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Without some serious digging around in the games code we will never know and that is probably all for the best ... in the same way if this real life business was (a la Iain Banks) a sim itself I wouldn't want to know that either...
*goes way of topic and off the deep end*
The game doesn't "cheat" to make things more interesting. The game doesn't even really know what "doing well" -is-. Consider that many people play in many different ways; if Paradox could make a game that can tell what you want to do, and intentionally screw you up, then they have essentially made a thinking AI and they would probably not be making this game, they'd be changing the world ;)
If you are Catholic and have Free Investiture, you could have appointed your loser heir as a Bishop, which disqualifies him to reign. I believe he must be an adult. If you are Byzantine, you can award the son you want to be ruler the Despot title, making him the heir. Since you mentioned a Church event, one of those must be true. So if you have a saved game from a point where you can do that...
https://ck2.paradoxwikis.com/Succession#Disqualification
Ok, first I have to say that I have no proof of my opinion other than what I have seen in my games in many hours. So I could be totally wrong. But please keep respectful and negate my opinion with proof not with disrespectfulness. If you have proof that I am wrong I instantly say, "well i believe you, it was just an opinion". If you don't please talk in a respectful way with me.
This is wrong in my eyes. As I see it the AI "puzzles" the whole time at the deJure state of Kingdoms and Empires. This is the longterm goal of the AI and in my eyes one of the parameters how to deal with the player.
Example:
1. When I play a succesful irish lord who is trying to form Ireland and has already a good part of it conquered I normally get good heirs, good events, aso. Same when I am the strongest party in Spain and have eliminated most enemies and am on the way to form the Empire.
2. When I formed Ireland/Empire of Spain and now conquer territory out of this deJure territory things change normally. Heirs are often bad no matter what I do and I have to deal often with negative events (ruler gets mad, dies early,....). Especially when I break into already "puzzled" territory, i.e. a complete deJure Scotland.
I don't think that this is by accident. In my eyes in the first case you get a %-bonus for good heirs/good events when the AI detects you the "best candidate" to form the deJure realm, in the second case you are the "intruder" who makes again "disorder" and you get a %-malus.
I don't see this as "cheating". This is not Total War. The AI is not the "enemy side". The AI tries to handle the deJUre // deFacto territories, the relationships of countless identities, aso. When you are succesful at "making order" you are on the "AI's side" and get a %bonus, if not a %malus. That is logical for me, not cheating.
If I am wrong please proof. But please stop talking me to an idiot without any proof.
-Y> And again, if only a little bit of this opinion is true it's not OT, as then it is very likely you encounter the problem of < bad heir / then hard attack or rebellion > at some point and it is part of a basic strategy to prepare an interreign for such a child.
Maybe everything is wrong what I say, but please respect my person and my opinion and just proof that I am wrong.
There's no way to "prove" that it is confirmation bias except to tell you that the game has set percent chances for things like "bad heirs" to happen which are based on your traits and some randomness that doesn't change based on "if you go out side your dejure kingdom".
well, maybe i am wrong; but my opinion is more romantic ;) As noone seems to have knowledge about how the AI works (strange, is it so?) you can just believe in "randomness", "luck", "god" or "dejure". But why should I have a better experience if I don't think in deJure dimensions? I don't understand. In around 3000h playing it often helped me to plan my strategy.
And at the end it doesn't matter: if the OP would have had a Plan B for the worst case scenario of an interregium for a bad child inheritor (i.e. a good stack of money), either cause of randomness or AI-strategy, it would have been better.
Ok, I think the original topic is really not about dicussing such things, though I am not convinced about your theory of total randomness without any %boni%mali interaction of the AI other than traits a.s.o, but as noone knows....
The combined fertility for the two characters in the OP is -1005%, but there are event triggers in the game that ignore fertility outright. So, it's not so much that the game cheats, it's more like, the game never tells you all the rules and ♥♥♥♥♥ you sideways.