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if you already have heirs (looking for 2nd wife after first wife died), her fertility doesn't really matter obviously and you can just take the one with the best stats.
if you play a religion/government type that allows concubines or multiple wives, the age/fertility of the primary wife is also not that important.
But if the only things were talking about are traits then genius, strong, attractive.
This way my family travels the world, making people offers they can't refuse :)
I think there is a limit to male fertlity too but don't remember the exact age. So if you are a female ruler marry someone that is not very old and make sure the marriage is in your favor (matrilinial).
Also, as a female ruler I keep an eye out for bloodlines I my future husband, since they’re easy to incorporate
I have had childeren from 71 yo males.
If there is a limit it should not be noticble for 90% of the males.
To OP, you can either seek short term traits for the current generation, or depending on plans and possibilities, long term traits:
It's always good to have high stats, as you get half your spouse's stars added to your state stat levels. However, long term planning, especially early in the game is key to the most important aspect of marriage for most government and culture types: passing on your lineage to good heirs.
That said, it's good to seek the quick or genius traits if possible, similar to real life genetic traits the chances of them being passed increase if they are shared between parents. In a succession system where you can elect or designate your heir, this is a boon as most unions of two with the same birth traits will eventually produce them in a child. 66% chance of two genius parents having a genius child out of 3 children.
Negative traits work the same and should be avoided, inbred being the worst. I've had plenty of times I've foregone caring about a spouse having a cleft palate if they were a genius and my character was also however. If you can get positive genetic traits in your lineage, you can get a run of genius characters, but this works the same for negative traits. once inbred, harelipped, or a dwarf, these can be hard to eliminate from the pool potential as they can creep back generations later other than inbred. Inbred is very difficult to remove once in as the calculation is based on number of completely unique ancestors, and this number is likely to decrease over time despite population increasing (they're all coming from the same original number of characters).
I rarely focus my spouse decisions on potential title claims, but this is also a completely valid strategy. If a woman has a strong claim or title, their children will inherit a weak claim, same as an attempted but failed strong claim war will. You can also plan marriages around future inheritance, but this requires a lot of greasing the ruler into the marriage and sometimes assassinating the rest of the successors.
Also of note, as you grow from a kingdom to an empire, diplomacy will probably become the most important stat. The reason is that this controls your bonus to vassal limit. Stewardship is attractive when small as it raises personal domain size limit and taxes, but it matters little when the majority of your troops are from vassals and keeping them happy.
If you're just starting a game and the pool of potential spouses is small, or even none depending on your settings and a shattered or not world, don't be afraid to present a debutante. You can get lucky with that too.
It's pretty easy to get your spouse to like you if they're unlanded, since a simple 15 gold gift will do the trick.
These can be inherited by children, so worth aiming for them.
Best Education Traits: Grey Eminence or Midas Touched.
The top-tier traits for diplomacy and stewardship both give fertility boosts. Conversely the learning education traits lower it.
Also worth noting: Temperate (opposite of Gluttonous, and potentially stops your wife becoming a fat blob). Lustful (increased fertility). Diligent (the single strongest virtue trait of them all, and frequently the cause of stress when teaching children, in case you need her to vanish once her job is done).
Female characters can have children past 45 if they're immortal. I believe that is the only exception.
Nope, characters spawned from decisions or events or generated by creating a baron level vassal always count as having a full set of unique ancestors (every ancestor that isnt shown counts as unique for that purpose). The inbred mechanic counts only 5 generations back, so it is pretty much possible to broaden the number of ancestors again, even without decision generated characters but its even easier with them.