Crusader Kings II

Crusader Kings II

View Stats:
Recommended retinue composition of 5000-7000 men?
I'm playing as the reformed Roman Empire and am thinking of revising how my retinues work. I'd like to have multiple small armies of between 5000 and 7000 troops as opposed to a few armies of 15-20K. I'd like to be able to combine these small armies as the situation demands so I'm thinking the individual 5-7K armies are all one flank so they can easily be combined and separated without mixing up the individual retinue types the armies are composed of. Thing is, I have no idea what the make-up of these armies should be. What is the best balance between the retinue types?
< >
Showing 1-15 of 17 comments
The Grand Mugwump Feb 10, 2020 @ 6:03pm 
The general rule of thumb is to use at most two of each type of soldier. Two skirmishers, two melee. The reason for this is most tactics will either boost one or two units of the same type and give powerful penalties to the other. https://ck2.paradoxwikis.com/Combat_tactics
Last edited by The Grand Mugwump; Feb 10, 2020 @ 6:18pm
Mentos Feb 10, 2020 @ 8:09pm 
Never heard of any suggestion before or read anything to suggest wanting to mix armies with 2 of every type.

Generally what you SHOULD do is first identify what you want your army to do when it is fighting alone with no levy troops. I see it as three choices. Do I want to my retinue to focus on the skirmish phase, the melee phase or the pursuit phase? You go from that choice and stick to just those units.

I personally like Pursuit armies. Yes they can struggle to win battles by themselves, but when you do win and it hits that pursuit phase you get to say good night to the opposing forces. I once had a retinue of I think about 3500 cavalry, some heavy, some light. It fought a battle against something like 15,000 levy troops. Not only did it win, but it completely decimated the other army.
Last edited by Mentos; Feb 10, 2020 @ 8:10pm
Natz Feb 10, 2020 @ 8:56pm 
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)
The Grand Mugwump Feb 10, 2020 @ 9:40pm 
Light cavalry spamming is very strong and cost effective early to mid game. It falls off late game though.

Originally posted by Unforeseen:
Never heard of any suggestion before or read anything to suggest wanting to mix armies with 2 of every type.

The reason you stick with, and let me emphasize, at most 2 melee and skirmisher is because there are some extremely powerful tactics which require certain mixes of soldiers to activate like volley harass which needs light cavalry, archers, and light infantry. And almost all normal tactics will only benefit one or two unit types and cause other unit types to actually lower the damage you deal. Ideally you would spam nothing but one type of unit to always roll tactics for it, but you will miss out on some powerful combos and be vulnerable to cavalry charges or skirmish alpha strikes.
Last edited by The Grand Mugwump; Feb 10, 2020 @ 9:40pm
Natz Feb 10, 2020 @ 9:56pm 
Originally posted by The Grand Mugwump:
Light cavalry spamming is very strong and cost effective early to mid game. It falls off late game though.
Can you tell me why exactly
The Grand Mugwump Feb 10, 2020 @ 10:21pm 
Originally posted by Natz:
Originally posted by The Grand Mugwump:
Light cavalry spamming is very strong and cost effective early to mid game. It falls off late game though.
Can you tell me why exactly

Because the cultures which can spam nothing but light cavalry usually get significant bonuses to them and unique tactics on top of the low cost for light cavalry. Also they will do some significant damage in skirmish with a high chance to choose the harass tactic for 3x damage, routing the enemy, and annihilating them in pursuit.

Late game you'll want to focus on heavier unit types which can avoid the supply attrition and not get annihilated in melee by armies which are harder to route with heavier soldier types (most notably pikemen).
Last edited by The Grand Mugwump; Feb 10, 2020 @ 10:25pm
Mentos Feb 10, 2020 @ 11:52pm 
Originally posted by The Grand Mugwump:
Light cavalry spamming is very strong and cost effective early to mid game. It falls off late game though.

Originally posted by Unforeseen:
Never heard of any suggestion before or read anything to suggest wanting to mix armies with 2 of every type.

The reason you stick with, and let me emphasize, at most 2 melee and skirmisher is because there are some extremely powerful tactics which require certain mixes of soldiers to activate like volley harass which needs light cavalry, archers, and light infantry. And almost all normal tactics will only benefit one or two unit types and cause other unit types to actually lower the damage you deal. Ideally you would spam nothing but one type of unit to always roll tactics for it, but you will miss out on some powerful combos and be vulnerable to cavalry charges or skirmish alpha strikes.

Ah you made it sound like you should have 2 of every unit no matter what. Heavy infantry, light infantry etc. What you want is units of the type related to the tactic that you want. But you don't want "all" of them. If you have all of them, they will be no different then a levy and you'll get practically random tactics.
dv Feb 12, 2020 @ 10:42am 
Originally posted by Natz:
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)
Stick with pure light cavalry.
Disorganized Harass tactic in skirmish is not bad. Raid tactic in melee is great. Add a cruel commander if you can.

As a general rule, stick with pure defence retinues (Italian or Scottish leader if possible, no trait that unlocks a tactic) unless your cultural retinue is better:

- Pure light/camel cavalry with cruel commander.
- Pure pikeman (Italian/Scottish commander if possible) or pure heavy infantry (North Germanic commander if possible); may combine with defence or shock for a small amount of archers depending on your view on the "shieldwall vs enter melee" discussion. Without archers, inspiring leader is an option (but not defensive leader as you want to enter melee ASAP and not zealous). No other commander skill that unlocks a tactic.
- English/Welsh Longbow or Nubian Archers. Combine with Light Skirmish for at least 50 % but less than 60 % archers to avoid charge on undefended flank. Requires English/Welsh commander.
- European Knights, Gusar, Tie-Futu or Outremer Knights with regular cavalry retinue for slightly less than 75 % light/camel cavalry with Byzantine commander who is cruel and brave or cavalry leader.

If you follow the above, you cannot go wrong.
Last edited by dv; Feb 12, 2020 @ 10:56am
Natz Feb 12, 2020 @ 3:36pm 
Originally posted by dv:
Originally posted by Natz:
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)
Stick with pure light cavalry.
Disorganized Harass tactic in skirmish is not bad. Raid tactic in melee is great. Add a cruel commander if you can.

As a general rule, stick with pure defence retinues (Italian or Scottish leader if possible, no trait that unlocks a tactic) unless your cultural retinue is better:

- Pure light/camel cavalry with cruel commander.
- Pure pikeman (Italian/Scottish commander if possible) or pure heavy infantry (North Germanic commander if possible); may combine with defence or shock for a small amount of archers depending on your view on the "shieldwall vs enter melee" discussion. Without archers, inspiring leader is an option (but not defensive leader as you want to enter melee ASAP and not zealous). No other commander skill that unlocks a tactic.
- English/Welsh Longbow or Nubian Archers. Combine with Light Skirmish for at least 50 % but less than 60 % archers to avoid charge on undefended flank. Requires English/Welsh commander.
- European Knights, Gusar, Tie-Futu or Outremer Knights with regular cavalry retinue for slightly less than 75 % light/camel cavalry with Byzantine commander who is cruel and brave or cavalry leader.

If you follow the above, you cannot go wrong.
why cruel commander?
HolyMolyOllyPoly Feb 12, 2020 @ 3:54pm 
Originally posted by dv:
Originally posted by Natz:
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)
Stick with pure light cavalry.
Disorganized Harass tactic in skirmish is not bad. Raid tactic in melee is great. Add a cruel commander if you can.

As a general rule, stick with pure defence retinues (Italian or Scottish leader if possible, no trait that unlocks a tactic) unless your cultural retinue is better:

- Pure light/camel cavalry with cruel commander.
- Pure pikeman (Italian/Scottish commander if possible) or pure heavy infantry (North Germanic commander if possible); may combine with defence or shock for a small amount of archers depending on your view on the "shieldwall vs enter melee" discussion. Without archers, inspiring leader is an option (but not defensive leader as you want to enter melee ASAP and not zealous). No other commander skill that unlocks a tactic.
- English/Welsh Longbow or Nubian Archers. Combine with Light Skirmish for at least 50 % but less than 60 % archers to avoid charge on undefended flank. Requires English/Welsh commander.
- European Knights, Gusar, Tie-Futu or Outremer Knights with regular cavalry retinue for slightly less than 75 % light/camel cavalry with Byzantine commander who is cruel and brave or cavalry leader.

If you follow the above, you cannot go wrong.

I feel like we've gone a little off-topic since we're all of a sudden talking about camel cav and Italian/Scottish retinues when my original post was asking what the best retinue composition would be as a Roman-cultured emperor.
Natz Feb 12, 2020 @ 4:01pm 
Originally posted by HolyMolyOllyPolly:
I feel like we've gone a little off-topic since we're all of a sudden talking about camel cav and Italian/Scottish retinues when my original post was asking what the best retinue composition would be as a Roman-cultured emperor.
ah my bad, sorry for derailing your topic,
Miku Feb 12, 2020 @ 9:39pm 
If you already converted to Roman, you have little choices.
The Roman cultural retinue, the Praetorian, while having great stat boosts, mixes two kinds of troops that really shouldn't be mixed together, due to conflicting tactics.

Specifically, having at least 1% Heavy Infantry in a flank enables the Advance tactic in melee, which reduces Pikemen attack (-150%).
It will have a low weight, but it's still a ~10% chance of having ~75% of the retinue troops doing NOTHING in the phase they're supposed to excel at.

Better not risk at all, and use standard Defense retinue instead; they're functionally a light version of the Scottish Schiltron (the best pure Pikemen retinue), just without the morale boost, and with a few Archers mixed in (which you'd want anyway to enable Shieldwall).
Most importantly, they receive the bonuses from the Roman cultural building.

In the skirmish phase, they'll most often roll either Volley (+200% Archer attack) or Shieldwall (+60% Archer attack and +240% Pikemen defense), which are both useful.

In melee, with Italian or Roman commanders, they have an equal chance of firing Force Back (+240% Pikemen attack, -100% Archer attack), Pike Column Advance (+300% Pikemen attack), or Stand Fast if fighting in forest (also +300% Pikemen attack).

Just make sure to not further dilute the tactics pool with Gripped by Religious Fervor (Possessed, or Zealous and Inspiring Leader), or Hesitant Commander (Shy or Slothful).

Originally posted by Natz:
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)

Since we already derailed, I guess we might as well see this through the end.
Pure light cavalry is a good choice, since they have good stats all around, complemented by good tactics. Camels are slightly better overall, but weaker in pursue.
Their weak points is their hefty price, which is just slightly higher than Pikemen, but they're much more frail than them in melee (that's why you should try to kill enemy armies as fast as possible in skirmish, then clean them up in pursue).

For the best results, mix a few Light Skirmish retinues in, to get high chances of rolling Harass (+300% LC and Camel attack) in skirmish, while still being guaranteed to roll Raid (+240% Light Cavalry / Camel / Light Infantry attack) in melee.

The optimal ratio is 1 Light Skirmish retinue for every 1451-1649 Light Cavalry/Camels (1:4-8 cultural retinues, depending on the type).
Make sure to stay within that limit, as having fewer LC/Camels would add Shieldwall to the list (halving cavalry defense), while having more would replace Harass with the inferior Disorganized Harass.

A Cruel (and/or Impaler) commander would increase morale damage, making enemy units more likely to drop below the 20% treshold and start fleeing, letting you decimate them in the pursue phase, where cavalry shines.
A Cruel commander can also roll the Charging Through Own Skirmishers tactic (skirmish, day 10+), a variant of Charge which increases LC attack (+180%) and switches phase to melee.

For min-maxing, the best retinue/cultural building combos are: Berber Cavalry with Iberian building for attack, full Hussar for Defense, full Andalusian for a balanced mix (if you don't mind having Horse Archers in the building itself).
Last edited by Miku; Feb 12, 2020 @ 9:50pm
Natz Feb 12, 2020 @ 9:56pm 
Originally posted by Miku:
Originally posted by Natz:
Is it better to spam my cultural retinue to get the best results? (mine is pure Light Cavalry)

Since we already derailed, I guess we might as well see this through the end.
Pure light cavalry is a good choice, since they have good stats all around, complemented by good tactics. Camels are slightly better overall, but weaker in pursue.

For the best results, mix a few Light Skirmish retinues in, to get high chances of rolling Harass (+300% LC and Camel attack) in skirmish, while still being guaranteed to roll Raid (+240% Light Cavalry / Camel / Light Infantry attack) in melee.

The optimal ratio is 1 Light Skirmish retinue for every 1451-1649 Light Cavalry/Camels (1:4-8 cultural retinues, depending on the type).
Make sure to stay within that limit, as having fewer LC/Camels would add Shieldwall to the list (halving cavalry defense), while having more would replace Harass with the inferior Disorganized Harass.

A Cruel (and/or Impaler) commander would increase morale damage, making enemy units more likely to drop below the 20% treshold and start fleeing, letting you decimate them in the pursue phase, where cavalry shines.
A Cruel commander can also roll the Charging Through Own Skirmishers tactic (skirmish, day 10+), a variant of Charge which increases LC attack (+180%) and switches phase to melee.

For min-maxing, the best retinue/cultural building combos are: Berber Cavalry with Iberian building for attack, full Hussar for Defense, full Andalusian for a balanced mix (if you don't mind having Horse Archers in the building itself).
For Hussar retinues what is the exact limit?
Natz Feb 12, 2020 @ 9:57pm 
i mean ratio
dv Feb 12, 2020 @ 10:31pm 
Originally posted by Miku:
Better not risk at all, and use standard Defense retinue instead; they're functionally a light version of the Scottish Schiltron (the best pure Pikemen retinue), just without the morale boost, and with a few Archers mixed in (which you'd want anyway to enable Shieldwall).
I agree that you use defence over praetorians with Italian/Roman or, better, Scottish commander. If you actually want to enable shieldwall (and volley) is a different matter. Worst case you are stuck in the skirmish phase for literally months while the pikemen do nothing. Not having any archers gives you generic skrimish tactic only, which is bad. On the plus side, that guarantees one of the charge tactics and subsequently melee after generic skirmish is over. That is a very good thing. That's why pure pikemen or pure heavy infantry (without archers) is arguably better than defence. Inspiring leader for inspired defence tactic is the middle ground: Gives you something other than generic skirmish and has a low weight so a charge is very likely.

Shock retinue is similar to defence. However, 20 % archers enable barrage tactic which is bad for heavy infantry. Defence has less than 20 % archers. That is why defence is better than shock. It is not the difference between pikemen and heavy infantry. It is the amount of archers.

Roman Praetorians are pikemen and heavy infantry without archers. During the skirmish phase they are identical to pure pikemen or pure heavy infantry: They are guaranteed to charge ASAP, which is what you want. Inspiring leader is an option, see above. Praetorians also want Italian/Roman or, better, Scottish commander. The problem with mixed pikemen/heavy infantry is in the melee phase, where they are supposed to excel. Only they don't. Miku described the reason above.

At least the original poster has roman culture. That gives him a good supply of competent commanders for pikemen. A scottish commander is better if there is ever an opportunity to recruit one.

tl;dr
Praetorians are worse than defence. Stick with defence like most cultures do.
Last edited by dv; Feb 12, 2020 @ 10:49pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 10, 2020 @ 5:23pm
Posts: 17