Crusader Kings II

Crusader Kings II

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Luzilyo May 26, 2018 @ 10:31pm
culture change
i recently have conquered a county via holy war at it seems like it changed from it's original culture to my own instantly. however, i am not sure. is anyone able to confirm this?

additional info:
i have used the ruler designer to start with russian culture in bavaria, and neither me nor the conquered county had any neighboring counties with russian culture.
Originally posted by Valsalan:
The way CK2 is coded is that normally cultural change takes a very long time, but, there are a few things that changes it: If a county is on the ocean the speed is basically doubled, if the ruler has high stewardship, and if the county is prosperious are all things that speed up "normal" cultural speed. However, if a county is conquered in holy wars, invasions, or other such grand scale multi-provence / multi-dutchy war many of the counties will get an invisible modifier which makes them hyper covert. The reason for this is that, historically speaking, when nations waged great holy wars or invaded another nation they would typically import a lot of people (i.e. their famlies) to the new region, and the locals of the region would attempt to addopt the customes of their new rulers to rise the social ladder. Thus the invisible county modifer which makes conversion very fast for conqureing by great holy war or invasion. Gameplay-wise this also makes crusader kingdoms somewhat more stable, and helps to keep them from getting destroyed from rebellions after 20 years. I hope that answers your question.
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Morindacil May 26, 2018 @ 10:56pm 
Doesn't it take at least a century for the ethnicity and culture to change to the ruler's ethnicity and culture?
Luzilyo May 26, 2018 @ 11:20pm 
appearently not when you're winning a county via holy war. county immediately changed to my religion as well. which reminds me, i am using a mod that adds a few more religions. maybe it also changed the holy war mechanics?
The author of this thread has indicated that this post answers the original topic.
Valsalan May 27, 2018 @ 12:10am 
The way CK2 is coded is that normally cultural change takes a very long time, but, there are a few things that changes it: If a county is on the ocean the speed is basically doubled, if the ruler has high stewardship, and if the county is prosperious are all things that speed up "normal" cultural speed. However, if a county is conquered in holy wars, invasions, or other such grand scale multi-provence / multi-dutchy war many of the counties will get an invisible modifier which makes them hyper covert. The reason for this is that, historically speaking, when nations waged great holy wars or invaded another nation they would typically import a lot of people (i.e. their famlies) to the new region, and the locals of the region would attempt to addopt the customes of their new rulers to rise the social ladder. Thus the invisible county modifer which makes conversion very fast for conqureing by great holy war or invasion. Gameplay-wise this also makes crusader kingdoms somewhat more stable, and helps to keep them from getting destroyed from rebellions after 20 years. I hope that answers your question.
Last edited by Valsalan; May 27, 2018 @ 12:10am
Valsalan May 27, 2018 @ 12:17am 
Also remember, in CK2 the idea of Culture refers to social and linguistic customs of a region, not it's predominate ethnicity. If a provence becomes Irish it means that the majority of people in that county are speaking Irish Gealic and will conform to Irish cultural norms--for the most part. There will still be regional variation and dialectic differences between regions (accents) however, they are not significent enough to be considered a different language. In CK2 the idea of langauge and ethnicity can get blurred because the default ethnicity of characters is based on their culture (if they were a newly generated lowborn or other such courtier without parents). This is a design choice which reduces the number of things that need to tracked about a provence, but does imply that a county's culture reflects its ethnicity.

So there is my over analysis of the programming choices of a videogame that attempts to simulate history--with magic and bears.
galadon3 May 27, 2018 @ 12:34am 
Originally posted by Torag1000:
Doesn't it take at least a century for the ethnicity and culture to change to the ruler's ethnicity and culture?

Haven't looked it up specifically but usually CK works with a %-change on that stuff so most of the time-infos are mean time to happen (how long it needs on average)
Luzilyo May 27, 2018 @ 9:52am 
Originally posted by Valsalan:
The way CK2 is coded is that normally cultural change takes a very long time, but, there are a few things that changes it: If a county is on the ocean the speed is basically doubled, if the ruler has high stewardship, and if the county is prosperious are all things that speed up "normal" cultural speed. However, if a county is conquered in holy wars, invasions, or other such grand scale multi-provence / multi-dutchy war many of the counties will get an invisible modifier which makes them hyper covert. The reason for this is that, historically speaking, when nations waged great holy wars or invaded another nation they would typically import a lot of people (i.e. their famlies) to the new region, and the locals of the region would attempt to addopt the customes of their new rulers to rise the social ladder. Thus the invisible county modifer which makes conversion very fast for conqureing by great holy war or invasion. Gameplay-wise this also makes crusader kingdoms somewhat more stable, and helps to keep them from getting destroyed from rebellions after 20 years. I hope that answers your question.
yes, that makes sense from a logical standpoint. but unfortunately you can't really expect games to be that realistic/logical so i just had to ask to make sure i wasn't seeing things lol

Originally posted by Valsalan:
Also remember, in CK2 the idea of Culture refers to social and linguistic customs of a region, not it's predominate ethnicity. If a provence becomes Irish it means that the majority of people in that county are speaking Irish Gealic and will conform to Irish cultural norms--for the most part. There will still be regional variation and dialectic differences between regions (accents) however, they are not significent enough to be considered a different language. In CK2 the idea of langauge and ethnicity can get blurred because the default ethnicity of characters is based on their culture (if they were a newly generated lowborn or other such courtier without parents). This is a design choice which reduces the number of things that need to tracked about a provence, but does imply that a county's culture reflects its ethnicity.

So there is my over analysis of the programming choices of a videogame that attempts to simulate history--with magic and bears.
of course, i always imagined it like this as well. ethnicity would simply not make much sense. so it has to be language, cultural behavior, traditions, etc. thanks for your interesting and detailed replies. even though you anwsered much more than just the original question, you confirmed many things that i already though/imagined/hoped lol
Cataclisto May 27, 2018 @ 10:06am 
When you take over a country it becomes rulerless, placing a king with a specific culture then giving all lower tier titles to him will make all his holdings the same culture he is. This is a great strategy if you need more people of a specific culture for marrage later on.
Zsrai May 27, 2018 @ 4:58pm 
Originally posted by Cataclisto:
When you take over a country it becomes rulerless, placing a king with a specific culture then giving all lower tier titles to him will make all his holdings the same culture he is. This is a great strategy if you need more people of a specific culture for marrage later on.

That isn't how it works, or you could change province culture on a whim.

OP, you probably just high rolled on the MTTH culture event. It can happen, and so can a low roll where it doesn't change for 500 years. MTTH is a fickle mistress.
Luzilyo May 27, 2018 @ 5:38pm 
Originally posted by Zsrai:
Originally posted by Cataclisto:
When you take over a country it becomes rulerless, placing a king with a specific culture then giving all lower tier titles to him will make all his holdings the same culture he is. This is a great strategy if you need more people of a specific culture for marrage later on.

That isn't how it works, or you could change province culture on a whim.

OP, you probably just high rolled on the MTTH culture event. It can happen, and so can a low roll where it doesn't change for 500 years. MTTH is a fickle mistress.
true. i just took over another county with holy war and it still stayed with it's original culture and religion. so i guess i just had "beginners luck" with the first one lol
Cataclisto May 27, 2018 @ 9:45pm 
Originally posted by Zsrai:
Originally posted by Cataclisto:
When you take over a country it becomes rulerless, placing a king with a specific culture then giving all lower tier titles to him will make all his holdings the same culture he is. This is a great strategy if you need more people of a specific culture for marrage later on.

That isn't how it works, or you could change province culture on a whim.

OP, you probably just high rolled on the MTTH culture event. It can happen, and so can a low roll where it doesn't change for 500 years. MTTH is a fickle mistress.

Just realized I forgot to mention the most important part, by taking over I ment crusades and holy wars, these erase all the existing rulers/dukes/earls/barons ext allowing you to appoint whoever to them once they are yours. Using the automatic "Create New Vassil" In all of these newly aquired holdings creates a brand new person of "your" culture. You can further install a king of your culture in these new areas, give them all the land/lower tier titles and he will appoint people of his culture to rule the new countries you gave him. Takes about 40-60 years to see changes on world map for the new culture.
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Date Posted: May 26, 2018 @ 10:31pm
Posts: 10