another major country i always have to like take half of their land and beat their army into submission 20x over for 100 war score.
Also to address "Maybe try to understand how the mechanic actually works before asking for something to change it." I understand how warscore works I just think it's unrealistically slow and I want some more immersion. Once again in ancient times a war was very quickly in just a couple battles and maybe a couple seiges too, and in this game it take a lot longer. I don't "not understand" or even dislike the current system, I just think a change for immersion might be interesting.
galadon3 Jun 12, 2020 @ 10:17pm 
Originally posted by Jeebus:
Also to address "Maybe try to understand how the mechanic actually works before asking for something to change it." I understand how warscore works I just think it's unrealistically slow and I want some more immersion. Once again in ancient times a war was very quickly in just a couple battles and maybe a couple seiges too, and in this game it take a lot longer. I don't "not understand" or even dislike the current system, I just think a change for immersion might be interesting.

If you say you HAVE TO conquer their whole country to get them to surrender that sounds like you don't understand the ticking warscore, if your only goal is to have it so you can just steamrole in 1 or 2 battles without having to fight any real war, then thats a different thing but you should have said so.

This:
Really? Whenever I'm at war with another major country i always have to like take half of their land and beat their army into submission 20x over for 100 war score.
Is just untrue
Jeebus Jun 13, 2020 @ 12:22am 
it's called exaggeration.
Last edited by Jeebus; Jun 13, 2020 @ 12:22am
galadon3 Jun 13, 2020 @ 12:44am 
Originally posted by Jeebus:
it's called exaggeration.

no its called just false especially if you want to actually discuss it and then repeat the same nonsense, since all you NEED to take is your wargoals
Jeebus Jun 13, 2020 @ 2:19am 
look man I understand you need to take the wargoal. I understand how the game works. It's not like too hard or something. I just want a mod that's more accurate to real life ancient war because I think that might be fun.
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Date Posted: Jun 12, 2020 @ 1:29am
Posts: 8