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All the rest of the events are good (especially the book and artifact crafting ones). Even the summon event leads to good results most of the time (just use an igredient for boosting).
any malus by doing that?
- Never take the stargazing mission
- Never take the trash other guys lab mission
- Make sure you always have some ingridients they help with a lot of stuff
- horoscopes for your kids are something I never found particularly usefull
- always take the mission to find some lost writings, if the top-option is to go to Alexandria TAKE THAT
- For Inventions: they are pretty much all nice to have, so its more about wich stats you want boosted more (the gathering is more likely if you have good relations with members so try to improve those)
- Opus Magnum: nice too, especially having several and being able to swap depending on wich you need, I usually start with Alchemy -> Universal Panacea, wich gives a nice health bonus, so helps getting through illnesses alive and if you want that old ruler to just hang on a bit longer.
- Write Paper: Pretty much guaranteed points for promotion, best to make that one an important decision and use it everytime you can. The normal effort without risk is usually good enough to pass.
- Gather ingridients, always do that as soon as you can. Gathering Herbs works with stewardship, hunting with martial, market with diplo
The really usefull options the society opens up and wich can help alot with keeping your realm happy.
1. Apprentice: there are two usefull ways to use that:
A) Make your heir your apprentice, wich gets him into the society (even if his learning score would be too bad) and he can already start getting ranks so he might be 2nd or 3rd rank when you take over with him.
B) Make powerfull / problematic vassals apprentice. It immidiately gives an opinion bonus for honorific title, being in the same society AND you being higher in the society (usually about +30 points added up)
An Apprentice is done with his apprenticeship after a while and you can take another one. So if your heir is still years away from being old enough you can take a vassal first and the heir when the vassal is done.
2. Invite to Stargazing:
An activity you can invite other member of the society to (must be at peace not in hiding, seclusion etc), you should use that as often as its from cooldown. It has two major benefits:
- You have a chance to generate tech-points every time you do it
- There is a quite a chance to become friends with the invited character, wich is why making powerfull vassals apprentice doubled good. You can invite them and have a good chance to become friends.
A realm where the 2-3 most powerfull vassals have a +100 relationbonus from friendship with the ruler is usually pretty stable.
Potion of Eudemonia:
Big Benefit of the Hermetics: can get rid of stressed or depressed, should be used on yourself as soon as you suffer those traits, same for the heir (especially stressed since you have that random chance to just drop dead from stress).
It can also be used as a temporary opinion boost with a character who has any of those traits (I use it sparingly not to empty my reserves of ingridients).
Ah I see, I have to be magus level for that.
What can I do to speed the level up?
Writing the papers as often as you can, do the missions (stargazing and trashing some other guys place just has a lot of drawbacks / possible negative consequences thats why I never do them)
Some extra notes:
- Perhaps you should try the "don't try!" things once for flavor but only when your ruler has enough kids, is already near death and has a good designated regent (and an expendable aprentice for raiding labs).
- Kids horoscopes are not totally useless, they can lead to good results. Just don't force the kid if they want to follow another path. It can lead to disastrous results: I once had a genius heir turn apathetic and later just die.
- Another thing you can try on yourself is Scrying. It's totally RNG like the contact the divine thing but it turns out good most of the time.
But the force recruit through apprentices is quite good opinion booster, especially if you are the 3rd or 4th rank.
Inviting people to go stargaze does not depend on someone's opinion of you. It's a good way to turn rivals into friends.
I dislike scrying. If you get a good vision, unless you can force something good to happen, you will usually wind up with something bad happening.
For example, I had a good military vision. I ended up losing a limb. When I checked the code, the good military vision is supposed to be "completed" if I gain a new commander trait. Unfortunately I already had 2 commander traits. Failure to get a good outcome from a good vision results in bad things happening to you.
Four active books limit, is that for all books, even the ones you craft from another society?
And I usually like to try to create some book that produces money (not magnum opus but writing book decision) wich I usually give my heir. Its nice if he can use his active book slots for some years to produce 3-5 gold a months, before you play as him.^^
Usually use two random ingridients and 90% of the time it just works, rest of the time I get the depressed trait (wich just means another potion). Any idea wich ingridient can lead to lunatic, cause I never got that? (might be due to the fact that most of the time I use herbs gathering)
I think i was using the local marketplace option every time. Two ingredients, don't know which ones because i usually click through events real fast after X hours and Y realm size.
Only read about the bad and good ingredients today after seeing this thread.
edit: after checking the list again, it's probably Mercury - this was actually used by alchemists and "healers", usually causing extreme insanity after some time ;)