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Grant them indepdendence and raid them until their holdings become destroyed
Unless you desperately want to clear all the holdings out, it's probably best to just pillage Castles, build a new Tribe for you (or a vassal) to hold, and then give away the Cities and Temples to barons.
Pillage everything. there is no opinion penalty, because dead people have no feelings.
You shouldn't have any landed vassals except for your holy site temples for your desired religion. The rest of the world is having a firesale, and everything else must go.
Empty nomad lands have zero diseases, and cant spread them.
Empty nomad lands give more population which is used for your military as well as tax (granted gold is definitely not a problem)
The only time having a landed vassal is worth while is for boats, and thats a single merchant republic/kingdom and ideally in sicily.
If however you did mean tribal, you have to use vassals with a -25 opinion modifier due to the fact you are a savage wallowing around in the mud with your fairy light units who die the second anything on horseback shows up.
Tribals are meant to be fighting other tribals (except for defensive wars), The goal is to unite all tribal rulers under your empires flag. If you are at the point where you are now fighting feudals due to lack of tribal targes, then the time has come to start taking the appropriate steps to reform your government for feudal.
I m not nomad but tribe (settled nomad)
Tribals advantage is the ability to raid regardless of religion or culture, but with that said, if you are the appropriate culture or religion, raiding is still possible as fuedal but with much better passive income and troop configurations.
However if you aren't actively raiding and instead are using tribal for conquest, then you will be better off in fuedal and using religious CB's, or cultural invasions (eg:norse).
In the grand scheme of things the only thing tribals have that others dont, is the ability to hire event troops using prestige and piety based on war type. If you end up relying on this however, you will never really learn the breadth of the game and forever be stuck as a savage that is inferior to a horse lord in mechanics and strength.
I'm sorry, but seems that you new boy in this game. Tribals are super race because vassals of top liege can faster upgrade their holdings
No, it seems like you're the "new boy" here. Tribals are great early and fall off by mid-late game. Their buildings also cap out far earlier than Castles, Cities, and Temples.
They can call to arms vassals and swarm out big empire
Someone who mostly plays pagans in vanilla...
Tribals are nice early on. But extremely unstable (Gavelkind, ho!) and their armies get eaten alive by heavy cav or inf by virtue of being mostly made up of light inf, unless lead by a very good general or with huge numerical superiority.
Furthermore while it's nice that you can call vassals to war, they will have mediocre troops and if they don't like you, you get nothing at all. After a new king takes over, they generally do not like you for a while.
If you want to achieve something lasting, you have to reform or convert.
So? Then you lose it in (Elective) Gavelkind anyways? Not to mention that the game is more than just a map painter; if you just want that go play EU4 honestly.
Tribal, and their ♥♥♥♥♥♥ vassals, all have garbage troops so you can out number an enemy by 3 or 4 times the troops and still get stomped on quickly and brutally. It doesn't matter if you can call vassals since they also suck. You need to reform your gov't to get better troops than 90% Light Infantry.
But yeah, if you're only playing for 100-200 years then Tribals (or Nomads) are the way to go. If you're playing for the long haul, or starting in later dates (including 1066 as a later date here) then they start to trail off pretty rapidly. Like drop off a cliff.
How to deal with UNWANTED??? Holdings???
You convert to feudal problem solved!!!