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Use your prestige to build up your army. Later on I try to keep around 400-500 prestige "spare" to use for the tribal warriors, but in the beginning, as soon as an upgrade is available that gives more troops I use it.
Make friends and allies of your Norse neighbours. Catholic dukes often declare holy wars on some territory or other, with allies (and relatively happy vassals) you should be in a resonable position to fight them off... a decent chunk of gold for you if they fail a holy war, as well as a bunch of prestige and piety (I think), also adds to the religious authority for Norse (for future reformation if that's a possibility for you)
Oh and yea... you'll get a nice prestige bonus for concubines... but as you can't really get out of gavelkind anytime soon, plan your family wisely... It could be well worth it to just go seduction focus (if you have Way of Life) and avoid too many sons in an expansive stage of your game.
Even after reforming the religion (if you get that far) it takes time and effort (tech) to get to all the inheritance options. Expect to be stuck with gavelkind for x number of generations :)
My warm up game is usually as 18yo Martial mofo Krum in Bulgaria, 769. As a duke I just declare war on Avaria, crush it and now im a king. Since my cousin Telerig, the King of Bulgaria has no ill feelings towards me I back him up against either Magyars or Serbia (I really ignore this place myself, its a slog, I don't know the locale very well).
If all goes well I should be killed in battle by 790, every single place rises up against me and as my vastly inferior manpower fights unnoticebly in a region of war. Peasants, Vassals, and Neighbors just grind me into the dust. Byzantines I've only beat a couple times (year or two ago), and I can usually tell if I don't beat them with Krum in the first 40 years its not likely to happen at all.
Point being, sometimes you win sometimes you don't but its a different story everytime and that keeps you coming back and trying again.
CK2 is tough, and theres plenty of stuff to turn off to make it easy but what fun would that be, might as well be using ruler creator.
As for making friends with my Norse neighbors, I sorta can't do that as I just raided them. However a King of Sjaelland somehow got strong, and took Nidaros, so I swore fealty to him after I helped him in his war. Then just went and remained loyal to the kingdom even when the ruler got replaced three times, first due to him dying of old age, ironically before me, second his son being killed, and third the young heir being deposed.
Though even when I got free ships, itseems the amount of troops I can put in it is small, and the other counties I can raid have much larger troops.
But it seems fun, albeit a bit boring without someone to help you in some situations.
I agree howeverto Katsuchiyo, the game is quite forgiving, but I find extremely fun. As it's frankly a great game to try and weave stories with, and with Norse the Great Blots is a great boon when one has many prisoners, as I keep forgetting about them.
Also, how does the Spymaster Tech thing work, where you send him to spy on other counties? It seems that depending on the spymaster, I can either reach Constinople for his spying or not, it's a bit confusing.
Also never, EVER convert to a culture other than norse (this means don't convert to Swedish or Norwegian or Danish or whatever else), because you'll lose the guaranteed ability to raid. As long as you're norse you can raid, regardless of your religion. It's probably easiest if you convert to Christianity the moment someone sends a missionary to you because that makes you immune to crusades and holy wars. But if you want to reform the Germanic faith you can certainly try for that; reforming it makes you the equivalent of a Germanic Caliph, giving you the ability to declare holy wars for entire kingdoms once every 20 years or so. But beware; if you take provinces in Germany you will become the target of Crusades VERY quickly.
The easy way to rectify your reliance on cheats is to raid, which gives you a ♥♥♥♥-ton of money. Bear in mind that AI rulers will NOT raise the levy of a province with hostile troops in it. This means that an AI ruler with only one province CANNOT make you leave that province if you arrive to raid, even if he has a levy that is 100 times the size of your raiding party. It also means that if you send out a pair of raiding parties you can raid a two province ruler without fear of reprisal as long as your parties end up on his two territories at the same time. You CAN be kicked out by a hostile army that shows up in the province that is already raised or that belongs to someone else, and AI rulers can and will raise levies in any province you do not have troops on.
Abusing the AI behavior towards raiders can also help you in wars, especially if you have weak one-province neighbors that don't realize their territory belongs to you:
1. form a raiding army
2. move it onto your one province neighbor's single province
3. sack ALL his holdings by sieging them while raiding
4. return your raiding army home and lower all your levies ASAP
5. declare war on the poor sucker you just raided ASAP
He will have no levy he can raise and almost no garrison, because you just besieged all his holdings and depleted the garrison + levy to zero. This means he will be extremely easy to defeat. Remember that he can still hire mercenaries and (if he's a tribal pagan) raise prestige armies though, and can call in any allies if he has them.
To make a long story short, being Norse is super easy once you have ships and can raid overseas. The entire world is just one giant money bag waiting for you to steal it.
That's a great tip, thank you! Though any tips on keeping a Norse realm intact? Really finding it hard to imagine a means to keep a large realm, without resorting to just getting four territories and become a vassal to any norse king that rises way before me. Not only that, leader traits and such is hard for me to decide on or try and find a means to correct, as I'm really much of a warmonger than anything else.
Edit:
Also what are the recommended counties a Norse ruler should start in, if it's Ironman?
One problem you have to start with is that your only succession law is gavelkind, so it's bound to be tough to hold a large realm together. One way to solve this is to reform the Norse germanic faith, which gives you access to other laws. I can't remember if you also can change succession laws if you form an empire while unreformed, but you used to be able to.
If your liege starts a war let him get his arse handed to him, they can't take anything from him...
Once you reform the faith, converting characters becomes much easier, and you'll start to see Germanic become as powerful as other faiths in time if you do well.
For a 769 start I'd probably go for Sjælland (Holy site) as my starting county so I can go for conquering Mecklenburg (Holy Site and potential Jomsvikings down the line) when I get ships, or go for Uppsala (Holy site) and ravage the Suomi peoples and go east by foot until I get ships
Though my whole goal is to reform the Germanic Faith, become the Fylkyrite and do some woop ass on the Islamic hordes, as I sorta wanna see a Norse Spain. Assuming I can hold such a thing by the time renewed Jihads begin.
I'll try out starting on different areas if I do well. I started on Vestiland once, I did well and just raided my neighbor over and over till the Viking Age began. When it did, some rebellion took much of my force away, but I reclaimed Vestiland and went on to raiding. Which unfortunately resulted in a ♥♥♥♥ from Nidaros on conquering me too for he was a little cretin.
However, is it recommended to strive to make your rulers get the Viking trait? I'm pretty warlike and its boost on martial is pretty neat, though I don't understand the means on getting it to Ravager, as the opinion boost it gives it pretty strong and I want it so I can stop other norse dudes from raiding me, or at the very least wage war on my ass.